As of what we know now gold will not be able to be traded in the expansion. Basically all your crafting costs, gem combining costs, and any other NPC costs will come from what you personally pick up. A lot of players, myself included, I'm sure will be amassing as much gold as they can before the RoS launch so that they will never be throttled by gold in their ability to craft or do other NPC related tasks. Blizzard also seems to be balancing NPC utility costs around the huge excess of gold in the economy, which seems unbalanced for newcomers to the game or anyone who plays the game at a more natural pace.
Should the game start fresh and wipe all gold with a fair amount of warning?
I have about 4 billion gold now and I still would love to see a wipe. I have spent my real life money on gold in the past, but I still would not care if I instantly lost it in the fair interest of the game.
I'm not petitioning for a wipe to happen, I'm just genuinely curious what is everyone's opinion on this I am quite curious?
60-70 can be done really fast from what I've noticed and you'll probably be doing it mostly in Act 5 with new environments you've never explored before.
So because something has nothing to be compared to, you choose the closest facsimile (reverse irony) and that makes all comparisons instantly valid? Good call.
If you can't understand that it's okay and reasonable to play a game for competitive reasons and that doesn't relate to the real life acquisition of wealth then I feel pity for your logical faculties. For goodness sake, the third definition of "game" at dictionary.com uses the word "competitive". The definition of "life" does not have the same luxury.
I guess my question is, is there really anyone who would prefer to be equipping bland Rares with great stats rather than Legendaries with unique bonuses? Why is that an appealing decision? I don't want to be in a position where I have to think "man that Legendary bonus is so cool... But not cool enough to be worth losing 15% of my DPS." Screw that, I want to be deciding WHICH cool bonus I can have, not whether or not I get one at all.
Yeah... I don't get it either.
Besides, if rares had a purpose, we'd be back to the "TRADERS HAVE AN ADVANTAGE" shitstorm. And then rares would be BoA too... and blah blah fucking blah.
For me personally, it's okay for traders to have SOME advantage. I think what people are tired of is traders having ALL the advantage. I'm mostly talking about traders and pay-to-win players who are so wealthy that nothing is out of reach for them in that they can be instantly decked out in any item of their choosing, and they don't even have to play the game proper. Sadly, I am actually one of these players in the current state of the game. I'm by no means the most powerful, but if the game was more fun in its current state I might keep trading my way to the top as I have already done to some extent.
Well, keeping legendaries out of the trading arena makes those items esteemed and not instantly accessible to those who play the least yet spend the most. Legendaries have to actually be worked for by playing the game explicitly, and that gives those who care about item reverence something to feel good about. Maybe rares will still be very useful, and can be traded and easily acquired, but they don't have the title of "legendary" so they shouldn't have to fit that mold necessarily; and as long as legendaries do fit that mold it creates that niche that is not tainted by players who circumvent actually playing the game to acquire items that are supposed to hold a higher regard. A Diablo 3 where I would be forced to find the legendaries I want, yet could trade for useful rares to complement the legendaries that supplement the build I am using would still be a Diablo 3 I would enjoy. In my mind, it doesn't go hand in hand that if an item is useful it should automatically be bind on account, it's just solely that legendaries have a responsibility to feel legendary in and of their own name and that's what solely drives my like for BoA on them.
The fact that the legendaries currently have bad bonuses in vanilla is exactly the problem with the current system. If the bonuses are worthwhile then you have to actively choose between a maximized increased in stat boosts from rares (DPS/EHP) or a mild stat increase with some utility (legendaries). It creates an interesting dynamic in choice making that makes all the difference if done properly.
I guess I didn't mean to suggest that equipping an entire set of legendaries should automatically be insufficient. I just meant in a way that it wasn't the obvious mandatory choice for peak output. The utilities shouldn't completely dwarf the desire to equip some rares for stats alongside the legendaries.
I guess my question is, is there really anyone who would prefer to be equipping bland Rares with great stats rather than Legendaries with unique bonuses? Why is that an appealing decision? I don't want to be in a position where I have to think "man that Legendary bonus is so cool... But not cool enough to be worth losing 15% of my DPS." Screw that, I want to be deciding WHICH cool bonus I can have, not whether or not I get one at all.
You have 13 slots my friend, you don't need 13 bonuses. The key is to balance how many bonuses you want vs. how much stats you want to find a sweet spot for the build you are going for.
The fact that the legendaries currently have bad bonuses in vanilla is exactly the problem with the current system. If the bonuses are worthwhile then you have to actively choose between a maximized increased in stat boosts from rares (DPS/EHP) or a mild stat increase with some utility (legendaries). It creates an interesting dynamic in choice making that makes all the difference if done properly.
I guess I didn't mean to suggest that equipping an entire set of legendaries should automatically be insufficient. I just meant in a way that it wasn't the obvious mandatory choice for peak output. The utilities shouldn't completely dwarf the desire to equip some rares for stats alongside the legendaries.
There needs to be a balance between rares and legendaries. Rares = better maximum stats // legendaries = gameplay changers. If the most effective way to outfit a character is to combine a healthy combination of rares and legendaries that will be perfection.
If the top difficulties made it so that being completely outfitted in legendaries made it so your DPS suffered too drastically, despite having multiple unique legendaries gimmicks, you'd have to supplement some rares for damage and then make a decision about what gimmicks to sacrifice.
Right now it's VOTA for essence, Festering > FoM > Crypt (if exists) for experience. There is nothing else.
