It's not about 'opinions'. And it's not about the amount of attempts either - I also spent at least 5-10 attempts on everything except the most easiest ones.
Even when I don't have some important item, it's not that hard to see what part of the dungeon is hard, and what exactly would you win by having some specific item; some items cover for your mistakes (in this case, they aren't needed at all) and others make the dungeon simply a lot easier. A good example would be Tzo Krin's Gaze for Uliana's dungeon - simply because this dungeon is extremely long, and the most objective reason to fail is not even fire damage and/or how hard it is to gather 21 mobs. Even if you simply run through the dungeon, killing everything, you'd still spend several tries simply trying to kill everything in time. THAT'S what makes this dungeon objectively hard - again, it's not even about opinions. When someone says 'waaah this mechanic is hard for _me_' - you shouldn't listen to these people. Like, the 6th difficulty in 'Super Hexagon' is objectively harder than the 1st one, and it's completely pointless to try and argue other opinions on that.
Obviously, some people may find it harder to evade fire than to gather mobs for a 21-hit-EP; however, it's an objective part that both of those things are easy and can be learned in a few pulls; and the real hard part of this dungeon is optimizing everything to make it in time.
Not being hit by the large wall axes in the Wastes dungeon is not harder than making Arachyr's toad lick enemies while you stand AFK, too. The 'hard' part about this dungeon are Armaddons, nothing else, as well as optimizing your gear and finding balance between damage output and CDR/RCR.
I've tried tons of various tactics, and all 24 dungeons I've completed - I've completed on SEASON, with very low paragon and almost no gear. So I am in a position to actually say whether some person making rankings placed some easy dungeon to his 'most hardest' (like you did with Firebird and Jade, for example) for one of two reasons: 1) probably used a not-so-optimal-strategy; 2) probably did every other dungeon with really good non-season gear, gems and so on, while these two dungeons are not about damage at all. Yes, I agree, firebird and Jade are definitely not about damage and gear at all, but that doesn't make them harder than 'simply understand the most optimal route and follow it'. They are still require (again, objectively) a lot less planning and preparation than Uliana/Roland/Akkhan or even Helltooth.
If you're attempting the Season 5 Conquest for Mastering 8 Set Dungeons and are only plan on playing two classes, by far the two best class choices are Demon Hunter and Crusader. Most of their sets don't require much additional gear so farming up the Sets shouldn't take TOO long and their Set Dungeon difficulty isn't too high.
This is also very wrong. In terms of the time/resources you'll spend on characters, the absolutely easiest one is WD. 2 of his dungeons are completely primitive (Arachyr and Zunimassa), and the other two are of medium difficulty. Agree about DH though. Other 4 classes have at least one 'hard' dungeon, and Wizard/Monk don't have any 'easy' ones at all. Barb and Crusader have some of the easiest ones and some of the hardest ones at once.
I've completed all 24 on season in loot-depraved situation (no BK swords for WW set, no Golden Flense for Roland, no Lut Socks for Leap barb, etc etc), and I've gotta say OP's rankings are beyond any logic. I have no idea how could anyone see Jade/Firebird in the 'most hardest'.
Actually, I've seen OPs guides when I was doing the masteries and most of those were very, VERY far from optimal.
I've completed all 24 on season 3 days ago, using a rule 'as soon as I have the set, I go and do mastery - I don't farm any extra items even if guides tell me they are absolutely necessary' - and that's how I'd place the difficulties:
1/5 - Primitive - literally nothing except the set is required, you'll need 1 attempt to memorize the route and 1-2 at most to battle the random shennanigans. Nothing to cheeze, the dungeons are already beyond easy; no legendary gems, no usual gems and no cube powers really required
Arachyr - Witch Doctor
Raekor - Barbarian
Immortal King - Barbarian
2/5 - Easy - you might cheeze the dungeon making it even more easy than it is, but it's not that necessary; you will most likely have to at least choose some cube items like the usual ingeom/leoric/zodiac combo
Invoker - Crusader
Zunimassa - Witch Doctor
Earth - Barbarian
Tal Rasha - Wizard
Marauder - Demon Hunter
3/5 - Medium - you will most likely have to optimize your gear a bit, place some gems in your chest/pants/helm; having some special legendaries (belt/bracers/etc) will make those a lot easier though
Natalyas - Demon Hunte
Shadow - Demon Hunter
Innas - Monk
Sunwuko - Monk
Light - Crusader
Unhallowed Essence - Demon Hunter
Firebird - Wizard
4/5 - Above medium - those can be cheezed by some items like immunity amulets or some special weapons and other items, but even after cheezing, these dungeons usually challenge you with tight timers and/or bad mob times that tend to hide somewhere and plague you with 1 monster remaining
Helltooth - Witch Doctor
Raiment - Monk
Jade Harvester - Witch Doctor
Delseres - Wizard
Wastes - Barbarian
5/5 - Hard - the only dungeons that remain hard regardless of your cheezing gear; if anything, those are probably the only ones that almost require some specific gear aside from the set itself
Akkhans - Crusader
Vyrs - Wizard
Rolands - Crusader
Ulianas - Monk
However, even those could be completed with literally any items - none of all 24 dungeons REQUIRE you to have ANYTHING except for the set itself. Don't trust people who tell you otherwise. Vyr's doesn't require Aether Walker/Swami/Fazula - it will just be a lot easier with those; Roland doesn't require Golden Flense; Akkhan doesn't require the Condemn weapon/shield; Wastes doesn't require BK swords or anything else; Helltooth doesn't require Mara and Uliana's doesn't require Star/Madstone, etc etc.
