I think it sucks that Starcraft II is going to be delayed because of B-net...oh well though. btw, this will not affect the release date of D3. I don't know why people are so concerned about the D3 release date. If we're lucky, D3 will come out before 2012, and I'm not exagerating.
I think these new classes will bring a lot of variety to D3 and are necessary for creating a new experience in an old game. We still have the old D1/D2 feel, but with all new classes to experiment with. They don't fall into the cliche' category of "All that is good, Hero type", but this is more realistic. However, if they do decide to create a do-gooder hero, I hope it's the rogue or warrior class. I miss D1 Classes (Monk doesn't count).
Will the D3 world be larger then D2. Obviously D2 was MUCH larger then D1 but it seems like they're sticking with the same formula for D3 as they did in D2. I want the D3 world to be HUGE!
Last class is going to be a ranged class because they do not have a truely ranged class like the Amazon introduced yet and it would not make sense for them to take that type of class completely out of the game.
My guess is a engineer or gunner and the last class will use some type of gun/cannon thats old school. That would be my guess.
I like this idea, who cares if it's an extra stash. I always wished I could look over all or the unique/set items I've collected and maybe use later for another character.
Try Titan Quest, it's not free but you can find it pretty cheap if you look hard enough. People were calling it D3 wannabe back when it came out so you might like it.
I would imagine that the frequency of health orbs that are dropped will be enemy- and difficulty level-dependent, and would be handled in a similar fashion to loot drops.
I think the way that they've changed how health is regenerated (mainly orbs vs potions) will help to streamline the action in the game. There's no less skill involved in running over orbs than there is grabbing potions, and makes (to me) more sense. I mean, if you're in the middle of a fight and an enemy drops a health pot, wouldn't you rather have the option to immediately consume it instead of having to put it in your belt/inventory and then drink it? I think that may be part of the theory behind the swap. Then you have regular potions as a back up in the event that you don't have any orbs around but still need health. This would clear up a lot of space in the belt for other stuff that they would rather the belt be used for.
With orbs instead of pots being the main method of keeping health up, this will allow for more of our processing time to be spent actively doing battle things, which will in turn allow Blizzard to increase the complexity or difficulty of the enemies.
I, for one, welcome our orb-bearing overlords.
I, like you, agree that the orbs will definitely enhance game play. However, in my suggestion I suggest that potions be eliminated all together, and rather have one orb jar/pot that is for emergency purposes only (using orb overflow to refill).
If they put guns in Diablo 3, I'll cry.
I, like you, agree that the orbs will definitely enhance game play. However, in my suggestion I suggest that potions be eliminated all together, and rather have one orb jar/pot that is for emergency purposes only (using orb overflow to refill).
LOL, that's pretty good