Fields and Weeping are both commonly sited as standouts. You should probably hit the jail (where the Queen and the Warden are). I thought it felt reminiscent of KD2 when I went through it in PTR. Halls of Agony is also an area that a lot have singled out as being much improved. I'm not sure I'd say Halls is a great farming spot compared to others, but it is one area that shows a very noticeable improvement. Spider caves would be good as well but given the xp nerf to spiders/scorpions it might be as good as it may have been. Moon Clan cave, Festering Woods and the Watchtower should all be worthwhile to visit as well.
I ran through A1 from cathedrals to the Butcher and pretty much every zone felt a lot better. I can't speak to A2 though as I never did get around to going back and playing through it as well.
I agree that messing with Into the Fray is out of the question since the amount of fury you gain with bad gear doesn't even begin to cover the fueling required for high cost abilities like hota or seismic slam. I must shoot down your theory about it somehow being easier to keep the buff running with a build that has a main nuke like hota. Sure it can produce a full globe of fury with a single swing versus a swarm of monsters but it also destroys them really quick and you can't spend your fury in steps equivalent to how you can with sprint.
RLTW is partially to blame for the overflow of fury that allows geared players to overuse abilities like hota without thinking it through properly.
I'm not sure what you're talking about here. Perma WotB with HotA is pretty much as simple as activating ToC and then holding down the HotA button. I may run out of fury even but 1 normal swing in 3-4 still easily keeps my WotB countdown from dropping. No RwtW required for permawrath with HotA in my build. They could nerf RwtW to 0 proc rate and I'd still be able to keep WotB permanently with HotA.
I say it's easier with HotA because it is, litereally, holding one button down. With WW+RwtW, you have to actively spam other abilities to spend fury to keep WotB from counting down. That by definition is more difficult by virtue of more button pressing.
You do bring up a good point though. WW+RwtW can currently generate an excess of fury while not spending it fast enough to keep WotB refreshed. Simply increasing ToC may throw off the balance between the Blender build and others in regards to keeping ToC uptime. So yeah, I still say increase the ToC fury cost (though possibly just a little) and a proc cut to RwtW might be called for too. I'm less accepting of that because it will affect other aspects of the build outside of WtoB which I would like to see them avoid.
My biggest worry about all of this is that they change Into the Fray instead of WotB-ToC itself. If they do that then they mess with so much more than just the permawrath issue that they seem to be targetting.
-dolynick
Into the Fray with WotB-ToC seems ok, but when you combine them with sprint:RLtW it becomes quite messed up. Tbh in my mind its sprint:RLtW that is the broken skill.
You actually have a very good point. Without damaging tornadoes fury gain would be significantly decreased to a point where it wouldn't technically be impossible to keep the buff up permanently but the your coordination and sacrifice would have to be much greater than it is now, even justifiable. Even for dual wielders the choice between TOC and Insanity wouldn't be as obvious.
The thrive on Chaos issue is bigger than just WW+RwtW though. Yeah, they could cut the proc rate on tornadoes again and leave the rest unchanged, and that might solve the issues for the Blender builds. You'd still have the same problem with perma-wrath HotA though and that's even easier to maintain than WW+RwtW.
Changing ToC to require 30, 35, 40 (whatever number works for their "ideal" uptime extension) fury gain for each second is the best way to stop permawrath the way they're talking without breaking current builds the way they stand. Builds will all still work, they just won't have 100% WotB uptime.
If you mess with Into the Fray, or the proc rate on RwtW (although this one wouldn't be the end of the world) then you damage the ability to do basic WW+RwtW outside of WotB too. HotA outside of WtoB is also damaged if you mess with fury gain from Into the Fray. It doesn't sound like either of those builds in and of themselves are what the devs want to change so I'd prefer if they modified ToC itself to achieve this.
This all seems like premature over-reacting. They haven't even said when or how they MIGHT change it; just that they've been looking at it and it's on their wishlist to address at some point down the road. It's not 1.08. It may not even be 1.09. Any change is at least 3 months away yet.
Secondly, MP10 without WotB is perfectly doable for a barb. I manage just fine with multiple builds. It's slower sure (ToC adds about a x1.5-x2 eDPS multiplier ontop of everything), but that's the idea behind WotB in the first place. I personally don't think you're ready for MP10 (and shouldn't be in there) if you can't at least manage it without ToC propping you up. WotB should be about going into overdrive mode when needed, not a crutch to make the MP level even feasible for you. I have way more respect to a War Cry using HotA barb I see trudging his way through an MP10 game than I do for most of the raging idiots I usually see running off 3 screens ahead because if they lose their wrath they can't stay alive.
