I like many of the ideas on here so far, so here is my 2 cents.
Customizable features: Yes. I think faces, skin color, height, sex, weight, everything should be customizable. You should also be able to buy additional clothes, maskes, or have your current weapons and armor customized for a price. You could add horns onto you helm, or add steel toes to you boots, or spikes onto your gloves etc... While these additions wouldn't add bonus' onto your equipment it could let you further aesthetically customize your character. All of these would cost gold, and I think it give you something else to do with all of the gold your character aquires.
Ability to Purchase Additional Inventory: Along with your personal stash along the way there would be many other options to hold your gear. Who said mules had to be a lvl 1 Amazon? Purchase a real mule to hold your extra gear. Perhaps you could purchase a camel, then additional cargo bags on each side. You would have to feed these animals but the extra space is well worth it. Or for an day by day fee you could buy storage from an NPC. While this would cost a lot of money the space you do get would be much much more than your normal private stash.
Banks/gambling/coluseum: In Diablo 3 you should have many more options to how you would like to spend your money. Perhaps buying bonds or investing your money. Or go to a tavern and gamble on local dice or card games. Or perhaps what PvP duels in the coluseum and place bets.
As far as skills go (I know, the original topic) I think each Char should have at least 4 skill trees. I also think you should have the ability to unlearn some skills. I think there is nothing more frustrating when you've spent hours on a character and you wish you could go back to square one with them. Of course this would cost a price but I think it'd be worth it. So what new skill trees you ask? Here are some ideas:
Barbarian- Totems (Similar to grim ward idea but can be created anywhere. Animal themed and give off aura or other benificial effects)
Amazon- Warcries. Similar to Barbarian, but different affects overall. I mean Amazons are warriors too, of course they have their own war cries. Increase attack rate, attack rating, increase dodge chances, etc...
Sorceress- Enchantments. Ability to enchant characters/allies with magic. Some include vampiric touch, knockback, mana burn, etc...
Necromancer- Dark Arts. Unlike Bone and Poison magic where bones are summoned or someone is poisoned. Here the necromancer summons dark energy to do his bidding. He is able to drain life from afar, summon darkness to blind enemies, smite minor beings, create claws from the shadows to hold down and scatch his enemies, etc...
Paladin- Shield (I think the shield abilities should shine in D3. Possibly ability to block other, reflect missles, reflect spells, shield bash, charge, etc... Also leaves room for more offensive manouvers)
Druid- Green magic. Drawing upon the energies of the forest the druid is able to create vines to entangle his victims, summon treants to assist him, thorn walls to slowly injure his enemies, or summon giant forrests to slow down impeding enemies.
Assassin- I think charges and finishing moves should have 2 seperate categories. Depending on level of charge the number of charges you can add after ward depend on which charge you begin with/what level. Perhaps up to 8 charges maybe? The flexibility here would allow for more finishing moves.
Anyhow, those are some ideas. Let me know what you think.
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Customizable features: Yes. I think faces, skin color, height, sex, weight, everything should be customizable. You should also be able to buy additional clothes, maskes, or have your current weapons and armor customized for a price. You could add horns onto you helm, or add steel toes to you boots, or spikes onto your gloves etc... While these additions wouldn't add bonus' onto your equipment it could let you further aesthetically customize your character. All of these would cost gold, and I think it give you something else to do with all of the gold your character aquires.
Ability to Purchase Additional Inventory: Along with your personal stash along the way there would be many other options to hold your gear. Who said mules had to be a lvl 1 Amazon? Purchase a real mule to hold your extra gear. Perhaps you could purchase a camel, then additional cargo bags on each side. You would have to feed these animals but the extra space is well worth it. Or for an day by day fee you could buy storage from an NPC. While this would cost a lot of money the space you do get would be much much more than your normal private stash.
Banks/gambling/coluseum: In Diablo 3 you should have many more options to how you would like to spend your money. Perhaps buying bonds or investing your money. Or go to a tavern and gamble on local dice or card games. Or perhaps what PvP duels in the coluseum and place bets.
As far as skills go (I know, the original topic) I think each Char should have at least 4 skill trees. I also think you should have the ability to unlearn some skills. I think there is nothing more frustrating when you've spent hours on a character and you wish you could go back to square one with them. Of course this would cost a price but I think it'd be worth it. So what new skill trees you ask? Here are some ideas:
Barbarian- Totems (Similar to grim ward idea but can be created anywhere. Animal themed and give off aura or other benificial effects)
Amazon- Warcries. Similar to Barbarian, but different affects overall. I mean Amazons are warriors too, of course they have their own war cries. Increase attack rate, attack rating, increase dodge chances, etc...
Sorceress- Enchantments. Ability to enchant characters/allies with magic. Some include vampiric touch, knockback, mana burn, etc...
Necromancer- Dark Arts. Unlike Bone and Poison magic where bones are summoned or someone is poisoned. Here the necromancer summons dark energy to do his bidding. He is able to drain life from afar, summon darkness to blind enemies, smite minor beings, create claws from the shadows to hold down and scatch his enemies, etc...
Paladin- Shield (I think the shield abilities should shine in D3. Possibly ability to block other, reflect missles, reflect spells, shield bash, charge, etc... Also leaves room for more offensive manouvers)
Druid- Green magic. Drawing upon the energies of the forest the druid is able to create vines to entangle his victims, summon treants to assist him, thorn walls to slowly injure his enemies, or summon giant forrests to slow down impeding enemies.
Assassin- I think charges and finishing moves should have 2 seperate categories. Depending on level of charge the number of charges you can add after ward depend on which charge you begin with/what level. Perhaps up to 8 charges maybe? The flexibility here would allow for more finishing moves.
Anyhow, those are some ideas. Let me know what you think.