technically yes, a warrior with some spells, but as his name suggests he is a true class, a paladin, when i say multiclass what im talking about is more sort of combining classes like the barb and the neco to get a class that is the combination of the two.
Rollback Post to RevisionRollBack
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
well i must be a minority, i would prefer true or pure classes as opposing to mixed, multi or split classes.
Rollback Post to RevisionRollBack
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
it most likely wont. being an angel or a demon would kick too much ass why would you want to be human?
Rollback Post to RevisionRollBack
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
multiclass aka split classes do have one major disadvantage. dividing skills between classes.
its easier to just avoid them all together and go with true or pure classes, like the list above stipulates.
Rollback Post to RevisionRollBack
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
bearing in mind that this is all speculation and there is no real way of know which classes will be used, but here are a few ideas for char that people from this site have come up with
now not all these concept are likely to be used but if most of them were used it would be pretty cool. and yes I along with the other people here who help create this list do realize that some of these characters are very similar to each other, i.e Priest and cleric, and thus having both of them in the game would be utterly pointless.
Previously the following list would be comprised of chars submitted in name only, i.e just their name, i will now attempt to elaborate on as many chars as possible, I will be detailing the skills sets rather than exact skills although i will mention some where appropriate (or where i choose whatever), also bearing in mind that as i do this many classes will appear more similar than before, so once again obviously both classes would not be used in the game.
It should also be noted than some of these classes would make better Mercs than Player characters
you will also note that i have reduced the number of Submitted classes as they were really similar almost to the point were the just seemed like the same char under a different name
- choose male/female => choose class => choose faction heaven or hell, faction determines whether your char is light or dark, eg Paladin or Anti-Paladin (anti is kinda like the reverse, anti does not work for all classes some just have a good or bad version, where the good and bad versions arent complete opposites like the barb) -somewhere between 10 - 20 or so chars, possibly keep some of the original classes and some new ones -Generally chars in Diablo should fall into 3 categories, Warrior, Priest, and Mage, so this is how i will describe them.
Warriors
Anti-Paladin anti-Paladin is not a necromancer, Anti Paladin is exactly how it sounds an inverse Paladin, while the Paladin Heals, gives life, and gives bonus, an Anti Paladin takes lives and his Auras would have more incommon with curses of the Necromancer from D2, he does not however posess other Necromancer skills like revive and golem summoning.
Archer The Archer or as they are more commonly known the Ranger is kinda like a male amazon. He is the epitome of skill with a bow, his skills centre around the Bow, but he also possesses other skills as well, He can track enemies exceptionally well and has an affinity for nature, i.e the abilty to summon animals to his cause similar to the druid from D2
Bard not the hellfire version a good one, the Bard is best described as a cross between a fighter a budget paladin and a budget mage. He is a fairly capable fighter, His Songs (which would be one of his skill sets) either provide bonus to party members like th D2 Paladin or harm enemies like the D2 Necro.He also has a small range of powerful mage type spells.
Bounty Hunter Like the Ranger he is adept at tracking/stalking, but his services come to those in need at a price, while the Ranger does so for virtue and honour the Bounty Hunter is a schemeing mercenary. He possesses several skills similar to the Assassins trap Skill set. but also several warrior type skills as well
Monk not the hellfire version a good one more like the DND version, unarmed, martial artist. The Monk main form of attack is his fists and feet. His powerful attacks are capable of doing several types elemental damages
Ninja kinda like male assassin in several aspects. While this class may seem unlikely, if one thinks about it, it can work. He would be able to throw shuriken which would act like the Necromancer skill Teeth, and a skill similar to the assassins skill, cloak of shadows would do quite well to emulated the Ninja's stealthiness. but the Ninja would also have several skills more designed for combat, they are skilled warriors, so they would also posses several skills than would do haeavy damage, and increase their chances of scoring critical strikes.
