i think i got another quote confused with this idea.
i swear i heard in discussion in blizzcon that they arent having difficulties. but i think i was mistaken and they are having hardcore in d3.. soz my bad.
hardcore deaths should give bonuses to other hardcore low levels to lessen the tedious play.. im just saying this cos i got nothing better, knowing there is no hardcore in d3 =[
the ultimate in replayability i actually found in wc3! =O
you get your character to level 30, and you have the choice to change your character title slightly and follow a faction. you would gain long term advantages and start from level one in a different starting area, but this was only if you did this while at level 30 (which was the max level) these advantages are simalar to the retiring system from torchlight, giving advantages to a new leveling character, as an alternative to respecing an already leveled character.
i find having a low level character that pwns face and levels quickly a better variation of game experience than trying a new combination of abilities on the same character, particularly because most unique items are combat style specific.
but as for mmo and pvp style gameplay, the respecing altarnative requires less patience in a world where leveling to be the best is competitive.
oh by the way, playing on max difficulty in a restrictive game like diablo, the only way to show skill (particularly while your items are crap) is to use LoS, run and chop, and slow/incapacitate skills to ensure safety. This makes the game slower and more tedious, particularly if you choose a character which cant aoe from afar; and for a fast paced game, where should the challenge lie in order to keep the game fresh. I say the incentive not to die and challenge should be through rewarding skill, not punishing cocky play or unlucky circumstances. which is what they are trying to do now.
nothing personal odin, but your hardcore gameplay style is the minority, and i dont think blizz is looking to change a massive influence on gameplay incentive for those who put up with unlucky greifage in endgame challenges.
but some of us like to play untediously for hours at a time (Not myself, i prefer intense pvp) showing no skill. and if we die from some unexpected extra strong extra fast monster with teleport, we dont want to have to make a trail of naked corpses to get back to where we left off. if anything, to me, it would make the game less replayable for those farming types, and their patience.
a steady progress and forgiving atmosphere should help keep the majority of nubs entertained (which is most of the diablo market). while those that want a challenge should find another way.
and trust me, there will be challenges outside of hardcore.
haha, thought i would try and add something else at the end after sniping since mine is less likely to be read.. being so dense.
what do you think should be the real challenge in diablo 3 in terms of combat?
egs:placing, items specific monsters (takes more from not your type but this type), or perhaps mob massing powers (take out the ressing guy). ...not great examples but hopefully u get the idea.
i would like my challenge to be in trying not to die to save my gold *which is valuable now* and not my patience *which is not quite as exhaustible*. dying in a bad spot should not hinder my trying to get back into combat quickly as much as dying in a spot where (if there were another way to get back to your body) it would take much longer to get back into combat where i previously took off (with all my items).
Taking away fun gameplay is a bad idea if your trying to keep the game untedious, fast paced, and fresh.
i like feel that the real challenge i had in diablo 2 was dodging projectiles from white wraith-like entities in hell mode (which would hurt pretty bad even with 90% lightning resist) while still killing at a fast rate
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i swear i heard in discussion in blizzcon that they arent having difficulties. but i think i was mistaken and they are having hardcore in d3.. soz my bad.
the ultimate in replayability i actually found in wc3! =O
you get your character to level 30, and you have the choice to change your character title slightly and follow a faction. you would gain long term advantages and start from level one in a different starting area, but this was only if you did this while at level 30 (which was the max level) these advantages are simalar to the retiring system from torchlight, giving advantages to a new leveling character, as an alternative to respecing an already leveled character.
i find having a low level character that pwns face and levels quickly a better variation of game experience than trying a new combination of abilities on the same character, particularly because most unique items are combat style specific.
but as for mmo and pvp style gameplay, the respecing altarnative requires less patience in a world where leveling to be the best is competitive.
nothing personal odin, but your hardcore gameplay style is the minority, and i dont think blizz is looking to change a massive influence on gameplay incentive for those who put up with unlucky greifage in endgame challenges.
a steady progress and forgiving atmosphere should help keep the majority of nubs entertained (which is most of the diablo market). while those that want a challenge should find another way.
and trust me, there will be challenges outside of hardcore.
what do you think should be the real challenge in diablo 3 in terms of combat?
egs:placing, items specific monsters (takes more from not your type but this type), or perhaps mob massing powers (take out the ressing guy). ...not great examples but hopefully u get the idea.
Taking away fun gameplay is a bad idea if your trying to keep the game untedious, fast paced, and fresh.
i like feel that the real challenge i had in diablo 2 was dodging projectiles from white wraith-like entities in hell mode (which would hurt pretty bad even with 90% lightning resist) while still killing at a fast rate