I dont completely agree, Blizzard has changed, they're not the same Blizzard that had several independent small studios like years ago, when they found that World of Warcraft was so successful they just kept it's art style, that's what sells, they became big and unfortunately business and sales is a big part of what they care about.
Because back in the day Blizzard didn't care about money, they only cared about making amazing games for me. Those were the days Blizzard, when you hated money and gave away your stuff for free. Bring back those days.
Yes, this is how asinine your random assumptions look.
I half expect this to fall on deaf ears only to be greeted once again with a ranting stream of nonsensical straw-man attacks.
The point of (both of these) threads is to institute change of art design. My opinion differs so I'd rather not see that change occur, so I'm leaving feedback to your feedback, and in your own words - what's so wrong with that?
Day is Day, Night is Night, and the graphics are fine.
Also please don't bring logical fallacies to an irrelevant stage, or at the very least if you're going to do it, do it correctly. I've responded to everything you've said in simple phrases and small words that are easy to digest.
Man I hope when I wake up this fad is done with, but for now, I'm out. Stick with the cool kids and trash the man.
They use dark blue/green/yellow colors at the right time, which gives an increase in the horror-look that is D2.
This reminds me of the speculation before Diablo 2's release actually. Everybody back then was complaining because IT was too colorful and cartoony, compared to Diablo 1. Heh. It's an endless cycle. When Diablo 4 is announced we'll all be complaining that it looks cartoony compared to Diablo 3. :rolleyes:
really a garbage cartoon-design this is.
So one set of shoulderpads looks similar to some that are also in WoW - and yes that is the only thing between those two shots. Do you realize how many items there are going to be in this game? It's Diablo, by the way, that should give you a clue...and this time they're probably going to emphasize their "bread and butter" item variety, as the devs put it at the interview.
I absolutely despise WoW. That's why I don't understand the correlation you guys are picking up between this and it, one doesn't exist, thematically anyway. Oh well, obviously you guys are on a regression binge instead of a progressive one. Back to Diablo 2 with you, or Quake, or potatoes, you know because they all look the same to me. Dry, gritty, brown. You'd love Arizona, trust me. Good thing Blizzard has better taste than some of the kids in here.
But I don't want to confuse you with a rational presentation of ideas, you go right ahead and make up your own story then reply to that.
I'm sorry, slight saturation changes do not turn day to night, and turn a crystal clear visual presentation into a fuzzy mess...like some of these "improved" screenshots. If you showed me a screenshot modified to the effect that you keep explaining, I may give a crap. However, regardless of how right you think you are, it seems Blizzard would like portions of the Diablo story to be told within the confines of "daytime". Not this:
(All of the original screenshots were daytime shots, amazingly.) This is not Diablo, this is Resident Evil.
Yes. That was the little bit of blood I was talking about, thanks for pointing it out. Now, unfortunately they managed to make this horrific scene nearly look like it was being acted out by plush toys.
Blizzard have done a lot right. Easily more than they've done wrong. Congratulations to them it looks as they they are creating an awesome game. All we want is a more harrowing and gritty experience. We are talking about demons from Hell and the Lord of Terror after all.
Excuse me while I get down to your level: When did I mention World of Warcraft? What? I didn't? Sorry I couldn't hear you.
Not sure what toys you were messing with as a kid then.
"All we want is to change the entire art style of the game over half way through production." If I went to Blizzard in 2000 and was all "Hey that MMO looks pretty cool, could you just...not make it cartoony?" "But we designed it to be this way from the ground up...we'd have to redo every single model and texture and..." "I SAID MAKE IT PHOTOREALISTIC DAMMIT." I mean obviously you guys don't understand what you're asking for.
That's pretty much what's going on. It's pointless to whine or start petitions, or whatever, because it's far too late for that.
I mean yes, Diablo 2 did really fucking awesome in the brown department. That's just amazingly gritty right there. It also looks like a city in Arizona, or a scene directly out of Quake. I don't know why you would want this. Diablo 3 is dank and moody without being comprised of three colors.
Diablo III is supposedly about the Lord of Terror himself.
Quite simply it appears that Blizzard is making Diablo III wimpy.
Diablo I and II were gothic and medieval. While Diablo III looks like a mildly scary children's fantasy with a little bit of blood thrown in.
There was a portion of the demo where a circle of cultists sacrifice three half naked chicks who explode and the meat of their flesh spins around and slowly layers onto a skeleton to become a lesser demon, who explodes vaporizing the cultists. When he finally died all his flesh was flayed back off of the bone. That's not a fantasy I'd get caught telling my children. I'm not sure how much more dark and gritty you can get than that, and that was one small randomly generated encounter in a random dungeon.
Where was that part in World of Warcraft? Where again? I'm sorry I couldn't hear that.