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It's not about 'opinions'. And it's not about the amount of attempts either - I also spent at least 5-10 attempts on everything except the most easiest ones.
Even when I don't have some important item, it's not that hard to see what part of the dungeon is hard, and what exactly would you win by having some specific item; some items cover for your mistakes (in this case, they aren't needed at all) and others make the dungeon simply a lot easier. A good example would be Tzo Krin's Gaze for Uliana's dungeon - simply because this dungeon is extremely long, and the most objective reason to fail is not even fire damage and/or how hard it is to gather 21 mobs. Even if you simply run through the dungeon, killing everything, you'd still spend several tries simply trying to kill everything in time. THAT'S what makes this dungeon objectively hard - again, it's not even about opinions. When someone says 'waaah this mechanic is hard for _me_' - you shouldn't listen to these people. Like, the 6th difficulty in 'Super Hexagon' is objectively harder than the 1st one, and it's completely pointless to try and argue other opinions on that.
Obviously, some people may find it harder to evade fire than to gather mobs for a 21-hit-EP; however, it's an objective part that both of those things are easy and can be learned in a few pulls; and the real hard part of this dungeon is optimizing everything to make it in time.
Not being hit by the large wall axes in the Wastes dungeon is not harder than making Arachyr's toad lick enemies while you stand AFK, too. The 'hard' part about this dungeon are Armaddons, nothing else, as well as optimizing your gear and finding balance between damage output and CDR/RCR.
I've tried tons of various tactics, and all 24 dungeons I've completed - I've completed on SEASON, with very low paragon and almost no gear. So I am in a position to actually say whether some person making rankings placed some easy dungeon to his 'most hardest' (like you did with Firebird and Jade, for example) for one of two reasons: 1) probably used a not-so-optimal-strategy; 2) probably did every other dungeon with really good non-season gear, gems and so on, while these two dungeons are not about damage at all. Yes, I agree, firebird and Jade are definitely not about damage and gear at all, but that doesn't make them harder than 'simply understand the most optimal route and follow it'. They are still require (again, objectively) a lot less planning and preparation than Uliana/Roland/Akkhan or even Helltooth.
This is also very wrong. In terms of the time/resources you'll spend on characters, the absolutely easiest one is WD. 2 of his dungeons are completely primitive (Arachyr and Zunimassa), and the other two are of medium difficulty. Agree about DH though. Other 4 classes have at least one 'hard' dungeon, and Wizard/Monk don't have any 'easy' ones at all. Barb and Crusader have some of the easiest ones and some of the hardest ones at once.
I've completed all 24 on season in loot-depraved situation (no BK swords for WW set, no Golden Flense for Roland, no Lut Socks for Leap barb, etc etc), and I've gotta say OP's rankings are beyond any logic. I have no idea how could anyone see Jade/Firebird in the 'most hardest'.
Actually, I've seen OPs guides when I was doing the masteries and most of those were very, VERY far from optimal.
I've completed all 24 on season 3 days ago, using a rule 'as soon as I have the set, I go and do mastery - I don't farm any extra items even if guides tell me they are absolutely necessary' - and that's how I'd place the difficulties:
1/5 - Primitive - literally nothing except the set is required, you'll need 1 attempt to memorize the route and 1-2 at most to battle the random shennanigans. Nothing to cheeze, the dungeons are already beyond easy; no legendary gems, no usual gems and no cube powers really required
Arachyr - Witch Doctor
Raekor - Barbarian
Immortal King - Barbarian
2/5 - Easy - you might cheeze the dungeon making it even more easy than it is, but it's not that necessary; you will most likely have to at least choose some cube items like the usual ingeom/leoric/zodiac combo
Invoker - Crusader
Zunimassa - Witch Doctor
Earth - Barbarian
Tal Rasha - Wizard
Marauder - Demon Hunter
3/5 - Medium - you will most likely have to optimize your gear a bit, place some gems in your chest/pants/helm; having some special legendaries (belt/bracers/etc) will make those a lot easier though
Natalyas - Demon Hunte
Shadow - Demon Hunter
Innas - Monk
Sunwuko - Monk
Light - Crusader
Unhallowed Essence - Demon Hunter
Firebird - Wizard
4/5 - Above medium - those can be cheezed by some items like immunity amulets or some special weapons and other items, but even after cheezing, these dungeons usually challenge you with tight timers and/or bad mob times that tend to hide somewhere and plague you with 1 monster remaining
Helltooth - Witch Doctor
Raiment - Monk
Jade Harvester - Witch Doctor
Delseres - Wizard
Wastes - Barbarian
5/5 - Hard - the only dungeons that remain hard regardless of your cheezing gear; if anything, those are probably the only ones that almost require some specific gear aside from the set itself
Akkhans - Crusader
Vyrs - Wizard
Rolands - Crusader
Ulianas - Monk
However, even those could be completed with literally any items - none of all 24 dungeons REQUIRE you to have ANYTHING except for the set itself. Don't trust people who tell you otherwise. Vyr's doesn't require Aether Walker/Swami/Fazula - it will just be a lot easier with those; Roland doesn't require Golden Flense; Akkhan doesn't require the Condemn weapon/shield; Wastes doesn't require BK swords or anything else; Helltooth doesn't require Mara and Uliana's doesn't require Star/Madstone, etc etc.