Priests
Cavalier (Crusader Inquisitor) A warrior truly dedicated to the erradication of evil. They epitomise honour, courage, loyalty, virtue. They are expertly trained to Hunt down and defeat classically evil beings and monsters i.e your corrupt mages, daemons and the like. Possesing mostly warrior type skills, they do have several spells at their disposal, mainly of the self Buff kind, not so much party oriented
Cleric (Adept, Prior, Zealot) a class i am truly surprise has not made it into Diablo yet. A great fighter, but he is a Priest and as such can cast a variety of spells, Turn Undead similar to the D2 paladins conversion but only works on Undead of high levels low level undead are destoryed, can summon down the wrath of their chosen deity to smite there enemies similar to Fist of the heavens only more accurate and more powerful, posseses many bless type spells that increase armor, damage, stats these work similar to enchant i.e they must be cast on their target. They also have an intense hatred for the undead and thus would have a bouns to damage when engaging them
Mage
Alchemist Possessing the ability to animates inanimate objects. it is an Alchemist who truly makes Golems (not a Necromancer unless it is a Bone Golem), creates weapons out of the elements around him for a better insight to the abilties of an alchemist watch the Anime Full metal Alchemist, you may be surprised as to what they are capable of.
Conjurer specializes in creating creatures and objects to help him. This is the charatcer that it appears many people want, he is a summoner, summoning powerful daemons and magical beasts to aid him
Elementalist specializes in elemental based magics, and this is what his skill sets would be divided into -Fire fairly obivous -Water(ice) again fairly obvious -Earth, conjuring up walls or rock to trap enemies or stop ranged attacks, opening holes in the ground to swallow his eneimes, for a better look into the powers of earth magic check out Avatar the last Air Bender, and the Anime Full metal Alchemist.
Warlock not like the wow one A supernatural character whose sinister powers are inborn abilities, not spells, Such as shapeshifting into Daemons or Lycanthropes (Lycans is short for Lycanthropes).
The next few classes are better suited to being just the one mage/sorcerer class that can perform the skills of all of them Abjurer specializes in protection magic (kinda like auras and the armor spells)
Diviner specializes in detection and divining magic (find/disable trap, far sight and identify)
Enchanter specializes in manipulating the minds of sentient beings
Illusionist specializes in creating illusions to confuse and mislead
Invoker specializes in invocation/evocation magic (lightning/magic type spells)
definitely no Subclasses or Multiclasses in d3 just True classes unless by subclassing it is you choose either; -Warrior then you choose a warrior class -Priest then you choose a priest class -Mage then you choose a mage class
While many of these classes are taken from Dungeons and Dragons, that doesnt stop them from being awesome classes, esp some of the priest classes, for a game about heaven/hell, there seems to be a lacking of religious characters, i.e priests and more specifically clerics. Also the mage classes seem a little lacking. only two Necromancer and sorcerer/ess hence the reason i thought of some more, some may obviously appear better than others but if used effectively they can be just as good.
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
hmm im not a fan of subclassing in any game other than DND. Diablo is pure or true classes, although the names of the diablo classes are infact often that of subclasses.
you could always just have the ability to make a bio for your char like you can in Baldur's gate, where you can include things like tribe, city, faction, clan, guild, or cult.
Rollback Post to RevisionRollBack
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
hmm not exactly a class most fitting for diablo, prehaps leisure Suit [enter name here]
see above list for submitted classes
Rollback Post to RevisionRollBack
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
you mean like a converted demon, like what happens when the paladin uses conversion.
on a side not turn undead can convert undead monsters, see above list.
Rollback Post to RevisionRollBack
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
all good ideas but might i suggest several changes.
a blind swordsman is good, but i think that type of char would be best suited as an NPC, either a person in town or a hireling or some random guy who follows you for part of the game.
A soul stealer, isnt all that great, Soul Stealing is just a technique, almost anybody can learn it. the warlock seems like the most logical choice, or prehaps and evil mage of sorts
and with your other suggestion are you implying some kind of spell that returns damage to your attacker like thorns, or mirror shield again just a technique, which any mage or even a priest can use.
Rollback Post to RevisionRollBack
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
bearing in mind that this is all speculation and there is no real way of know which classes will be used, but here are a few ideas for char that people from this site have come up with
now not all these concept are likely to be used but if most of them were used it would be pretty cool. and yes I along with the other people here who help create this list do realize that some of these characters are very similar to each other, i.e Priest and cleric, and thus having both of them in the game would be utterly pointless.
