Fierce Loyalty being rolled into deafult stats would be nice. 2min cooldowns for the big spells does feel long, but I'm not sure I'd feel comfortable with a shorter cooldown without a nerf, having those abilities up (same with all other classes) for every pack would make them must have abilities.
As for zombie charger (and bears), the problem goes beyond bears being so good, but that all the other runes aren't that great either. Am I missing something or is wave of zombies a crap version of zombie bears? Leperous zombie effect doesn't feel like it'd ever be worth using, along with it being slow and feels like it misses everything, which also affects undeath. Undeath I think could be really cool, and I think it's a fun mechanic, but one zombie's arc vs a wide pack of mobs that are constantly moving means you're doing less damage compared to bears, and any chain spawned zombies may end up not being able to catch up if you're kiting. Add in that the rune isn't of any value unless you can kill the mobs quickly, and an arguement that if you can kill mobs quickly you won't need zombies spawning after the mobs are dead and it's stuck in a weird place. I leveled up using explosive beast, I liked it, and I think it's viable for being a nice safe ranged aoe that's main drawback is a mob getting in the way and causing the explosion early and hitting nothing. That and envrionment collision, which is understandable given the mechanic/flavour.
Getting collectors so box. I think I'd prefer box even for a regular edition, over the years I'd take the d2 manual and just read the lore for the classes, and the maps and all that. We live in a world where just about everything is on the internet these days, but sometimes snuggling up in bed with a game manual in hand for kicks just can't be beaten by a laptop/ipad/tablet/whatev.
100% agree with Kildeer888. In reality there wasn't actually that much choice, just the appearance of having it; not dissimilar to pre-MoP talents. Hopefully MoP ones don't fall in the same category eventually.
I'm fine with it the way it works. If a friend decides to auction house it, it'll lose the dye. If they want to sit around in a chat room/game for 4+hours trying to sell it, then they deserve whatever extra gold/item they'll get for it. Exclusivity is nice, but it's not something that's a big enough deal that the colours will be ubiquitous. Other colours will likely be preferred anyway, different strokes for different folks an' all.
Well it specifically says when an enemy dies, so I'd go with it not mattering who gets the killing blow. Blizzard's had a lot of experience with WoW talents that specifically require the player to get a killing blow.
It was fine early on, but checking the links now, I just get a bunch of errors. There's still ~4 days before the next class, and a final window for all before release, so no need to flip out yet.
Rollback Post to RevisionRollBack
a shade of timelessness~
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my results, got dumpstered on organ drops, looks like they're still 50% drop rate on t6 right now
would you actually pay to play at a LAN café for 25% mf/xp?
As for zombie charger (and bears), the problem goes beyond bears being so good, but that all the other runes aren't that great either. Am I missing something or is wave of zombies a crap version of zombie bears? Leperous zombie effect doesn't feel like it'd ever be worth using, along with it being slow and feels like it misses everything, which also affects undeath. Undeath I think could be really cool, and I think it's a fun mechanic, but one zombie's arc vs a wide pack of mobs that are constantly moving means you're doing less damage compared to bears, and any chain spawned zombies may end up not being able to catch up if you're kiting. Add in that the rune isn't of any value unless you can kill the mobs quickly, and an arguement that if you can kill mobs quickly you won't need zombies spawning after the mobs are dead and it's stuck in a weird place. I leveled up using explosive beast, I liked it, and I think it's viable for being a nice safe ranged aoe that's main drawback is a mob getting in the way and causing the explosion early and hitting nothing. That and envrionment collision, which is understandable given the mechanic/flavour.
>_<
I'm curious about this, got any names?