I can see perfectly well where Travis Day and the dev team are coming from. WotB, well ToC specifically, is just too alluring. That extra x1.5 or x2 eDPS without the hassle of Frozen or Nightmare is just so hard to pass up. You do feel like you're not optimal when you don't use it. Without perma-wrath though I may drop it entirely. I have little use for a skill that's active 15 seconds out of 120. The other runes don't really interest me much because of that. I think they should increase the duration to at least 30 seconds and cut the cooldown to 90 seconds, for starters. I'm not sure what to suggest for ToC itself aside from just increasing the fury require for each second of extension.
My biggest worry about all of this is that they change Into the Fray instead of WotB-ToC itself. If they do that then they mess with so much more than just the permawrath issue that they seem to be targetting.
If you're going for CM/WW then you will want to prioritize CC and IAS (or IAS to the point where you hit your desired breakpoint, 2.74 is generally there recommended. Lower works pretty well but doesn't hold a solid freeze as well). After that, you're going to want about 400k eHP (life after mitigation) or more. You will achieve that through a combination of raw life, armor and res all (actual mitigation) and sometimes some dex for dodge. I personally think that hitting your eHP with less life and more mitigation is the better way; it makes your LoH/LS more powerful if you have higher mitigation but in the end the total eHP pool is about staying alive and whatever way you get it is fine. From there on out, it's mostly about improving overall and dps.
I will dissagree about the Zuni gear not being good for CM/WW. It is actually very, very good... but usually in end-game builds. Zuni's set makes it harder to hit your aps breakpoint as it lacks IAS like Tal's set (dps is usually a bit lower too because of that) but gives you far better mitigation. Unfortunately, this means a trifecta Pox usually, and those are very, very expensive - which is why it's an end game gear spec for CM/WW mainly. If you feel you are not lacking in CC right now (I'd shoot for 50% or so), then you can stick with your ias/CD zuni ring. It's decent eHP because of the res all and zuni boots can be pretty solid to combine with them, giving you the 130 int bonus for dps. Once again though, this is a call you will make depending on how your other gear tallies up.
You profile lists no belt. Witching Hour is generally what you want for a wiz. I could say CM/WW, but really... it's just about BiS for all wizards. They get really expensive too for the top ones but I would look for one with two of the three possible eHP stats (vit, RA and +armor, whichever you need most) and let high int be secondary to keep the cost down. If you don't need the ias, then you can save money by looking at the 8% ias ones because they are cheaper. As much crit damage as possible would be good though as CM/WW usually lack that and Witching Hour is one of the few places they rely on to get some. If you just can't afford it, then look for a decent rare (int+vit+ra+armor) but don't spend a lot on it because eventually you'll want to move to a Witching Hour.
Lacunis are nice for the MS and the ias but are generally pretty crappy for eHP. Even if you get 6CC+armor+RA for max mitigation, they still are light on vit/life. If you're not hurting for aps, then a rare would be the best option I think. A lot cheaper too usually. With a rare you will definitely want the standard int+vit+RA+armor+CC combo (6CC+150int+100vit+70RA+450 armor total is the ideal but is tough to find).
Lastly, a Stormcrow is a very good option for CM/WW. APoC+LoH with int, vit and str for armor all included by default, plus it comes with a solid % elemental buff. The damage suffers a bit with a Chant's wand vs a black weapon, but it's still significant. They are also fairly reasonably priced. The ideal here is 400+ LoH, 10 APoC and 6CC but those do get a little pricey. You can pick up a 5CC or lower for a fraction of the price and not miss out on much. A CC Mempo does do more damage but also costs a lot more and depending on your other gear, is not necessarily better. There are also some good rare hats out there, especially if you want eHP+APoC+CC without spending a fortune but ultimately they can't catch the crow or mempo for total dps.
As I try it now with my gear, I can't really make optimal use of all the dmg potential... do you drop one or two meteors and then switch to Disintegrate during the Meteor ticks and replenish with LL?
It just feels clunky but I must be missing something...