Previously the following list would be comprised of chars submitted in name only, i.e just their name, i will now attempt to elaborate on as many chars as possible, I will be detailing the skills sets rather than exact skills although i will mention some where appropriate (or where i choose whatever), also bearing in mind that as i do this many classes will appear more similar than before, so once again obviously both classes would not be used in the game.
It should also be noted than some of these classes would make better Mercs than Player characters
you will also note that i have reduced the number of Submitted classes as they were really similar almost to the point were the just seemed like the same char under a different name
- choose male/female => choose class => choose faction heaven or hell, faction determines whether your char is light or dark, eg Paladin or Anti-Paladin (anti is kinda like the reverse, anti does not work for all classes some just have a good or bad version, where the good and bad versions arent complete opposites like the barb) -somewhere between 10 - 20 or so chars, possibly keep some of the original classes and some new ones -Generally chars in Diablo should fall into 3 categories, Warrior, Priest, and Mage, so this is how i will describe them.
Warriors
Anti-Paladin anti-Paladin is not a necromancer, Anti Paladin is exactly how it sounds an inverse Paladin, while the Paladin Heals, gives life, and gives bonus, an Anti Paladin takes lives and his Auras would have more incommon with curses of the Necromancer from D2, he does not however posess other Necromancer skills like revive and golem summoning.
Archer The Archer or as they are more commonly known the Ranger is kinda like a male amazon. He is the epitome of skill with a bow, his skills centre around the Bow, but he also possesses other skills as well, He can track enemies exceptionally well and has an affinity for nature, i.e the abilty to summon animals to his cause similar to the druid from D2
Bard not the hellfire version a good one, the Bard is best described as a cross between a fighter a budget paladin and a budget mage. He is a fairly capable fighter, His Songs (which would be one of his skill sets) either provide bonus to party members like th D2 Paladin or harm enemies like the D2 Necro.He also has a small range of powerful mage type spells.
Bounty Hunter Like the Ranger he is adept at tracking/stalking, but his services come to those in need at a price, while the Ranger does so for virtue and honour the Bounty Hunter is a schemeing mercenary. He possesses several skills similar to the Assassins trap Skill set. but also several warrior type skills as well
Monk not the hellfire version a good one more like the DND version, unarmed, martial artist. The Monk main form of attack is his fists and feet. His powerful attacks are capable of doing several types elemental damages
Ninja kinda like male assassin in several aspects. While this class may seem unlikely, if one thinks about it, it can work. He would be able to throw shuriken which would act like the Necromancer skill Teeth, and a skill similar to the assassins skill, cloak of shadows would do quite well to emulated the Ninja's stealthiness. but the Ninja would also have several skills more designed for combat, they are skilled warriors, so they would also posses several skills than would do haeavy damage, and increase their chances of scoring critical strikes.
Priests
Cavalier (Crusader Inquisitor) A warrior truly dedicated to the erradication of evil. They epitomise honour, courage, loyalty, virtue. They are expertly trained to Hunt down and defeat classically evil beings and monsters i.e your corrupt mages, daemons and the like. Possesing mostly warrior type skills, they do have several spells at their disposal, mainly of the self Buff kind, not so much party oriented
Cleric (Adept, Prior, Zealot) a class i am truly surprise has not made it into Diablo yet. A great fighter, but he is a Priest and as such can cast a variety of spells, Turn Undead similar to the D2 paladins conversion but only works on Undead of high levels low level undead are destoryed, can summon down the wrath of their chosen deity to smite there enemies similar to Fist of the heavens only more accurate and more powerful, posseses many bless type spells that increase armor, damage, stats these work similar to enchant i.e they must be cast on their target. They also have an intense hatred for the undead and thus would have a bouns to damage when engaging them
Mage
Alchemist Possessing the ability to animates inanimate objects. it is an Alchemist who truly makes Golems (not a Necromancer unless it is a Bone Golem), creates weapons out of the elements around him for a better insight to the abilties of an alchemist watch the Anime Full metal Alchemist, you may be surprised as to what they are capable of.
