I'm saying you could have +Holy damage but no +Lightning Damage which could account for the major part of that discrepancy. Then you factor in that the per-hit damage is going to be a maximum of roughly 40% of the Smite hits, split over two visible ticks (20% of the smite damage).
So if you have a 2000% damage smite, the hits assuming you have no +% holy damage messing up the calculation, deal 34.4mil at max. However if you have, for example, +60% holy damage it's actually 21.5mil. And if you assume half second tics that's a max displayed value of 10.75mil. Course that's assuming those large smite hits are done without crits.
So. Do you have +Holy Damage? Is your Mirinae above level 1? Are you sure those damage values are without critting?
I have 18% holy, I know that it's making it smite for a lot more, but I'm talking about the number difference is so huge between the smite gem and the lightning one, it feels like the lightning gems is 260% instead of 860%. My smite gem is at 3080% currently, which is 3.5 more then the lightning gem, but is doing 20 times more damage.
Like I said, it could easily be a damage type discrepancy. Without knowing what you're using it's essentially impossible to tell, and just saying "it should according to my calculations" doesn't help in either way.
Well last time I checked, 500% of any elemental type does the same amount of damage, unless you add more % elemental damage to that type. I.e 20% more holy damage on neck should make that elemental type deal more damage then the fire/lightning etc. But pure 500% of that elemental type should still deal the same damage, right?
Edit: Didn't see your precious message, but I have 18% holy damage, which of course boosts my smite gem slightly, still doesn't explain why the lightning gem is doing so low damage. And I´m using a Furnace.
"15% chance on hit to gain a Wreath of Lightning, dealing 860% weapon damage as lightning every second to nearby enemies for 3 seconds." Definitely should be doing 860% per second, or 2580% over 3 seconds, but it's actually not. Even if the damage would split, it still does the same damage to a single target as with multiple. It should be ticking a minimum of 20mil for me, upto 30-35 mil depending on buffs. Well compared to my smite gem at 3000% doing most of the time 80-100mil+ with my Bane of the Powerful up + akarat etc.
Been testing this gem on my crusader, thought it would be a great fit, but noticed something strange.
The gem barely does any damage at all. It's rank 26 for me and is supposed to do 860% damage as lightning every second to enemies for 3 seconds, alright, that sounds like it should be doing good dmg, I mean the smite dmg does 60-100mil, even seen a 120mil crit one with buffs. But my Wreath of Lightning only does 2-4 mil damage? That doesn't sound right, because according to my calculations, it should be doing roughly 20-30 mils depending on my buffs. Where are the missing 20+ mils per tick?
Much needed change. RiF is only popular because it is efficient.
Having to waste 5 keystones to open a rift every time sucks, well when playing solo. So I always had to let people join my game for boss and open for me. Which overall I didn't like much, having to waste all that time then people stay in group sometimes 1-2 mins afterwards slowing me down. Now you can just casually farm bounty bags solo, which is alright if you can do T6 great xp and gold. Then when you've got 10 bags you've recieved 60 keys so you can do 60 rifts. Or you could speedfarm normal and get easy 200 keys and be able to open 200 rifts.
Playing in group just had way to much advantage over solo, 4 people opening. 5 keys every 4 rifts, that's just like having it 1 keystone per rift for solo. So yeah, if you're one of those who were spamming RiF only, you missed out on the game. You're supposed to play the game and get loot, not be in menu and get your gear for free at Kadala and then poof no reason to play.
I only have 4 Jade Set pieces (speed farming T1), and I am thinking about my future choice of skills.
The OP chose:
Haunt + Locust Swarm
Spirit Walk + Soul Harvest
Piranhas + Horrify
So, no meat shield (dogs or fetishes).
Is it enough with the Horrify+ToTD+Grave Injustice+Spirit Vessel combo to keep you alive at high torments?
I like the idea, but I think if you miss a Harvest, you are in a dangerous situation...
Actually, I have Homunculus and ToTD, but no serpent.
P.D. Sorry for my English 0:-)
Well, without the 35-40% dmg reduction from zombie dogs+mojo nor unity you wont be doing higher torments. Even with only unity I'd be really squishy on T6. Having the extra 35-40% is huge addition to your unity.
I just switched to a Witch Doctor main 5 days ago after wasting over 1 month on my monk in RoS.
I'm currently farming T3 rather efficiently with rare deaths. But I'm looking to improve my gear for survival and more damage output for going into T4 and T5 solo or perhaps groups too.
