You'll be fine, just a shift in meta. Tons of new DR mechanics coming for all classes if you read the notes. Heal Monk will still work, but probably as a hybrid-support of sorts. Just the LPS you provide will be like 1/4 of what it is now. Also, much higher stats for everyone via new cube recipe, so consider that as well.
It's unfortunate but i have to tell you that it's way lower than just sitting at 25%. My full geared ancient heal monk from season (1m lps) is now sitting at 170k.
Most of you are missing that not only the spells were nerfed but also they fixed Enduring Ally which, as they stated, affected the values the other spells granted.
Fixed an issue that caused the Life per Second contribution from Inner Sanctuary - Safe Haven, and Mystic Ally - Enduring Ally to be increased by the Life per Second from other skills
So from what I see the conclusion would be that with that amount of heal the monk is dead (not to forget 170k is what i get. Didn't have some1 to test how much a party member gets. But will be neglectable)
This is a good point. I've been unable to get into PTR so far (errors all night yesterday), but if it's down to 170k from 1m, that's nearly pointless. I think there will still be a support monk of sorts, possibly something with Inna 6 & Cyclone Strike, but not sure yet.
EDIT: however, consider that every class is getting serious damage reduction mechanics via new gear (like Aquila Cuirass for instance), so it may actually still be usable as base toughness will be a lot higher all around.
You'll be fine, just a shift in meta. Tons of new DR mechanics coming for all classes if you read the notes. Heal Monk will still work, but probably as a hybrid-support of sorts. Just the LPS you provide will be like 1/4 of what it is now. Also, much higher stats for everyone via new cube recipe, so consider that as well.
I welcome this change though. Plenty of fun builds to explore next patch and the current meta built around SC/Heal monk is pretty broken. Still going to continue decking out both (SC still solid for solo play), but just a heads up if you haven't read the notes already.
MeatHeadGaming - YouTube - Twitch - Facebook - Web
it's even worse now for SC ... down to 50% from 180% lol.
MeatHeadGaming - YouTube - Twitch - Facebook - Web
This is a good point. I've been unable to get into PTR so far (errors all night yesterday), but if it's down to 170k from 1m, that's nearly pointless. I think there will still be a support monk of sorts, possibly something with Inna 6 & Cyclone Strike, but not sure yet.
EDIT: however, consider that every class is getting serious damage reduction mechanics via new gear (like Aquila Cuirass for instance), so it may actually still be usable as base toughness will be a lot higher all around.
MeatHeadGaming - YouTube - Twitch - Facebook - Web
You'll be fine, just a shift in meta. Tons of new DR mechanics coming for all classes if you read the notes. Heal Monk will still work, but probably as a hybrid-support of sorts. Just the LPS you provide will be like 1/4 of what it is now. Also, much higher stats for everyone via new cube recipe, so consider that as well.
MeatHeadGaming - YouTube - Twitch - Facebook - Web
Healing from mantra greatly reduced.
Static Charge can only be proc'd by the monk.
I welcome this change though. Plenty of fun builds to explore next patch and the current meta built around SC/Heal monk is pretty broken. Still going to continue decking out both (SC still solid for solo play), but just a heads up if you haven't read the notes already.
MeatHeadGaming - YouTube - Twitch - Facebook - Web