Conjurer specializes in creating creatures and objects to help him. This is the charatcer that it appears many people want, he is a summoner, summoning powerful daemons and magical beasts to aid him
Elementalist specializes in elemental based magics, and this is what his skill sets would be divided into -Fire fairly obivous -Water(ice) again fairly obvious -Earth, conjuring up walls or rock to trap enemies or stop ranged attacks, opening holes in the ground to swallow his eneimes, for a better look into the powers of earth magic check out Avatar the last Air Bender, and the Anime Full metal Alchemist.
Warlock not like the wow one A supernatural character whose sinister powers are inborn abilities, not spells, Such as shapeshifting into Daemons or Lycanthropes (Lycans is short for Lycanthropes).
The next few classes are better suited to being just the one mage/sorcerer class that can perform the skills of all of them Abjurer specializes in protection magic (kinda like auras and the armor spells)
Diviner specializes in detection and divining magic (find/disable trap, far sight and identify)
Enchanter specializes in manipulating the minds of sentient beings
Illusionist specializes in creating illusions to confuse and mislead
Invoker specializes in invocation/evocation magic (lightning/magic type spells)
definitely no Subclasses or Multiclasses in d3 just True classes unless by subclassing it is you choose either; -Warrior then you choose a warrior class -Priest then you choose a priest class -Mage then you choose a mage class
While many of these classes are taken from Dungeons and Dragons, that doesnt stop them from being awesome classes, esp some of the priest classes, for a game about heaven/hell, there seems to be a lacking of religious characters, i.e priests and more specifically clerics. Also the mage classes seem a little lacking. only two Necromancer and sorcerer/ess hence the reason i thought of some more, some may obviously appear better than others but if used effectively they can be just as good.
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
good points, but i think i was a little poor in my descriptions, i didnt intent for the Archer and Bounty Hunter to be opposites, esp since you can be a good bounty hunter, killing evil wizards, (but the bad ones are more fun to play.). But i can see how one could have thought that.
alchemist and conjurer are most definitely not opposites, infact none of the classes in that list are opposites of another class in that list. It should work like this, you take a class lets say the Paladin for example, its opposite would be an Anti Paladin. and for a class thats in the list lets say the Cleric, the opposite of a Good Cleric fighting for Heaven, would be an evil Cleric fighting for Hell and the Prime Evils.
Rollback Post to RevisionRollBack
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
god is pisses me off when people miss read or dont read my lists did you even see the conjurer, he is a summoner
Rollback Post to RevisionRollBack
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
prehaps, but if you can only have 3 skill sets, then the elementalist is maxed out with earth, fire and water. but if you can have more then prehaps he could have lightning spells
Rollback Post to RevisionRollBack
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
To post a comment, please login or register a new account.
its easier to just avoid them all together and go with true or pure classes, like the list above stipulates.
now not all these concept are likely to be used but if most of them were used it would be pretty cool. and yes I along with the other people here who help create this list do realize that some of these characters are very similar to each other, i.e Priest and cleric, and thus having both of them in the game would be utterly pointless.
Previously the following list would be comprised of chars submitted in name only, i.e just their name, i will now attempt to elaborate on as many chars as possible, I will be detailing the skills sets rather than exact skills although i will mention some where appropriate (or where i choose whatever), also bearing in mind that as i do this many classes will appear more similar than before, so once again obviously both classes would not be used in the game.
It should also be noted than some of these classes would make better Mercs than Player characters
you will also note that i have reduced the number of Submitted classes as they were really similar almost to the point were the just seemed like the same char under a different name
- choose male/female => choose class => choose faction heaven or hell, faction determines whether your char is light or dark, eg Paladin or Anti-Paladin (anti is kinda like the reverse, anti does not work for all classes some just have a good or bad version, where the good and bad versions arent complete opposites like the barb)
-somewhere between 10 - 20 or so chars, possibly keep some of the original classes and some new ones
-Generally chars in Diablo should fall into 3 categories, Warrior, Priest, and Mage, so this is how i will describe them.
