The hardcore player is someone who enjoys and intense challenge that has utter disregard for life because they feel their skill can overcome every obstacle. Maybe Jay Wilson is correct in not allowing player vs player death at launch, because as he stated this would result in several folks creating low level players and dueling ect. I propose a solution that adds incredible value to the hardcore lineage and evades this issue all together. Also it would be a quick easy fix that blizzard could implement effortlessly and it very well make diablo 3 known as one of the most famous pvp experiences of recent years.
The solution is simple, diablo 3 is partially known as a gear grind, its what makes it different and alot more fun than other games. Other than a perma death, not much can come close to a superior pvp member looting one piece of gear off a contender. It flexes a level of dominance, it provides continuous replay value and it adds a very significant possibility for a gear upgrade or RLAH reward for the victorious player. The loosing player is back to the drawing board continuing to put his life at risk in the dark world of unforgiving hardcore mode to replace what he has lost, maybe one day to seek revenge......
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The solution is simple, diablo 3 is partially known as a gear grind, its what makes it different and alot more fun than other games. Other than a perma death, not much can come close to a superior pvp member looting one piece of gear off a contender. It flexes a level of dominance, it provides continuous replay value and it adds a very significant possibility for a gear upgrade or RLAH reward for the victorious player. The loosing player is back to the drawing board continuing to put his life at risk in the dark world of unforgiving hardcore mode to replace what he has lost, maybe one day to seek revenge......