The fix to never finding good drops is to make it more likely to find good drops though.
Keeping the AH because it would otherwise be too hard to get gear is the totally wrong way to look at this imo.
Let us rather reach the point where AH feels unimportant, because playing the game is the best way to find items.
That will make it so much easier to remove AH too, since people suddenly wouldn't miss it anymore
I agree!
Except that if you've made the AH unimportant there is NO REASON it needs to be removed. I don't understand why more people aren't thinking along the lines of Travis when he says the AH needs to be "de-emphasized." Everyone who wants the AH removed says it's too central to D3. If it's not the centerpiece then there's no reason to remove it.
I kinda agree.
But, as I also argued back in that 'remove AH' thread weeks ago, I'm not sure how it would be possible to de-emphasize AH that much, while keeping it anywhere close to its current form. Since the market will adjust to most changes like drop chances etc.
Hopefully Travis and Blizzard will surprise. Especially Travis has said some positive stuff in recent months. Now we really just need action behind the words!
What youre basically saying is that trading should be unimportant, I dont think most people can ever agree with that. [...] If you dont do anything with those items, you will gain nothing, if you sell them and buy something that you need you will gain advantage its simple as that.
That certainly is what I'm saying yes.
And yeah, trading will pretty much by definition be an advantage whenever you can trade freely. I doubt that advantage can be removed, or "de-epmhasized", simply by increasing droprates and such. Would have to be very severe changes, such as adding substantial amounts of BoA to make a difference.
Can I have some of the mushrooms you are smoking before you go to bed?
Would be pretty happy if we got any of these things in the game.
It would hardly fix everything about the game - especially there is a distinctive lack of item stat changes - but it's rare to only see ideas that would actually make the game better in threads like this.
The only very small thing I would change was the elixirs NOT lasting thorough death.
This game need to give players more incentive to avoid death than it does today.
The trading post can be an addition to the market place, but never never never a replacement.
I almost never get any good drops while playing, which means no other player would want my items - hence i could never actually buy any items.
Also you should never enforce the social aspect of the game onto players, if they want to socalize they will but never force it on them
The fix to never finding good drops is to make it more likely to find good drops though.
Keeping the AH because it would otherwise be too hard to get gear is the totally wrong way to look at this imo.
Let us rather reach the point where AH feels unimportant, because playing the game is the best way to find items.
That will make it so much easier to remove AH too, since people suddenly wouldn't miss it anymore
- You will be screwing players who paid real money for gold
Not really Blizzards problem (or ours) if anyone feels screwed. The game tells them that they are taking a risk when they buy stuff on RMAH. Blizzard could nerf items from RMAH to oblivion the day after you bought it as well.
Beside, gold would still be extremely useful in MrMonstrositys concept.
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How can scamming on third party sites ever be Blizzards problem or concern.
Would be interesting to read for sure.
But, as I also argued back in that 'remove AH' thread weeks ago, I'm not sure how it would be possible to de-emphasize AH that much, while keeping it anywhere close to its current form. Since the market will adjust to most changes like drop chances etc.
Hopefully Travis and Blizzard will surprise. Especially Travis has said some positive stuff in recent months. Now we really just need action behind the words!
That certainly is what I'm saying yes.
And yeah, trading will pretty much by definition be an advantage whenever you can trade freely. I doubt that advantage can be removed, or "de-epmhasized", simply by increasing droprates and such. Would have to be very severe changes, such as adding substantial amounts of BoA to make a difference.
Would be pretty happy if we got any of these things in the game.
It would hardly fix everything about the game - especially there is a distinctive lack of item stat changes - but it's rare to only see ideas that would actually make the game better in threads like this.
The only very small thing I would change was the elixirs NOT lasting thorough death.
This game need to give players more incentive to avoid death than it does today.
The fix to never finding good drops is to make it more likely to find good drops though.
Keeping the AH because it would otherwise be too hard to get gear is the totally wrong way to look at this imo.
Let us rather reach the point where AH feels unimportant, because playing the game is the best way to find items.
That will make it so much easier to remove AH too, since people suddenly wouldn't miss it anymore
Not really Blizzards problem (or ours) if anyone feels screwed. The game tells them that they are taking a risk when they buy stuff on RMAH. Blizzard could nerf items from RMAH to oblivion the day after you bought it as well.
Beside, gold would still be extremely useful in MrMonstrositys concept.