At least bounties and rifts are random and offer different sceneries and monsters to fight. Bounties are everywhere in all acts so you can choose which ones you want to do. Not really sure I am understanding what the downside is.
Monster Density could be a valid complaint, but it has nothing to do specifically with Rifts and Bounties.
OFC there must be a ladderreset now and then. Look on the streamers they got super gear in just 30-40 hours so in just few week u cant find any better and the game will be boring so i hope the reset will be every 3-4 month.
The drop rates in betas and leveling rates are way higher than in the future live game. Blizzard increases the drop rates for testing purposes - if anything is to be tested it has to drop first.
Exactly this. I keep seeing people complain about things dropping too frequently not realizing this is most likely for testing purposes.
Should the game start fresh and wipe all gold with a fair amount of warning?
I have about 4 billion gold now and I still would love to see a wipe. I have spent my real life money on gold in the past, but I still would not care if I instantly lost it in the fair interest of the game.
I'm not petitioning for a wipe to happen, I'm just genuinely curious what is everyone's opinion on this I am quite curious?
Top 10 Solo Wizard Leaderboard - North America
Highest: Rank 6 // Greater Rift 42 12m40s
Top 10 Solo Wizard Leaderboard - North America
Highest: Rank 6 // Greater Rift 42 12m40s
Top 10 Solo Wizard Leaderboard - North America
Highest: Rank 6 // Greater Rift 42 12m40s
Top 10 Solo Wizard Leaderboard - North America
Highest: Rank 6 // Greater Rift 42 12m40s
If you can't understand that it's okay and reasonable to play a game for competitive reasons and that doesn't relate to the real life acquisition of wealth then I feel pity for your logical faculties. For goodness sake, the third definition of "game" at dictionary.com uses the word "competitive". The definition of "life" does not have the same luxury.
Top 10 Solo Wizard Leaderboard - North America
Highest: Rank 6 // Greater Rift 42 12m40s
Top 10 Solo Wizard Leaderboard - North America
Highest: Rank 6 // Greater Rift 42 12m40s
For me personally, it's okay for traders to have SOME advantage. I think what people are tired of is traders having ALL the advantage. I'm mostly talking about traders and pay-to-win players who are so wealthy that nothing is out of reach for them in that they can be instantly decked out in any item of their choosing, and they don't even have to play the game proper. Sadly, I am actually one of these players in the current state of the game. I'm by no means the most powerful, but if the game was more fun in its current state I might keep trading my way to the top as I have already done to some extent.
Well, keeping legendaries out of the trading arena makes those items esteemed and not instantly accessible to those who play the least yet spend the most. Legendaries have to actually be worked for by playing the game explicitly, and that gives those who care about item reverence something to feel good about. Maybe rares will still be very useful, and can be traded and easily acquired, but they don't have the title of "legendary" so they shouldn't have to fit that mold necessarily; and as long as legendaries do fit that mold it creates that niche that is not tainted by players who circumvent actually playing the game to acquire items that are supposed to hold a higher regard. A Diablo 3 where I would be forced to find the legendaries I want, yet could trade for useful rares to complement the legendaries that supplement the build I am using would still be a Diablo 3 I would enjoy. In my mind, it doesn't go hand in hand that if an item is useful it should automatically be bind on account, it's just solely that legendaries have a responsibility to feel legendary in and of their own name and that's what solely drives my like for BoA on them.
Top 10 Solo Wizard Leaderboard - North America
Highest: Rank 6 // Greater Rift 42 12m40s
You have 13 slots my friend, you don't need 13 bonuses. The key is to balance how many bonuses you want vs. how much stats you want to find a sweet spot for the build you are going for.
Top 10 Solo Wizard Leaderboard - North America
Highest: Rank 6 // Greater Rift 42 12m40s
I guess I didn't mean to suggest that equipping an entire set of legendaries should automatically be insufficient. I just meant in a way that it wasn't the obvious mandatory choice for peak output. The utilities shouldn't completely dwarf the desire to equip some rares for stats alongside the legendaries.
Top 10 Solo Wizard Leaderboard - North America
Highest: Rank 6 // Greater Rift 42 12m40s
If the top difficulties made it so that being completely outfitted in legendaries made it so your DPS suffered too drastically, despite having multiple unique legendaries gimmicks, you'd have to supplement some rares for damage and then make a decision about what gimmicks to sacrifice.
Top 10 Solo Wizard Leaderboard - North America
Highest: Rank 6 // Greater Rift 42 12m40s
At least bounties and rifts are random and offer different sceneries and monsters to fight. Bounties are everywhere in all acts so you can choose which ones you want to do. Not really sure I am understanding what the downside is.
Monster Density could be a valid complaint, but it has nothing to do specifically with Rifts and Bounties.
Top 10 Solo Wizard Leaderboard - North America
Highest: Rank 6 // Greater Rift 42 12m40s
Exactly this. I keep seeing people complain about things dropping too frequently not realizing this is most likely for testing purposes.
Top 10 Solo Wizard Leaderboard - North America
Highest: Rank 6 // Greater Rift 42 12m40s
Top 10 Solo Wizard Leaderboard - North America
Highest: Rank 6 // Greater Rift 42 12m40s
Top 10 Solo Wizard Leaderboard - North America
Highest: Rank 6 // Greater Rift 42 12m40s
Top 10 Solo Wizard Leaderboard - North America
Highest: Rank 6 // Greater Rift 42 12m40s