The problem is how itemization and builds interact. Simply put, even before the free sets which just made the entire system completely broken, there's nothing to hunt for.
Builds are predefined: you stick to one set and use the skill list it provides + mandatory movement skill + big CD skill (Vengeance, Champion, etc) if available. No choice, no freedom, nothing to actually build YOUR character.
So, when you've chosen a set, you're left hunting a bunch of items which most of the times are shared with any other classes (F/R or EW) and basically you're hunting for them in a pool of useless stuff. Maybe you get that rare one for another spec, otherwise everything is just a shard.
Dropping less means only it takes more time to gather them. Too low chance, and you risk people not being able to play their character as builds are balanced around having all these items. So orange rain.
The problem is that most drops are not interesting. Having a set that does all the work has killed the item hunt as a whole.
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The real problem isn't tied to drop percentages.
The problem is how itemization and builds interact. Simply put, even before the free sets which just made the entire system completely broken, there's nothing to hunt for.
Builds are predefined: you stick to one set and use the skill list it provides + mandatory movement skill + big CD skill (Vengeance, Champion, etc) if available. No choice, no freedom, nothing to actually build YOUR character.
So, when you've chosen a set, you're left hunting a bunch of items which most of the times are shared with any other classes (F/R or EW) and basically you're hunting for them in a pool of useless stuff. Maybe you get that rare one for another spec, otherwise everything is just a shard.
Dropping less means only it takes more time to gather them. Too low chance, and you risk people not being able to play their character as builds are balanced around having all these items. So orange rain.
The problem is that most drops are not interesting. Having a set that does all the work has killed the item hunt as a whole.