My gear is just a mix of items I've found, I know I have a phys SoJ, haven't bothered wasting more gold trying to reroll fire for my current build, wanna with it till I have a final build and get that specific elemental dmg%.
Been trying to get Jade set from Kadala as well as from farming without success, only managed to get 1 Jade drop so that build is gonna have to wait apparently. Before the patch I tried for pet helm without success, I'm wondering if I should try for Mask of Jeram+taskers and 4p zuni and go for pet build or maybe wait till I have the jade set. And what could I improve meanwhile to maybe move up to T4?
I'm new to WD and hopefully someone can help out a little.
I think you should get a Neph type buff each rift you complete to increase your Magic find, and it resets when a legendary is found. lol
That would be too much imo. Legs are already dropping at a decent rate. And when you're lucky you get tons of them. If they buff drops from rifts again then everyone will just get the gear they want/need in the matter of hours/days and there will be nothing left to do. On T2 I'm getting an average 1/leg upto 2/leg per rift including kadala. And it's steady. Sometimes I get 0 of course, and sometimes I get 3. When I get the pieces to farm T3 as efficient as T2 I'll be getting even more legs/hour. And I farm solo, if I had equally geared people to farm T3 rifts it would be even better with group buff + extra % from going to T3 from T2.
I farm T2 really efficiently. I've gotten around 25 legs from rifts+kadala farming 1k blood shards, did 2 runs capping out blood shards and those were my results. Got 15-16 from rifts and 9-10 from kadala. So yeah around 25, and I'd say I clear it on average around what, 8-10mins? Depending if I get a shitty rift with 10 levels and 12 mobs in each. But the ones that got decent density I'm around 5-6 mins with the clear. So either you're farming T3 really really slowly or you got the worst RNG ever. I have never gone an hour without at least a minimum of 1-2 legs recent rift buff. Usually "a bit" more.
It can be corrected you're right. But not in a way to make the game fun.
If player plays more then 10 mins drop a legendary.
If player plays more then 45 mins drop a set item.
Do you honestly think it's fun to play when the game is not about random an more about guaranteed legendary drops over a certain time period? No it wouldn't be fun know you'd get set item in xx amount of time or legendary in xx amount of time. But knowing it can drop anytime anywhere, that's whats fun. I farmed so much since RoS pre-patch hoping for a Thunderfury and Shard of Hate drop. I found them both now, and it was so good finding them. Now I just hope to find another one of those and hope it's gonna be better then what I currently have! When you farm for something and it finally drops. If you knew you would get good amount of legs/hour you would know you could get what you want in 2-3 days playing sessions cause you would just play 12 hours each day and be decked out. But with RNG you may get 5 in a row, you may get 0 for 2 hours. It's part of the game, and the part that's fun about it.
I was lucky to get chest pre-ros and helm 2 days after RoS, then I found belt yesterday now I just need the ring for 4p set bonus.
Question about the 4p though, do you only get the passive of others, or do you get all the active buffs when using it? When you use pop Mantra of course.
Also when I mean all, I don't mean all runes just the standard active one. ^^
You're not the only one. They definitely nerfed drops. If they didn't then I guess my game is bugged. First week of 2.0, i was literally getting dozens of legendaries. Farming core with 4-5 avg an hour, same with Rumford, now IF i'm lucky I get MAX 1-2. Sometimes even 0, and that happens... quite often. If Im lucky I get 2. Where before if I was lucky I would get 2-4 within a min or two. That's excluding the drops I got on avg per hour. And this weren't just 1-2 runs, but 200+ runs. Now I barely get anything. So if bad luck, I guess I'm having 6th day of super bad luck. Cause there's no way I was being lucky before, my friend was also getting same drops. So they either nerfed it or bugged some characters including mine.
They weren't really exploits. It's just Blizzard not really knowing how to make this game more enjoyable.
Instead of having CotA give best XP, how about boost density in more places? Nope too hard, let's just nerf CotA.
So Rumford and Core runs give best legs? Let's nerf chests and leg drop instead of balancing it between elites, trash mobs and objects.