It's more of a backup when solo'ing. Meteor is not exactly ideal for some targets, especially if you can't get a freeze on them. Mostly it's an options thing. The laser for the white mobs, or thin packs. The LL+Meteors for elite packs where I want to keep a stutter freeze on them. With a modest number of targets in range of the nexus, it does reasonable job of refreshing nova and allowing a freeze lock on non-elites while putting out a x4 eDPS modifier on the primaries (more than enough for whites). I do not really alternate, unless I'm switching strategies for a given pack mid fight. That and I've just always been fond of disintegrate so I don't have a problem squeezing it into a spec when there is room.
In a group, particularly with a cm/ww or sns buddy or two, I'll drop disintegrate for MW Electrify and concentrate on DPS output while they do a freeze-lock on them.
Wow! Just wow! Someday I'll get there. Right now I flushed all my gold on my DH (to break the 200k DPS barrier), but I'll return.
And I like your build. It seem a lot of fun, to make rain Ice and Meteors the demons heads!
I've used that Blizzard build for a long time. I think it's actually my favorite spec... or at least seems to be the most fun for me. I use it for lower MP farming mainly and it had gotten a little dull in MP0. Now that I can run in it in MP6 pub, I have rediscovered how much I enjoy it (when things don't die instantly). I could run it in MP10, but without Frost Nova/CM, it just feels too risky. I actually run it with a Tal Source which puts me at 286k dps but adds 7k life, 1.5CC and 3 seconds to Blizard normally.
For MP8-10, I swap out Blur for Critical Mass, replace Blizzard with Frost Nova and Forked Lightning with Living Lightning. If I'm in a group, particularly with another CM/WW or SNS wiz I will sometime swaps disintegrate for Electrify too... and with 2 other freezy wiz's I may drop prismatic for shocking aspect. I used to swap Glass Cannon for Critical Mass but with my mitigation where it is now, lately I've been dumping the defensive Blur for the dps pop from Glass Cannon.
Lol Jaetech. More IS always better. I don't think I will be catching up to you anytime soon though. I can pick 10k-30k more dps pretty easily (tal chest = 20kish, replace rare ring = 10k-15kish) but I'll drop ehp pretty significantly, so for the time being I'm in a holding pattern again.
And yeah... the "club" comment was in reference to the posts on the bnet forums. It has been a long road hitting 500k ehp while increasing dps at the same time though, so I felt like posting some sort of celebratory topic.
@Bribous
Not really much of a story behind the wand. It is new within the last week though. The only story is that it popped up on the AH one day and caught my eye. When I checked it out on diabloprogress (checking for dupes etc, cuz I try to avoid them) to see how it stacked up in the inventoried wand database I noticed that the owner had it listed for sale there too (albeit at 2+ bil). Then it dissapeared from the AH before I got the gold together to put in a bid. It did get reposted (much higher min bid) but since I had found the seller I managed to arrange a private sale for considerably less. I'm sure I still overpaid a bit, judging by the wand market on the AH right now but I'm happy with the wand. It's ranked 1-3rd in the US for socket+ls+cd wands, depending on how you look at it.
I have a private buyer interested already (a friend, so selling it a bit cheaper than I normally would) but he hasn't been able to come up with the gold as yet.
I had been hanging onto it because of the raw weapon dps but the new wand fits nicely in the middle of the two so I will probably let it go now as well.
I have a barb with 60.5% CC and 480% CD. If I drop to 380% CD with a ruby in my weapon, I gain about 5k more dps than if I were to go with the emerald and 490%CD. In fact, the radiant star ruby is actually a small dps gain over the marquis emerald for my barb. My WD sees smaller gains from the marquis ruby (but not the radiant), but it's also a few k dps better there too (also 48CC and 460CD).
On the other hand, my wizard with 54% CC and 430% CD will gain 2400 more dps from going to 440% than from dropping to 330% + marquis ruby. My monk also looses dps with the ruby vs the emeral (49CC, 340CD)
I think if you're running 50%-60% CC and over 450% CD the rubies start to become better (this is assuming you have a weapon dmg % modifier on your weapon to help the ruby along). The higher you are over 450% CD (ie, 350% with the ruby in weapon), the better they become but I haven't really worked out the math on that, it's just observational from the above examples and looking for the common traits.
80+ int
9% ias
5+ CC (but will consider 4+)
+vit, +% life or +armor (will also consider + dmg)
I am fully aware that is will be costly but if you have a Pox like this you're willing to or looking to sell, I am serious about buying and I am prepared to offer a substantial amount of gold for it.
Mostly just shopping around right now but I was curious on the price (or if it had changed).
