it should just be part of a bigger evolution of the game. dignifying loot together with more game mechanics. more feasible builds. more gamestyles. deeper party gameplay.
however, a game based on loot needs trade. can't ignore it
but literally anything is better than paragon farming.
it should just be part of a bigger evolution of the game. dignifying loot together with more game mechanics. more feasible builds. more gamestyles. deeper party gameplay.
however, a game based on loot needs trade. can't ignore it
but literally anything is better than paragon farming.
--- Kev ---
Droprates are fine.
The issue is that THE game born for loot-fun/feast has become now a sterile paragon grind.
And it's not because loot is too much, but because there is no enough variety of things to do.
No enough theorycrafting, no enough builds, no enough meaningful synergies: it's just little nerf-big buff to go up with gr/paragon.
It's..just boring.
My advice: make diablo a game, not a paragon farmer.
grind loot, trade it, put a gazillion items with nearly endless combinations of skills,builds,etc...and leave people try builds.
and keep inventing new mechanincs to keep people logged in
STOP just raising the bar every 2months. it's not wow. it's not a mmo...and we're tired.
-and a microtransactions purely-cosmetic store, if feel the need of some extra coins for invigorating devs-
make it a game of build-theoryctafting, looting, trading.
what d2 used to be (or poe, with clunky graphics and a very bad AH-like trade: put back gold AH and stop binding items)...not this mess
--- Kev ---