In the manga/anime One Piece, Ruronoa Zolo bought one on the greatest and rarest swords in the world in a sword smith's shop.
In Dawn: Three Tiers Dawn tells a guy in a weapons store to hold onto a sword for Darrian, when Darrian turns up he pays a holding fee. And the sword was unique and pretty bad ass.
But that is sort of the reverse, that's giving gold for a sword, not giving a sword for gold.
I do not see anything wrong with selling a unique, or even buying a unique, I buy uniques of Ribald Barterman in BGII all the time, he was one of the greatest adventurers in Fae'run of all time, I could be buying the very item he used. I could also be buying an item that some other hero or warrior gave him.
Alright I'll admit I've never played BGII, but if its a hack n slash like diablo and has a successful gold economy (in a multiplayer setting) maybe I should try it out.
Gold is your main currency when dealing with normal townfolk that makes sense. But when dealing with other near godly heroes, whose sole needs are to get stronger to kill better, faster, then I would think they wouldn't deal with such petty currency which has no real use. Having people trade uniques for gold is like King Arthur selling Excalibur for riches...that doesn't make sense, its a freaking priceless unique sword.
The WoW economy thrived on gold. And succeeded! Why shouldn't Diablo III follow suit?
WoW has a few constant gold sinks (auction costs, vials, reagents, travel, repair), and then some one time big gold sinks, mainly mounts. If they stop releasing new big gold sinks inflation will get out of control because I'm pretty sure trade in the auction house and the desire for gold is fueled by people who are trying to save up for mounts. So assuming D3 is not an mmo, and they don't constantly release new stuff as is what happens in monthly fee games, then a gold based economy would suffer from major inflation problems.
If there are more things to do with gold, it becomes a higher prized commodity, it becomes what it should be, a currency. The it is more useful, but also important as you need it to do things of real value.
Take Baldur's Gate II for example, you cannot go from chapter 2 to chapter 3 without paying a NPC 20000gp. I would gladly pay Warriv to take me to Lut Gohlein after I killed Andariel if it meant he could pay for caravan repairs and additional mercenaries for the journey along the rogue pass, like wise for Meshif.
Also that would mean I have a reason for hording thousands, upon thousands of gold.
They should be paying you, for slaying the demons that terrorized their town....also if someone doesn't happen to collect enough gold, they have to go back and farm some to move on? That would take me out of the story and ruin the flow of the game.
I understand the desire to have more uses for gold and I agree with it. But that is different than wanting gold to be important. Gold should still be useful only to the point that its not useful enough to trade.
Upkeep costs are a chore, especially ones that are on a real time basis as opposed to a per play time basis. You don't need to do Baal runs to not lose progress, you do them to make progress.
And what makes the game mechanics so much more intuitive if you use gold for stash rentals, buff potions...over using gold for repairing armor and ressurecting mercenaries. Lets keep in mind the question here is 'should gold be valuable?'...meaning an entity that someone would be willing to trade for. None of the suggestions I have seen, screams 'you want my gold, trade your rune for it'.
Which one? The one where I get a monthly chore to keep my stash or the one where gold is essentially a decoy spell that every class gets.
I don't understand why people are so desperate to make gold worth something. Some gold was a necessity in D2 (repairs, mercs). Alot of gold was a novelty (gambling). That is honestly how it should be unless, like I said, you like to farm for gold.
Edit: The no gold find enchant, etc...does not prevent gold farming. People will find the place they kill the fastest and collect up the most expensive pieces of equipment to sell.
Well, too bad. It isn't 2.5, its 3. It should have improvements. Stop being close minded and afraid, I doubt the reason you played Diablo 2 was because the only thing you could use gold for was repair and mercs. As long as the core gameplay stays intact, there is no reason to shun changes.
You shouldn't just accept changes either. If gold becomes important, then farming for gold becomes important. And farming for gold is a lot less fun then farming for items.
*High Five* that monster just dropped 5000 gold, that gets me .1% of the way to what I need to buy. That was exciting.
I had a suggestion a long long time ago that would make gold important, I believe it went a little like this:
In Diablo 3 there should be a stash rental service that requires you to make a monthly/weekly payment based on the size of your stash.
1 page of stash stash = free 2 pages = 3000 gold 3 pages = 6000 gold 4 pages = 12000 gold ... If you cant make 2 payments in a row you lose your extra stash pages, the items on your removed stash pages are auctioned off. Which means, in order to get your items back, you have to be the highest bidder. Auction games would only be privied to 8 people. The person that lost their items would be the one that makes the game, then people are free to join and bid. but there must be more than one player for the auction to begin. This would put a heavy emphasis on gold. It would also mean that in order to take a break from the game you would have to build up enough money to do so [insert blizzards evil smiley face here]
The second part of that idea wasn't part of my original idea, I just came up with that on the fly.
Pasting this bad boy all over the place, eh?
First off, more upkeep costs isn't exactly what people are looking for, I don't think. People don't want to turn this game into a chore, they want an easy currency to make trading straighforward and easy. Second off, the auction idea is just plain whacky.