Warriors
Anti-Paladin
anti-Paladin is not a necromancer, Anti Paladin is exactly how it sounds an inverse Paladin, while the Paladin Heals, gives life, and gives bonus, an Anti Paladin takes lives and his Auras would have more incommon with curses of the Necromancer from D2, he does not however posess other Necromancer skills like revive and golem summoning.
Archer
The Archer or as they are more commonly known the Ranger is kinda like a male amazon. He is the epitome of skill with a bow, his skills centre around the Bow, but he also possesses other skills as well, He can track enemies exceptionally well and has an affinity for nature, i.e the abilty to summon animals to his cause similar to the druid from D2
Bard
not the hellfire version a good one, the Bard is best described as a cross between a fighter a budget paladin and a budget mage. He is a fairly capable fighter, His Songs (which would be one of his skill sets) either provide bonus to party members like th D2 Paladin or harm enemies like the D2 Necro.He also has a small range of powerful mage type spells.
Bounty Hunter
Like the Ranger he is adept at tracking/stalking, but his services come to those in need at a price, while the Ranger does so for virtue and honour the Bounty Hunter is a schemeing mercenary. He possesses several skills similar to the Assassins trap Skill set. but also several warrior type skills as well
Monk
not the hellfire version a good one more like the DND version, unarmed, martial artist. The Monk main form of attack is his fists and feet. His powerful attacks are capable of doing several types elemental damages
Ninja
kinda like male assassin in several aspects. While this class may seem unlikely, if one thinks about it, it can work. He would be able to throw shuriken which would act like the Necromancer skill Teeth, and a skill similar to the assassins skill, cloak of shadows would do quite well to emulated the Ninja's stealthiness. but the Ninja would also have several skills more designed for combat, they are skilled warriors, so they would also posses several skills than would do haeavy damage, and increase their chances of scoring critical strikes.
Priests
Cavalier (Crusader Inquisitor)
A warrior truly dedicated to the erradication of evil. They epitomise honour, courage, loyalty, virtue. They are expertly trained to Hunt down and defeat classically evil beings and monsters i.e your corrupt mages, daemons and the like. Possesing mostly warrior type skills, they do have several spells at their disposal, mainly of the self Buff kind, not so much party oriented
Cleric (Adept, Prior, Zealot)
a class i am truly surprise has not made it into Diablo yet. A great fighter, but he is a Priest and as such can cast a variety of spells, Turn Undead similar to the D2 paladins conversion but only works on Undead of high levels low level undead are destoryed, can summon down the wrath of their chosen deity to smite there enemies similar to Fist of the heavens only more accurate and more powerful, posseses many bless type spells that increase armor, damage, stats these work similar to enchant i.e they must be cast on their target. They also have an intense hatred for the undead and thus would have a bouns to damage when engaging them
Mage
Alchemist
Possessing the ability to animates inanimate objects. it is an Alchemist who truly makes Golems (not a Necromancer unless it is a Bone Golem), creates weapons out of the elements around him for a better insight to the abilties of an alchemist watch the Anime Full metal Alchemist, you may be surprised as to what they are capable of.
Conjurer
specializes in creating creatures and objects to help him. This is the charatcer that it appears many people want, he is a summoner, summoning powerful daemons and magical beasts to aid him
Elementalist
specializes in elemental based magics, and this is what his skill sets would be divided into
-Fire fairly obivous
-Water(ice) again fairly obvious
-Earth, conjuring up walls or rock to trap enemies or stop ranged attacks, opening holes in the ground to swallow his eneimes, for a better look into the powers of earth magic check out Avatar the last Air Bender, and the Anime Full metal Alchemist.
Warlock
not like the wow one A supernatural character whose sinister powers are inborn abilities, not spells, Such as shapeshifting into Daemons or Lycanthropes (Lycans is short for Lycanthropes).
