Well hopefully we'll agree that the current system can't be the way to go. Despite the much needed gold, xp loss there needs to bee some time lost implemented. As long as the checkpoints aren't close to each other something like a faster respawnrate for each death would be really cool.
The checkpoints WILL BE close to each others.... ?!!
There will be no healers, but it could be a default spell. Click a fallen friend and you channel a revive spell.
But it should still have a penalty. Perhaps the same penalty as reviving at the checkpoint. The extra penalty for returning to the checkpoint is that you have to walk back.
The penalty for reviving can increase for each time you revive, resetting when you visit a town, while returning to the checkpoint is a static penalty.
I like that idea, but returning to checkpoint is not a penalty if the checkpoints are all near from each others.
If gold are important ! not same as d2, losing gold can be a good penalty.
I like the idea to choose what you want between choice !!
I like resurrection too !! it's can be great !! I don't know if a class will has a spell for that ?!
or a scroll to buy ! like that any class can resurrect party
Where does it say they will have loads of checkpoints very close together?
And if they do have checkpoints that close together what will make death a punishment. Oh i forgot the low health which you can gain back by health orbs.
Oh no I died I need to get my health back up. I guess I will wait for my team members to kill a couple of things and wallah.
Sorry I don't remember where I heard that. But I'm clearly sure of that. It's not in that new it's in an old new. I think it's in a video ?!
Also when you are in a party and you are the only one in the party to die what the hell will they do.
Who would want to fight there way back to there party, that would take a while and there party would be leaps and bounds a head.
Blizzard already talk about that, they want the person who die, can rejoin the team fast and return to action quickly. They will have many Check point, so many and so close that you never running for a while before regroup your team.
I don't know why people ask it, all that informations is already know from long ago.
Me too so what? Hell I lost my whole work at lvl 80 (hell) because of lag spikes and died like 6 times did I complain? No I took out my "second gear" leveled and got my stuff back.
Of course I want D3 using the same death mechanic as D2 because it worked really well why change it?
Some validation for that would be nice, because right now it looks loke they gonna create something LESS challenging.
And please don't start with bad game design aka achievements!
Lets face it:
- no stat customization
- skills capped at 5! -->WTH?!
- no "real" death penalty
- class sets --->introducing BiS items
- skill resetting
See my sig I'm REALLY concerned about the replayability of this game. You really think stuff like "rune farming" will keep the people as busy as the stat customization did? Sorry but strongly disagree with that.
Wooo stop... you find that normal dying many time and lose exp because of lag ?? I don't find it normal !
Where you see that will be LESS challenging ???
Skill capped at 5 ???? euhhh where you see that !! I'm not be noticed of that ?!
They said, they will have a penalties but they don't know actually what...
We want to separate being in town and being out on a quest/adventure/dungeon as much as possible. Leaving the safety of a town should not be a decision you take lightly. We don?t want to remove the sense of suspense and danger by making town something you're always going back to pretty much whenever you like.
The intent is to create a greater separation from being in town, and not, and to make your time away from town a lot more tense.
Check point will not make it less challenging... They will take care of that, it will not be easy either and they will have penalties. I just see good point, no long coming back, no problem to take your corps... This new bring nothing, we already know for check point...
no potions no portal, more inventory space = no need to always return to town. If you want return in action where you just die, it's annoying to come back from town. With check point you'll be near and ready to continue the fight. For multiplayers it will be good.
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The checkpoints WILL BE close to each others.... ?!!
I like that idea, but returning to checkpoint is not a penalty if the checkpoints are all near from each others.
If gold are important ! not same as d2, losing gold can be a good penalty.
I like resurrection too !! it's can be great !! I don't know if a class will has a spell for that ?!
or a scroll to buy ! like that any class can resurrect party
Sorry I don't remember where I heard that. But I'm clearly sure of that. It's not in that new it's in an old new. I think it's in a video ?!
Blizzard already talk about that, they want the person who die, can rejoin the team fast and return to action quickly. They will have many Check point, so many and so close that you never running for a while before regroup your team.
I don't know why people ask it, all that informations is already know from long ago.
Wooo stop... you find that normal dying many time and lose exp because of lag ?? I don't find it normal !
Where you see that will be LESS challenging ???
Skill capped at 5 ???? euhhh where you see that !! I'm not be noticed of that ?!
They said, they will have a penalties but they don't know actually what...
Check point will not make it less challenging... They will take care of that, it will not be easy either and they will have penalties. I just see good point, no long coming back, no problem to take your corps... This new bring nothing, we already know for check point...
no potions no portal, more inventory space = no need to always return to town. If you want return in action where you just die, it's annoying to come back from town. With check point you'll be near and ready to continue the fight. For multiplayers it will be good.