That means, those players do not have everything after 30 hours. They have everything after maybe a hundred hours. And they put those hundred hours into the game over the course of many months.
Keep in mind that the "Diablo 3 problem" is a problem for powergamer. If you're burned out after a few days in the new season, well, that's your problem, because most players don't reach that point where you rush to after weeks or months. It's a selfmade problem.
Personally, I don't want that endless grind. Fuck that shit. I don't want to find crap after crap after crap just so that I can still find an upgrade after a year. I'd rather play this game for 20 hours and have the time of my life and move on to the next game, than grind like a zombie. And fuck trading. Grinding to hoard currency? It's supposed to be a game, not a job.
I don't want all that grind you hate, like you. Still, it's an online arpg, and a bit is required.
it doesn't imply all the boredom deriving from endless, brainless paragon stacking, though. The issue here, imho, is not "having anything". it's that there's nothing to do, even for casuals. it bores both hardcore grinders and someone looking for fun and exploration and lore..like me.
I prefer currency farm...and hoping in rng/ item hunt/ trading/ build experimentation...than endless exping for main stat.
Too me what makes a good ARPG is the loot grind, finding exciting loot, and sometimes finding loot so good that you want to reroll a new character just to use that loot. Also, I like a complex skill system that creates tons of replayability by exploring every nook and cranny of the skill tree. I really thing GD and PoE beat the pants off D3 in that aspect.
Unfortunately, atm there is less or no loot...and everything involves grinding exp/pl.
So sad, especially if we remember that at launch there was the exact opposite, too much item grind/AH and nothing else.well, I miss those moments T.T. not the bad part when all loot was trash and there were 2builds per class, but when perfect items were the final goal.
Essentially what would make me personally happy while also not being out of the question and relatively easy to do would be to keep improving on D3, with these changes;
Drastically reduce drop rates.
Number crunch the game hard, and reduce sets power.
Implement trading and a gold AH.
Cap paragon / remove power from paragon. Either make it completely for fun and no cap / prestige, or a hard cap. Also character specific again since there isn't any MF.
Reworked legendary gems. I'd vote to just remove them, but they at least need a cap.
Get rid of the ridiculous amount of difficulties. There's what, 17? Going back to normal/NM/hell and inferno would work really well with how the game now dynamically scales with player level. Hell/ inferno would essentially be equal to today's torment 13 / and what T15 might feel like.
Add more drops to search and lust after other than weapons and armor; jewels charms and runes would be a great start.
Just implement how hostile worked for pvp, and give the leader of the game the ability to toggle hostile on or off, and let people 'duel' each other.
There's a lot more but that's the basics in my opinion. All the hard caps I mentioned would be there to promote more builds and playstyles, because if you have a theoreticaly infinite difficulty in greater rifts, then you're actually forced to play the spec that does 5% better if you want a chance at leader boards.
This post should be the schoolbook for d3 devs.
guys, learn from it.
Rollback Post to RevisionRollBack
--- Kev ---
To post a comment, please login or register a new account.
it doesn't imply all the boredom deriving from endless, brainless paragon stacking, though. The issue here, imho, is not "having anything". it's that there's nothing to do, even for casuals. it bores both hardcore grinders and someone looking for fun and exploration and lore..like me.
I prefer currency farm...and hoping in rng/ item hunt/ trading/ build experimentation...than endless exping for main stat.
--- Kev ---
So sad, especially if we remember that at launch there was the exact opposite, too much item grind/AH and nothing else.well, I miss those moments T.T. not the bad part when all loot was trash and there were 2builds per class, but when perfect items were the final goal.
--- Kev ---
guys, learn from it.
--- Kev ---