The next few classes are better suited to being just the one mage/sorcerer class that can perform the skills of all of them
Abjurer
specializes in protection magic (kinda like auras and the armor spells)
Diviner
specializes in detection and divining magic (find/disable trap, far sight and identify)
Enchanter
specializes in manipulating the minds of sentient beings
Illusionist
specializes in creating illusions to confuse and mislead
Invoker
specializes in invocation/evocation magic (lightning/magic type spells)
definitely no Subclasses or Multiclasses in d3 just True classes
unless by subclassing it is you choose either;
-Warrior
then you choose a warrior class
-Priest
then you choose a priest class
-Mage
then you choose a mage class
While many of these classes are taken from Dungeons and Dragons, that doesnt stop them from being awesome classes, esp some of the priest classes, for a game about heaven/hell, there seems to be a lacking of religious characters, i.e priests and more specifically clerics. Also the mage classes seem a little lacking. only two Necromancer and sorcerer/ess hence the reason i thought of some more, some may obviously appear better than others but if used effectively they can be just as good.
for other changes or suggestions relating to other areas of D3 go here
http://www.diablo3.com/forums/showth...ht=master+list (8th post down, [middle of the page])
you could always just have the ability to make a bio for your char like you can in Baldur's gate, where you can include things like tribe, city, faction, clan, guild, or cult.
see above list for submitted classes
on a side not turn undead can convert undead monsters, see above list.
a blind swordsman is good, but i think that type of char would be best suited as an NPC, either a person in town or a hireling or some random guy who follows you for part of the game.
A soul stealer, isnt all that great, Soul Stealing is just a technique, almost anybody can learn it. the warlock seems like the most logical choice, or prehaps and evil mage of sorts
and with your other suggestion are you implying some kind of spell that returns damage to your attacker like thorns, or mirror shield again just a technique, which any mage or even a priest can use.
now not all these concept are likely to be used but if most of them were used it would be pretty cool. and yes I along with the other people here who help create this list do realize that some of these characters are very similar to each other, i.e Priest and cleric, and thus having both of them in the game would be utterly pointless.
Previously the following list would be comprised of chars submitted in name only, i.e just their name, i will now attempt to elaborate on as many chars as possible, I will be detailing the skills sets rather than exact skills although i will mention some where appropriate (or where i choose whatever), also bearing in mind that as i do this many classes will appear more similar than before, so once again obviously both classes would not be used in the game.
It should also be noted than some of these classes would make better Mercs than Player characters
you will also note that i have reduced the number of Submitted classes as they were really similar almost to the point were the just seemed like the same char under a different name
- choose male/female => choose class => choose faction heaven or hell, faction determines whether your char is light or dark, eg Paladin or Anti-Paladin (anti is kinda like the reverse, anti does not work for all classes some just have a good or bad version, where the good and bad versions arent complete opposites like the barb)
-somewhere between 10 - 20 or so chars, possibly keep some of the original classes and some new ones
-Generally chars in Diablo should fall into 3 categories, Warrior, Priest, and Mage, so this is how i will describe them.
Warriors
Anti-Paladin
anti-Paladin is not a necromancer, Anti Paladin is exactly how it sounds an inverse Paladin, while the Paladin Heals, gives life, and gives bonus, an Anti Paladin takes lives and his Auras would have more incommon with curses of the Necromancer from D2, he does not however posess other Necromancer skills like revive and golem summoning.
Archer
The Archer or as they are more commonly known the Ranger is kinda like a male amazon. He is the epitome of skill with a bow, his skills centre around the Bow, but he also possesses other skills as well, He can track enemies exceptionally well and has an affinity for nature, i.e the abilty to summon animals to his cause similar to the druid from D2
Bard
not the hellfire version a good one, the Bard is best described as a cross between a fighter a budget paladin and a budget mage. He is a fairly capable fighter, His Songs (which would be one of his skill sets) either provide bonus to party members like th D2 Paladin or harm enemies like the D2 Necro.He also has a small range of powerful mage type spells.
