Cap can work but I feel they are set to low already from this thread many builds will not work with the changes h0w does that help build diverstity by removing build options? My main wizz has arround 88 ias from items [...]
Right now, Chantodo's is a required set for CMWW wiz. Tal's chest is also a must-have. On these 3 slots there is no choice simply because IAS has no cap (but very high break points you need to hit). Add the fact that you need IAS on all three pieces of jewelry and gloves, and for higher budget it's also CC Mempo, Lacuni's, and Inna's (of course which makes at some point at least the Chantodo's weapon obsolete, but the rest remains fixed).
No cap on IAS made wiz gearing (CMWW spec) a one-way street. Oh and did I mention that CC is mandatory on all these items as well, again, because there's no cap either?
Caps help to make gearing more interesting and establish "choice", just look at movement speed. I have yet to see a reasonable argument as to why there should be no caps. We can discuss what the cap should be (some say the MS cap should be 36%, which I disagree, every class has some skill to speed things up, and TR monk/WW barb/Vault DH would be fast as lightning with an even higher cap).
My thinking is that you add more (yes more) options that compeate with cc ias cd another 3 viable options crushing blow, etc ect. This way there is choice and variation to use and open up new builds. Just capping the existing 3 so wwcm wont work just limits options.
You should be deciding how much of each you want or have the option to go all out on one or take all six or just focus on two. This creates options and choice. Or you keep the 3 main ones we have now cap them so you can't have any of those options kill 90% of current builds.
Having a cap is not the problem broken skils and not enough options are.
Cap can work but I feel they are set to low already from this thread many builds will not work with the changes h0w does that help build diverstity by removing build options? My main wizz has arround 88 ias from items its going to be like going back to normal with no gear as far as play speed/style goes. I was mad last time they cut ias but nt again..... Another example is barb with frenzy even now it is not fast enough a monser running away still can't be hit even with 5 stacks and it's sposed to be super fast.
For some who do make death blossom work right now it's only because of the ias and increased animation speed that will allow it to be effective this change just makes it compleatly useless other than nearly useless.
I know other things affect the stats but for a wizz as an example only slowtime affects ias. Capping crit dammage yes, crit chance (tho it's to low) also mf is not a big deal, but why ias if some one wants lots they have to sacrifice to get it already. The wizz WAS looking so promising..
My point is making ias builds/ fast run builds etc is what the game is about yes the new items change the game but why the hell add somthing that does and remove others. As with the "you can allocate your own stats" "but only in the order we say you can" it's to limiting it should be my/our choice.
I do really like the other changes but this has got me bugged.