If it is people will need to grind gold to get whatever that thing is they are spending the gold on. So you will get on and be like "Ok I need 500000 gold to buy (whatever)" Then you will find a good place to grind gold. Do it for a few hours, buy (whatever).
I liked Diablo 2 because you could get on for 5 minutes, do 1 run, get lucky as balls and gain serious riches or you could play for 5 hours and not get much. Just like gambling, you could buy hundreds of lotto tickets and get nothing, or buy one and hit the jackpot. Gambling is addictive because of its reward vs. time. If you THINK a big reward COULD BE just around the corner, it is addictive and thrilling. If you KNOW a small reward IS just around the corner, its boring.
If you liked grinding gold to get a flying epic mount in WoW I probably haven't convinced you though, and I probably never will.
My mind is open, is yours? In wow why do you think they don't make PvP cost money to play in BGs and Arena? Why do you think PvP rewards don't cost money? I knew a guy who was way into PvP in wow. He hated farming gold, raiding, and questing but he liked to PvP. And for the most part he was able to do so except for some insignicant character upkeep costs. PvE and PvP should be allowed to be as seperate as possible. You would think it was ridiculous to have to kill 20 players before you got to move on to nightmare difficulty wouldn't you?? Same argument here.
How about PvP tournaments? Teams would have to pay to take part in them and the winner would get a prize of some sort.
The prize could be anything, really. Some special equipment, a silly title... whatever.
I thought about that as well, but the big time pvpers would do nothing except: farm gold/play tourney/farm gold/play tourney/get bitter about having to farm gold/quit D3.
Buyable buff from a trader in town, preferably next to WP/TP. Activates as soon as you buy it. Specifically I'm envisioning becoming invulnerable and unable to do damage for 1 minute. Useful for snagging your corpse. Overpowered if teleport is implemented the same as D2 (unless restrictions put on skills availible during the invulnerability). Other ones could be increase run speed for a bit. Basically buffs that will be useful throughout your playing experience, but that don't in any way help your killing power directly (I don't want to require a buff to kill a boss).
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Alright I'll admit I've never played BGII, but if its a hack n slash like diablo and has a successful gold economy (in a multiplayer setting) maybe I should try it out.
WoW has a few constant gold sinks (auction costs, vials, reagents, travel, repair), and then some one time big gold sinks, mainly mounts. If they stop releasing new big gold sinks inflation will get out of control because I'm pretty sure trade in the auction house and the desire for gold is fueled by people who are trying to save up for mounts. So assuming D3 is not an mmo, and they don't constantly release new stuff as is what happens in monthly fee games, then a gold based economy would suffer from major inflation problems.
They should be paying you, for slaying the demons that terrorized their town....also if someone doesn't happen to collect enough gold, they have to go back and farm some to move on? That would take me out of the story and ruin the flow of the game.
Maybe buy cosmetic changes to characters?
So gold should be useful sure, important no.
And what makes the game mechanics so much more intuitive if you use gold for stash rentals, buff potions...over using gold for repairing armor and ressurecting mercenaries. Lets keep in mind the question here is 'should gold be valuable?'...meaning an entity that someone would be willing to trade for. None of the suggestions I have seen, screams 'you want my gold, trade your rune for it'.
I don't understand why people are so desperate to make gold worth something. Some gold was a necessity in D2 (repairs, mercs). Alot of gold was a novelty (gambling). That is honestly how it should be unless, like I said, you like to farm for gold.
Edit: The no gold find enchant, etc...does not prevent gold farming. People will find the place they kill the fastest and collect up the most expensive pieces of equipment to sell.
You shouldn't just accept changes either. If gold becomes important, then farming for gold becomes important. And farming for gold is a lot less fun then farming for items.
*High Five* that monster just dropped 5000 gold, that gets me .1% of the way to what I need to buy. That was exciting.
Pasting this bad boy all over the place, eh?
First off, more upkeep costs isn't exactly what people are looking for, I don't think. People don't want to turn this game into a chore, they want an easy currency to make trading straighforward and easy. Second off, the auction idea is just plain whacky.
If it is people will need to grind gold to get whatever that thing is they are spending the gold on. So you will get on and be like "Ok I need 500000 gold to buy (whatever)" Then you will find a good place to grind gold. Do it for a few hours, buy (whatever).
I liked Diablo 2 because you could get on for 5 minutes, do 1 run, get lucky as balls and gain serious riches or you could play for 5 hours and not get much. Just like gambling, you could buy hundreds of lotto tickets and get nothing, or buy one and hit the jackpot. Gambling is addictive because of its reward vs. time. If you THINK a big reward COULD BE just around the corner, it is addictive and thrilling. If you KNOW a small reward IS just around the corner, its boring.
If you liked grinding gold to get a flying epic mount in WoW I probably haven't convinced you though, and I probably never will.
I thought about that as well, but the big time pvpers would do nothing except: farm gold/play tourney/farm gold/play tourney/get bitter about having to farm gold/quit D3.