Bounty Hunter
Like the Ranger he is adept at tracking/stalking, but his services come to those in need at a price, while the Ranger does so for virtue and honour the Bounty Hunter is a schemeing mercenary. He possesses several skills similar to the Assassins trap Skill set. but also several warrior type skills as well
Monk
not the hellfire version a good one more like the DND version, unarmed, martial artist. The Monk main form of attack is his fists and feet. His powerful attacks are capable of doing several types elemental damages
Ninja
kinda like male assassin in several aspects. While this class may seem unlikely, if one thinks about it, it can work. He would be able to throw shuriken which would act like the Necromancer skill Teeth, and a skill similar to the assassins skill, cloak of shadows would do quite well to emulated the Ninja's stealthiness. but the Ninja would also have several skills more designed for combat, they are skilled warriors, so they would also posses several skills than would do haeavy damage, and increase their chances of scoring critical strikes.
Priests
Cavalier (Crusader Inquisitor)
A warrior truly dedicated to the erradication of evil. They epitomise honour, courage, loyalty, virtue. They are expertly trained to Hunt down and defeat classically evil beings and monsters i.e your corrupt mages, daemons and the like. Possesing mostly warrior type skills, they do have several spells at their disposal, mainly of the self Buff kind, not so much party oriented
Cleric (Adept, Prior, Zealot)
a class i am truly surprise has not made it into Diablo yet. A great fighter, but he is a Priest and as such can cast a variety of spells, Turn Undead similar to the D2 paladins conversion but only works on Undead of high levels low level undead are destoryed, can summon down the wrath of their chosen deity to smite there enemies similar to Fist of the heavens only more accurate and more powerful, posseses many bless type spells that increase armor, damage, stats these work similar to enchant i.e they must be cast on their target. They also have an intense hatred for the undead and thus would have a bouns to damage when engaging them
Mage
Alchemist
Possessing the ability to animates inanimate objects. it is an Alchemist who truly makes Golems (not a Necromancer unless it is a Bone Golem), creates weapons out of the elements around him for a better insight to the abilties of an alchemist watch the Anime Full metal Alchemist, you may be surprised as to what they are capable of.
Conjurer
specializes in creating creatures and objects to help him. This is the charatcer that it appears many people want, he is a summoner, summoning powerful daemons and magical beasts to aid him
Elementalist
specializes in elemental based magics, and this is what his skill sets would be divided into
-Fire fairly obivous
-Water(ice) again fairly obvious
-Earth, conjuring up walls or rock to trap enemies or stop ranged attacks, opening holes in the ground to swallow his eneimes, for a better look into the powers of earth magic check out Avatar the last Air Bender, and the Anime Full metal Alchemist.
Warlock
not like the wow one A supernatural character whose sinister powers are inborn abilities, not spells, Such as shapeshifting into Daemons or Lycanthropes (Lycans is short for Lycanthropes).
The next few classes are better suited to being just the one mage/sorcerer class that can perform the skills of all of them
Abjurer
specializes in protection magic (kinda like auras and the armor spells)
Diviner
specializes in detection and divining magic (find/disable trap, far sight and identify)
Enchanter
specializes in manipulating the minds of sentient beings
Illusionist
specializes in creating illusions to confuse and mislead
Invoker
specializes in invocation/evocation magic (lightning/magic type spells)
definitely no Subclasses or Multiclasses in d3 just True classes
unless by subclassing it is you choose either;
-Warrior
then you choose a warrior class
-Priest
then you choose a priest class
-Mage
then you choose a mage class
While many of these classes are taken from Dungeons and Dragons, that doesnt stop them from being awesome classes, esp some of the priest classes, for a game about heaven/hell, there seems to be a lacking of religious characters, i.e priests and more specifically clerics. Also the mage classes seem a little lacking. only two Necromancer and sorcerer/ess hence the reason i thought of some more, some may obviously appear better than others but if used effectively they can be just as good.
for other changes or suggestions relating to other areas of D3 go here
http://www.diablo3.com/forums/showth...ht=master+list (8th post down, [middle of the page])
alchemist and conjurer are most definitely not opposites, infact none of the classes in that list are opposites of another class in that list. It should work like this, you take a class lets say the Paladin for example, its opposite would be an Anti Paladin. and for a class thats in the list lets say the Cleric, the opposite of a Good Cleric fighting for Heaven, would be an evil Cleric fighting for Hell and the Prime Evils.