At some point, it will be 100% useless to farm high Torment levels. Cause A.) It wont be efficient for farming cause you have to kill WAY WAY to many monsters to get legendary items. And B.) Farming lower difficulty will be way faster then torment rewarding more legendaries, even though they've almost nerfed it to the spot you lose motivation to farm cause you barely get any. How many hundreds of hours am I supposed to farm to get my gear? 700? 1700? 3000?. I've got more legendaries then I can count now since patch, there's still a lot I haven't gotten, and that's JUST on my monk. What if I wanna play Wizard, or Barb etc? I'm gonna have to spend just as much time on them. I still don't have Thunderfuy, or Won Kim Lau, or Nemesis Bracers, or more then 1 inna's set piece. And I found many legendaries when Core and Rumford were great farming spots, also doing full playthrough. But the problem with full playthrough is that it's boring as hell, I hate some parts of Act1, I hate whole Act2, I hate some part of Act3 and I hate whole Act4. I've played through those Acts so many times I completely HATE THEM. Act1 and Act2 were alright in 1.0.8 because of mob density, but that's removed now.
I think Blizzard is missing the point of Diablo 3 and RTS games. In Diablo 2, people farmed same spots over and over, like Baal runs etc. Did that stop people from farming other places too? Or players to stop playing? No. We want to find legendary items, we want to get upgrades. We don't wanna farm things we don't wanna farm. Paragon levels don't mean much to me, if I wanted I could be plvl 450 on live, but 'm just 190, because I care more about items then some number next to your name giving you small amount of stats. I get motivated finding legendary items, I lose motivation when I farm and I don't get shit.
In 1.0.8, most legendary items were shit you found, heck almost all of them. But when you were finding 6+ an hour on average, even spiking up to 12 in just 1 hour. That's what kept you going. Now you can easily go without a legendary for 1-2 hours. One guy in my clan got 2 legendary items from FULL playthrough of the game INCLUDING Diablo's guaranteed legendary. So that's just 1 legendary for 4 hours of play time. Assuming you're not sick geared and running through the acts with 3 other people in 30mins or less.
I know Blizzard will most likely never read my post, but just what I feel about the game. Diablo is about legendary items and other good items. And paragon level should be optional. Also how long till they nerf all the good spots to get leg in RoS? Even doing bounties and rifts? Maybe they've already nerfed it to the ground since beta. Heck we might all be given base stats and remove all items from the game, cause items will no longer drop for us. Cause they nerfed everything. And everyone has a base 1000plvls cause mobs no longer give XP.
AH wasn't the main issue though, it was the itemization. You HAD to use AH. It wasn't optional. It had to go, but making items BoA was not the best decision, we should still have trading like in D2. If I find a sick items I don't need or will ever use, i can trade it for item I need, that someone else wont need. A lot of people will have advantage over me cause I mainly play solo cause I have no one to play with, so those who play with friend etc will gear up faster and get better rewards in group play. More drops, faster runs etc, higher difficulty farming because playing with 4 will have greater advantages over solo.
I guess it will work, if you use 4 DIFFERENT versions of D3 with 4DIFFERENT keys...
I do have 3 different b.net accounts. I even tried to allow launching multiple instances of b.net app and it gives me an error whenever I try to launch another instance of Diablo.
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Edit: Didn't see your precious message, but I have 18% holy damage, which of course boosts my smite gem slightly, still doesn't explain why the lightning gem is doing so low damage. And I´m using a Furnace.
Been testing this gem on my crusader, thought it would be a great fit, but noticed something strange.
The gem barely does any damage at all. It's rank 26 for me and is supposed to do 860% damage as lightning every second to enemies for 3 seconds, alright, that sounds like it should be doing good dmg, I mean the smite dmg does 60-100mil, even seen a 120mil crit one with buffs. But my Wreath of Lightning only does 2-4 mil damage? That doesn't sound right, because according to my calculations, it should be doing roughly 20-30 mils depending on my buffs. Where are the missing 20+ mils per tick?
Having to waste 5 keystones to open a rift every time sucks, well when playing solo. So I always had to let people join my game for boss and open for me. Which overall I didn't like much, having to waste all that time then people stay in group sometimes 1-2 mins afterwards slowing me down. Now you can just casually farm bounty bags solo, which is alright if you can do T6 great xp and gold. Then when you've got 10 bags you've recieved 60 keys so you can do 60 rifts. Or you could speedfarm normal and get easy 200 keys and be able to open 200 rifts.
Playing in group just had way to much advantage over solo, 4 people opening. 5 keys every 4 rifts, that's just like having it 1 keystone per rift for solo. So yeah, if you're one of those who were spamming RiF only, you missed out on the game. You're supposed to play the game and get loot, not be in menu and get your gear for free at Kadala and then poof no reason to play.
I just switched to a Witch Doctor main 5 days ago after wasting over 1 month on my monk in RoS.
I'm currently farming T3 rather efficiently with rare deaths. But I'm looking to improve my gear for survival and more damage output for going into T4 and T5 solo or perhaps groups too.
