Hrmm, so my calcs were off, but 440000% base skill damage is still top by a long shot. Shadow will have the absolute highest single-target damage of any build.
Ah, well. I'm looking forward to my tasty M6 build. BTW, Garwulf will provide only a 3% overall damage increase, even WITH the buff to companions. Did the math a while back to figure out whether I should cube Garwulf for my M6 build, its not a very large damage increase at all, both single target and AoE. (Most of your AoE will come from sentries+spender. The companion boost is a very large single target boost though, and makes T&T+Enforcer absolutely worth it. Now, if only you could have multi-element companions.) Main problem going into next patch with M6 is that there are now TOO many good items. With the weapon slot, there are now 3 legendary weapon slots you will absolutely need - Bombadier's (For the extra 2 sentries), Krider or Spins (Krider, imo, is best, but either will do), and the new hand-bow for the 60% reduced CD on Vengeance (Absolutely mandatory imo.). So pretty much you can't use neither Recurve nor the new Cluster Arrow x-bow. Anyone know where to go to post things? That vengeance hand-bow really should be bracers or something instead.
First off is the 1000% damage boost for just having the 1 hander. Currently, this makes the bonus the strongest of the 2 piece bonuses, instantly boosting your damage into T6 range. Extremely easy to get, and bam - Instant T6 farming capabilities.
The 4 piece is decent, but imo it should swap spots with the 2 piece instead. It also allows Shadow to spend disp on Vault/Caltrops, ect.
Now, the 6 piece - Currently, its retardedly OP for single target damage. Impale is an extremely high single-target damage ability among Demon Hunters, not a single other hatred spender can come close to it. Combine this with the Grevious Wounds glyph, and you have a STUPID amount of single-target damage.
Impale - 750% baseline damage.
2 piece - 1000% increased damage. We are now at 75000% weapon damage for one Impale.
6 piece - 40000% increased damage on Impale. Thats a whopping 3 TRILLION % weapon damage for a single ability!
Grevious Wound - Crits are increased by 330%. Ok, so lets say you have... 300% extra crit damage (On the lower side imo). That 3 trillion % weapon damage becomes 9 trillion % on a crit (DHs have high crit!). Now thats increased 330% - 29.7% trillion damage multiplier, single crit.
Lets say you have 1 million baseline damage (Low side). One single hit will deal... 29700000000000000000000000 damage. Yes, Shadow will currently be capable of one-shotting high-ranked RGs in a single blow. To counter that, their AoE will be on the poorer side for DHs. Still, their AoE can be increased with both the Chakram stuff, and that one leg that increased FoK damage by 300%/second (Combined with the Lightning rune, thats a lot of AoE damage)
Did I do my math right?
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Hrmm, so my calcs were off, but 440000% base skill damage is still top by a long shot. Shadow will have the absolute highest single-target damage of any build.
Ah, well. I'm looking forward to my tasty M6 build. BTW, Garwulf will provide only a 3% overall damage increase, even WITH the buff to companions. Did the math a while back to figure out whether I should cube Garwulf for my M6 build, its not a very large damage increase at all, both single target and AoE. (Most of your AoE will come from sentries+spender. The companion boost is a very large single target boost though, and makes T&T+Enforcer absolutely worth it. Now, if only you could have multi-element companions.) Main problem going into next patch with M6 is that there are now TOO many good items. With the weapon slot, there are now 3 legendary weapon slots you will absolutely need - Bombadier's (For the extra 2 sentries), Krider or Spins (Krider, imo, is best, but either will do), and the new hand-bow for the 60% reduced CD on Vengeance (Absolutely mandatory imo.). So pretty much you can't use neither Recurve nor the new Cluster Arrow x-bow. Anyone know where to go to post things? That vengeance hand-bow really should be bracers or something instead.
So Shadow Mantle is looking incredibly strong.
First off is the 1000% damage boost for just having the 1 hander. Currently, this makes the bonus the strongest of the 2 piece bonuses, instantly boosting your damage into T6 range. Extremely easy to get, and bam - Instant T6 farming capabilities.
The 4 piece is decent, but imo it should swap spots with the 2 piece instead. It also allows Shadow to spend disp on Vault/Caltrops, ect.
Now, the 6 piece - Currently, its retardedly OP for single target damage. Impale is an extremely high single-target damage ability among Demon Hunters, not a single other hatred spender can come close to it. Combine this with the Grevious Wounds glyph, and you have a STUPID amount of single-target damage.
Impale - 750% baseline damage.
2 piece - 1000% increased damage. We are now at 75000% weapon damage for one Impale.
6 piece - 40000% increased damage on Impale. Thats a whopping 3 TRILLION % weapon damage for a single ability!
Grevious Wound - Crits are increased by 330%. Ok, so lets say you have... 300% extra crit damage (On the lower side imo). That 3 trillion % weapon damage becomes 9 trillion % on a crit (DHs have high crit!). Now thats increased 330% - 29.7% trillion damage multiplier, single crit.
Lets say you have 1 million baseline damage (Low side). One single hit will deal... 29700000000000000000000000 damage. Yes, Shadow will currently be capable of one-shotting high-ranked RGs in a single blow. To counter that, their AoE will be on the poorer side for DHs. Still, their AoE can be increased with both the Chakram stuff, and that one leg that increased FoK damage by 300%/second (Combined with the Lightning rune, thats a lot of AoE damage)
Did I do my math right?