What I want is a top end Pox with 9% ias and 4+ CC... and I was considering a higher armor Marrow to go with it as well but it will depend on how much the ring costs me to pick up. Your Marrow is one of the best combinations of int+vit+armor I've looked at yet. I can understand why you may not part with it cheaply
Glad to see you back in the game Jaetech. Never talked with you in game or on here before but I've been reading your posts in here for some time. Always interesting to read and it's kind of a sick pleasure watching your wiz's stats evolve as you progress.
Back to the topic at hand though... The 1.07 patch preview talks about buffs to the wizard. While buffs are always nice, with any luck they increase the proc coefficients on some of the other spells (electrocute would be nice, since forked lightings is awesome otherwise), particularly the signature spells. Living Lightning is the only signature spell that really procs CM worth a damn. Everything else either coefficient is too low or the hit speed isn't fast enough, or a combination of both. It would open up a lot more options for the higher MP game. I see Shock Pulse is mention specifically, a damage boost to Living Lightning at minimum would be nice.
-dolynick
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The Vizjerei clan has a strict no-botting policy. I believe our membership may be interested in being a part of this.
-dolynick
I ran through A1 from cathedrals to the Butcher and pretty much every zone felt a lot better. I can't speak to A2 though as I never did get around to going back and playing through it as well.
-dolynick
I'm not sure what you're talking about here. Perma WotB with HotA is pretty much as simple as activating ToC and then holding down the HotA button. I may run out of fury even but 1 normal swing in 3-4 still easily keeps my WotB countdown from dropping. No RwtW required for permawrath with HotA in my build. They could nerf RwtW to 0 proc rate and I'd still be able to keep WotB permanently with HotA.
I say it's easier with HotA because it is, litereally, holding one button down. With WW+RwtW, you have to actively spam other abilities to spend fury to keep WotB from counting down. That by definition is more difficult by virtue of more button pressing.
You do bring up a good point though. WW+RwtW can currently generate an excess of fury while not spending it fast enough to keep WotB refreshed. Simply increasing ToC may throw off the balance between the Blender build and others in regards to keeping ToC uptime. So yeah, I still say increase the ToC fury cost (though possibly just a little) and a proc cut to RwtW might be called for too. I'm less accepting of that because it will affect other aspects of the build outside of WtoB which I would like to see them avoid.
-dolynick
The thrive on Chaos issue is bigger than just WW+RwtW though. Yeah, they could cut the proc rate on tornadoes again and leave the rest unchanged, and that might solve the issues for the Blender builds. You'd still have the same problem with perma-wrath HotA though and that's even easier to maintain than WW+RwtW.
Changing ToC to require 30, 35, 40 (whatever number works for their "ideal" uptime extension) fury gain for each second is the best way to stop permawrath the way they're talking without breaking current builds the way they stand. Builds will all still work, they just won't have 100% WotB uptime.
If you mess with Into the Fray, or the proc rate on RwtW (although this one wouldn't be the end of the world) then you damage the ability to do basic WW+RwtW outside of WotB too. HotA outside of WtoB is also damaged if you mess with fury gain from Into the Fray. It doesn't sound like either of those builds in and of themselves are what the devs want to change so I'd prefer if they modified ToC itself to achieve this.
-dolynick
Secondly, MP10 without WotB is perfectly doable for a barb. I manage just fine with multiple builds. It's slower sure (ToC adds about a x1.5-x2 eDPS multiplier ontop of everything), but that's the idea behind WotB in the first place. I personally don't think you're ready for MP10 (and shouldn't be in there) if you can't at least manage it without ToC propping you up. WotB should be about going into overdrive mode when needed, not a crutch to make the MP level even feasible for you. I have way more respect to a War Cry using HotA barb I see trudging his way through an MP10 game than I do for most of the raging idiots I usually see running off 3 screens ahead because if they lose their wrath they can't stay alive.
I can see perfectly well where Travis Day and the dev team are coming from. WotB, well ToC specifically, is just too alluring. That extra x1.5 or x2 eDPS without the hassle of Frozen or Nightmare is just so hard to pass up. You do feel like you're not optimal when you don't use it. Without perma-wrath though I may drop it entirely. I have little use for a skill that's active 15 seconds out of 120. The other runes don't really interest me much because of that. I think they should increase the duration to at least 30 seconds and cut the cooldown to 90 seconds, for starters. I'm not sure what to suggest for ToC itself aside from just increasing the fury require for each second of extension.