Sorry guys you're just unappeasable. There is no game for you.
why diablo3 model looks so cartoon?because those artists who have designed Warcraft.
It is actually a completely different and independent team that created Diablo 3. There are three independent teams at Blizzard right now. The game has it's own art style, and I don't see any similarity to World of Warcraft whatsoever.
You guys are seriously over-exaggerating the graphics...seriously. You are confusing graphics with MOOD. Mood is what immersed you in Diablo 1. Not the various shades of gray and brown that comprised the entire color palette of the game. Diablo 2 was colorful, but it didn't have nearly the mood that the first one did.
If you'd listen to the developers, they're trying to keep it dark in terms of emotion without limiting the color palette. The colors, environment, atmosphere, and the music definitely make it seem much darker in terms of mood and emotion than Diablo 2 was. It's a gritty, moody atmosphere, yet it still contains color, miraculously, like everything else in the world.
You know there are some pretty evil things in the world that have color - Diablo for instance, he's bright freakin red. Poisonous animals are usually the most vibrant and obnoxious in terms of colors. Color does not equal happiness and rainbows, and I'm not sure why everybody seems to equate it with such. If you really don't want color, you might want to go play Quake 1 or Diablo 1.
As for graphics technology "sucking", only using shaders for bloom and water? Not using bumpmaps? Are you people blind? Did you even play a game that existed before bumpmaps did? Do you even know exactly what they are? I'm sorry, but this is baseless whining, all your "improved" screenshots are, are oversaturated abominations with color scattering. How well do you think that would fly with the modern gamer that spent hundreds of dollars on his testosterone inducing man beast of a video card for crystal clear graphics at blistering speeds, or for that matter, how do you think it would fly in reviews? I assure you, it would not.
World of Warcraft has a distinct art style, and I'm sorry it bothers you, but any parallels you draw between what was shown yesterday, and the stylized graphics of World of Warcraft...are pure fantasy.
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Yes, this is how asinine your random assumptions look.
Day is Day, Night is Night, and the graphics are fine.
Also please don't bring logical fallacies to an irrelevant stage, or at the very least if you're going to do it, do it correctly. I've responded to everything you've said in simple phrases and small words that are easy to digest.
Man I hope when I wake up this fad is done with, but for now, I'm out. Stick with the cool kids and trash the man.
So one set of shoulderpads looks similar to some that are also in WoW - and yes that is the only thing between those two shots. Do you realize how many items there are going to be in this game? It's Diablo, by the way, that should give you a clue...and this time they're probably going to emphasize their "bread and butter" item variety, as the devs put it at the interview.
(All of the original screenshots were daytime shots, amazingly.) This is not Diablo, this is Resident Evil.
"All we want is to change the entire art style of the game over half way through production." If I went to Blizzard in 2000 and was all "Hey that MMO looks pretty cool, could you just...not make it cartoony?" "But we designed it to be this way from the ground up...we'd have to redo every single model and texture and..." "I SAID MAKE IT PHOTOREALISTIC DAMMIT." I mean obviously you guys don't understand what you're asking for.
That's pretty much what's going on. It's pointless to whine or start petitions, or whatever, because it's far too late for that.
I mean yes, Diablo 2 did really fucking awesome in the brown department. That's just amazingly gritty right there. It also looks like a city in Arizona, or a scene directly out of Quake. I don't know why you would want this. Diablo 3 is dank and moody without being comprised of three colors.
Where was that part in World of Warcraft? Where again? I'm sorry I couldn't hear that.
Sorry guys you're just unappeasable. There is no game for you.
If you'd listen to the developers, they're trying to keep it dark in terms of emotion without limiting the color palette. The colors, environment, atmosphere, and the music definitely make it seem much darker in terms of mood and emotion than Diablo 2 was. It's a gritty, moody atmosphere, yet it still contains color, miraculously, like everything else in the world.
You know there are some pretty evil things in the world that have color - Diablo for instance, he's bright freakin red. Poisonous animals are usually the most vibrant and obnoxious in terms of colors. Color does not equal happiness and rainbows, and I'm not sure why everybody seems to equate it with such. If you really don't want color, you might want to go play Quake 1 or Diablo 1.
As for graphics technology "sucking", only using shaders for bloom and water? Not using bumpmaps? Are you people blind? Did you even play a game that existed before bumpmaps did? Do you even know exactly what they are? I'm sorry, but this is baseless whining, all your "improved" screenshots are, are oversaturated abominations with color scattering. How well do you think that would fly with the modern gamer that spent hundreds of dollars on his testosterone inducing man beast of a video card for crystal clear graphics at blistering speeds, or for that matter, how do you think it would fly in reviews? I assure you, it would not.
World of Warcraft has a distinct art style, and I'm sorry it bothers you, but any parallels you draw between what was shown yesterday, and the stylized graphics of World of Warcraft...are pure fantasy.