Here's my armory: http://eu.battle.net/d3/en/profile/Krypplingur-2286/hero/24321887
My gear is just a mix of items I've found, I know I have a phys SoJ, haven't bothered wasting more gold trying to reroll fire for my current build, wanna with it till I have a final build and get that specific elemental dmg%.
Been trying to get Jade set from Kadala as well as from farming without success, only managed to get 1 Jade drop so that build is gonna have to wait apparently. Before the patch I tried for pet helm without success, I'm wondering if I should try for Mask of Jeram+taskers and 4p zuni and go for pet build or maybe wait till I have the jade set. And what could I improve meanwhile to maybe move up to T4?
I'm new to WD and hopefully someone can help out a little.
If player plays more then 10 mins drop a legendary.
If player plays more then 45 mins drop a set item.
Do you honestly think it's fun to play when the game is not about random an more about guaranteed legendary drops over a certain time period? No it wouldn't be fun know you'd get set item in xx amount of time or legendary in xx amount of time. But knowing it can drop anytime anywhere, that's whats fun. I farmed so much since RoS pre-patch hoping for a Thunderfury and Shard of Hate drop. I found them both now, and it was so good finding them. Now I just hope to find another one of those and hope it's gonna be better then what I currently have! When you farm for something and it finally drops. If you knew you would get good amount of legs/hour you would know you could get what you want in 2-3 days playing sessions cause you would just play 12 hours each day and be decked out. But with RNG you may get 5 in a row, you may get 0 for 2 hours. It's part of the game, and the part that's fun about it.
Question about the 4p though, do you only get the passive of others, or do you get all the active buffs when using it? When you use pop Mantra of course.
Also when I mean all, I don't mean all runes just the standard active one. ^^
Instead of having CotA give best XP, how about boost density in more places? Nope too hard, let's just nerf CotA.
So Rumford and Core runs give best legs? Let's nerf chests and leg drop instead of balancing it between elites, trash mobs and objects.
At some point, it will be 100% useless to farm high Torment levels. Cause A.) It wont be efficient for farming cause you have to kill WAY WAY to many monsters to get legendary items. And B.) Farming lower difficulty will be way faster then torment rewarding more legendaries, even though they've almost nerfed it to the spot you lose motivation to farm cause you barely get any. How many hundreds of hours am I supposed to farm to get my gear? 700? 1700? 3000?. I've got more legendaries then I can count now since patch, there's still a lot I haven't gotten, and that's JUST on my monk. What if I wanna play Wizard, or Barb etc? I'm gonna have to spend just as much time on them. I still don't have Thunderfuy, or Won Kim Lau, or Nemesis Bracers, or more then 1 inna's set piece. And I found many legendaries when Core and Rumford were great farming spots, also doing full playthrough. But the problem with full playthrough is that it's boring as hell, I hate some parts of Act1, I hate whole Act2, I hate some part of Act3 and I hate whole Act4. I've played through those Acts so many times I completely HATE THEM. Act1 and Act2 were alright in 1.0.8 because of mob density, but that's removed now.
I think Blizzard is missing the point of Diablo 3 and RTS games. In Diablo 2, people farmed same spots over and over, like Baal runs etc. Did that stop people from farming other places too? Or players to stop playing? No. We want to find legendary items, we want to get upgrades. We don't wanna farm things we don't wanna farm. Paragon levels don't mean much to me, if I wanted I could be plvl 450 on live, but 'm just 190, because I care more about items then some number next to your name giving you small amount of stats. I get motivated finding legendary items, I lose motivation when I farm and I don't get shit.
In 1.0.8, most legendary items were shit you found, heck almost all of them. But when you were finding 6+ an hour on average, even spiking up to 12 in just 1 hour. That's what kept you going. Now you can easily go without a legendary for 1-2 hours. One guy in my clan got 2 legendary items from FULL playthrough of the game INCLUDING Diablo's guaranteed legendary. So that's just 1 legendary for 4 hours of play time. Assuming you're not sick geared and running through the acts with 3 other people in 30mins or less.
I know Blizzard will most likely never read my post, but just what I feel about the game. Diablo is about legendary items and other good items. And paragon level should be optional. Also how long till they nerf all the good spots to get leg in RoS? Even doing bounties and rifts? Maybe they've already nerfed it to the ground since beta. Heck we might all be given base stats and remove all items from the game, cause items will no longer drop for us. Cause they nerfed everything. And everyone has a base 1000plvls cause mobs no longer give XP.