My biggest worry about all of this is that they change Into the Fray instead of WotB-ToC itself. If they do that then they mess with so much more than just the permawrath issue that they seem to be targetting.
-dolynick
If you're going for CM/WW then you will want to prioritize CC and IAS (or IAS to the point where you hit your desired breakpoint, 2.74 is generally there recommended. Lower works pretty well but doesn't hold a solid freeze as well). After that, you're going to want about 400k eHP (life after mitigation) or more. You will achieve that through a combination of raw life, armor and res all (actual mitigation) and sometimes some dex for dodge. I personally think that hitting your eHP with less life and more mitigation is the better way; it makes your LoH/LS more powerful if you have higher mitigation but in the end the total eHP pool is about staying alive and whatever way you get it is fine. From there on out, it's mostly about improving overall and dps.
I will dissagree about the Zuni gear not being good for CM/WW. It is actually very, very good... but usually in end-game builds. Zuni's set makes it harder to hit your aps breakpoint as it lacks IAS like Tal's set (dps is usually a bit lower too because of that) but gives you far better mitigation. Unfortunately, this means a trifecta Pox usually, and those are very, very expensive - which is why it's an end game gear spec for CM/WW mainly. If you feel you are not lacking in CC right now (I'd shoot for 50% or so), then you can stick with your ias/CD zuni ring. It's decent eHP because of the res all and zuni boots can be pretty solid to combine with them, giving you the 130 int bonus for dps. Once again though, this is a call you will make depending on how your other gear tallies up.
You profile lists no belt. Witching Hour is generally what you want for a wiz. I could say CM/WW, but really... it's just about BiS for all wizards. They get really expensive too for the top ones but I would look for one with two of the three possible eHP stats (vit, RA and +armor, whichever you need most) and let high int be secondary to keep the cost down. If you don't need the ias, then you can save money by looking at the 8% ias ones because they are cheaper. As much crit damage as possible would be good though as CM/WW usually lack that and Witching Hour is one of the few places they rely on to get some. If you just can't afford it, then look for a decent rare (int+vit+ra+armor) but don't spend a lot on it because eventually you'll want to move to a Witching Hour.
Lacunis are nice for the MS and the ias but are generally pretty crappy for eHP. Even if you get 6CC+armor+RA for max mitigation, they still are light on vit/life. If you're not hurting for aps, then a rare would be the best option I think. A lot cheaper too usually. With a rare you will definitely want the standard int+vit+RA+armor+CC combo (6CC+150int+100vit+70RA+450 armor total is the ideal but is tough to find).
Lastly, a Stormcrow is a very good option for CM/WW. APoC+LoH with int, vit and str for armor all included by default, plus it comes with a solid % elemental buff. The damage suffers a bit with a Chant's wand vs a black weapon, but it's still significant. They are also fairly reasonably priced. The ideal here is 400+ LoH, 10 APoC and 6CC but those do get a little pricey. You can pick up a 5CC or lower for a fraction of the price and not miss out on much. A CC Mempo does do more damage but also costs a lot more and depending on your other gear, is not necessarily better. There are also some good rare hats out there, especially if you want eHP+APoC+CC without spending a fortune but ultimately they can't catch the crow or mempo for total dps.
-dolynick
It's more of a backup when solo'ing. Meteor is not exactly ideal for some targets, especially if you can't get a freeze on them. Mostly it's an options thing. The laser for the white mobs, or thin packs. The LL+Meteors for elite packs where I want to keep a stutter freeze on them. With a modest number of targets in range of the nexus, it does reasonable job of refreshing nova and allowing a freeze lock on non-elites while putting out a x4 eDPS modifier on the primaries (more than enough for whites). I do not really alternate, unless I'm switching strategies for a given pack mid fight. That and I've just always been fond of disintegrate so I don't have a problem squeezing it into a spec when there is room.
In a group, particularly with a cm/ww or sns buddy or two, I'll drop disintegrate for MW Electrify and concentrate on DPS output while they do a freeze-lock on them.
-dolynick
I've used that Blizzard build for a long time. I think it's actually my favorite spec... or at least seems to be the most fun for me. I use it for lower MP farming mainly and it had gotten a little dull in MP0. Now that I can run in it in MP6 pub, I have rediscovered how much I enjoy it (when things don't die instantly). I could run it in MP10, but without Frost Nova/CM, it just feels too risky. I actually run it with a Tal Source which puts me at 286k dps but adds 7k life, 1.5CC and 3 seconds to Blizard normally.
