I like the concept, but would almost prefer to just have the paragon system reworked to account for this.
I understand they do not want to just give people with more time a complete edge, but lets all face it, people with more time have an edge no matter what you do.
With this being understood, I think it is time for the Dev Crew to recreate things that are more "planned" by the character instead of "RNG" by the system.
For instance, lets have enchanting an item be for all item slots, but lets also allow the user to choose the stat they prefer, but rather than say 8-10% cc, have it be 1-10% cc, and instead of as cheap as it is, make it cost 25m gold, 500 blue mats, 500 yellow mats, and 25 souls. This means that farming is still essential, but other than drops, you have a chance to actually plan out what you are farming for, rather than it being completely random.
I have a million other ideas, but for the sake of this topic, I wanted to keep things somewhat on track as I think your idea brings to light a real issue at hand with a main question: "Does the Dev Crew care?"