For MP8-10, I swap out Blur for Critical Mass, replace Blizzard with Frost Nova and Forked Lightning with Living Lightning. If I'm in a group, particularly with another CM/WW or SNS wiz I will sometime swaps disintegrate for Electrify too... and with 2 other freezy wiz's I may drop prismatic for shocking aspect. I used to swap Glass Cannon for Critical Mass but with my mitigation where it is now, lately I've been dumping the defensive Blur for the dps pop from Glass Cannon.
-dolynick
And yeah... the "club" comment was in reference to the posts on the bnet forums. It has been a long road hitting 500k ehp while increasing dps at the same time though, so I felt like posting some sort of celebratory topic.
@Bribous
Not really much of a story behind the wand. It is new within the last week though. The only story is that it popped up on the AH one day and caught my eye. When I checked it out on diabloprogress (checking for dupes etc, cuz I try to avoid them) to see how it stacked up in the inventoried wand database I noticed that the owner had it listed for sale there too (albeit at 2+ bil). Then it dissapeared from the AH before I got the gold together to put in a bid. It did get reposted (much higher min bid) but since I had found the seller I managed to arrange a private sale for considerably less. I'm sure I still overpaid a bit, judging by the wand market on the AH right now but I'm happy with the wand. It's ranked 1-3rd in the US for socket+ls+cd wands, depending on how you look at it.
I'm looking to sell my old wand yet:
http://www.diabloprogress.com/item/25061549
I have a private buyer interested already (a friend, so selling it a bit cheaper than I normally would) but he hasn't been able to come up with the gold as yet.
I also have an even older:
http://www.diabloprogress.com/item/19970650
I had been hanging onto it because of the raw weapon dps but the new wand fits nicely in the middle of the two so I will probably let it go now as well.
-dolynick
http://www.diablopro...ntrozen/2855811
http://us.battle.net/d3/en/profile/dolynick-1290/hero/2855811
It took a long time and a lot of gold to finally hit it, but I like where my wizard is right now.
-dolynick
I have a barb with 60.5% CC and 480% CD. If I drop to 380% CD with a ruby in my weapon, I gain about 5k more dps than if I were to go with the emerald and 490%CD. In fact, the radiant star ruby is actually a small dps gain over the marquis emerald for my barb. My WD sees smaller gains from the marquis ruby (but not the radiant), but it's also a few k dps better there too (also 48CC and 460CD).
On the other hand, my wizard with 54% CC and 430% CD will gain 2400 more dps from going to 440% than from dropping to 330% + marquis ruby. My monk also looses dps with the ruby vs the emeral (49CC, 340CD)
I think if you're running 50%-60% CC and over 450% CD the rubies start to become better (this is assuming you have a weapon dmg % modifier on your weapon to help the ruby along). The higher you are over 450% CD (ie, 350% with the ruby in weapon), the better they become but I haven't really worked out the math on that, it's just observational from the above examples and looking for the common traits.
-dolynick
80+ int
9% ias
5+ CC (but will consider 4+)
+vit, +% life or +armor (will also consider + dmg)
I am fully aware that is will be costly but if you have a Pox like this you're willing to or looking to sell, I am serious about buying and I am prepared to offer a substantial amount of gold for it.
Reply here or add me in game (dolynick#1290).
-dolynick
What I want is a top end Pox with 9% ias and 4+ CC... and I was considering a higher armor Marrow to go with it as well but it will depend on how much the ring costs me to pick up. Your Marrow is one of the best combinations of int+vit+armor I've looked at yet. I can understand why you may not part with it cheaply
-dolynick
-dolynick
Glad to see you back in the game Jaetech. Never talked with you in game or on here before but I've been reading your posts in here for some time. Always interesting to read and it's kind of a sick pleasure watching your wiz's stats evolve as you progress.
Back to the topic at hand though... The 1.07 patch preview talks about buffs to the wizard. While buffs are always nice, with any luck they increase the proc coefficients on some of the other spells (electrocute would be nice, since forked lightings is awesome otherwise), particularly the signature spells. Living Lightning is the only signature spell that really procs CM worth a damn. Everything else either coefficient is too low or the hit speed isn't fast enough, or a combination of both. It would open up a lot more options for the higher MP game. I see Shock Pulse is mention specifically, a damage boost to Living Lightning at minimum would be nice.
-dolynick