I do see how clutter could make it annoying, but as far as players tunnel-visioning and focusing on drops, this would certainly be an issue in public games if there was a competition for loot. I don't think personal loot is bad or ruining the game nor do I cling to a D2 feature without reason. I just think that if I am in a game with friends I trust, I wouldn't mind a little friendly competition for drops
I realize it's wishful thinking, but it would be fun if it was an option for those who wanted to enable it.
I haven't seen this discussion pop up and was wondering what other people thought about this. I think it would be great to see an option to allow loot to drop for all characters in a game. I realize not everyone would enjoy that, so perhaps it could be an option enabled within the game.
One of my favorite aspects of the Diablo series has always been seeing the loot that dropped not only for me but for my friends in the game.
Clearly this has already been implemented and is available in local co-op on the console, why not allow us to do it on the PC as well?
I am most looking forward to starting fresh with the Crusader class. The aesthetics of the Crusader are incredible and the gameplay footage we have been shown looks like it is going to be an epic experience worthy of Diablo.
Non Critical hits leech 7-9% life from the enemy however Critical hits give 2% life to the enemy. In addition each consecutive non critical hit adds 1% to your crit rating.
Whispering Eye - Talisman.
Grants your abilities a chance to charm your enemy into an ally for a short time.
It's probably just dumb luck, but I haven't found a legendary since the patch, but I rejoined games until I found one meeting this criteria and found a ilvl 63 legendary 1 hand crossbow from the first pack in the pony level..
Animosity - Increase max fury by 20, increase fury generation by 10%
Brawler - 30% additional damage when 3 enemies within 8 yards
Tactics:
This build focuses on the ability to control crowds of enemies. The increased fury generation of cleave and furious charge allows for a big opening of fury generation, followed by an instant application of Rend to start stacking life leach. Seismic slam will serve as the main fury dump and also knock back enemies in front of the Barbarian, reducing the amount of damage being taken. In scenarios where the Barb is overwhelmed, Ground Stomp will serve as a reprieve, by knocking all enemies back 12 yards, allowing for another charge. Overpower serves as another nice means of health regen with the Revel rune ability, and also adds to the already high amount of AoE output.
The passives also allow for additional life leach, increased fury and fury generation, as well as additional damage in AoE situations.
well, its definetly an inevitable scenario. unless theres a ladder type system, there WILL be an over saturation of items. prices will start dropping and items will become really cheap. your point about the RMAH is is valid, but keep in mind there will be players on ladder and n ladder. if people want to spend real money on items for ladder, then it resets, they can sell them on non ladder and make SOME of their money back. it takes place even now on diablo2 on jsp. true thats not real money but im sure people will be just as willing to do it.
I guess that's my real question, will there be any semblance of a ladder system. I believe someone stated that there will be no Ladder vs. Non-Ladder stipulation. Can a system like that exist in the game when Blizzard allows real currency to be spent on in-game items. I can imagine that the outrage over Ladder seasons ending would be rather intense.
Do you all think there will ever be a point in Diablo 3 where they do something akin to the Ladder system in D2 at which point everyone has to start over? My only concern is that eventually the market will become so saturated with items, that even the best of them will lose their value over time. I understand that this would be a very sensitive issue, especially with people paying real money for items, but does anyone else wonder if there will come a time when it will be necessary to do something of this nature?
I do see how clutter could make it annoying, but as far as players tunnel-visioning and focusing on drops, this would certainly be an issue in public games if there was a competition for loot. I don't think personal loot is bad or ruining the game nor do I cling to a D2 feature without reason. I just think that if I am in a game with friends I trust, I wouldn't mind a little friendly competition for drops
I realize it's wishful thinking, but it would be fun if it was an option for those who wanted to enable it.
I haven't seen this discussion pop up and was wondering what other people thought about this. I think it would be great to see an option to allow loot to drop for all characters in a game. I realize not everyone would enjoy that, so perhaps it could be an option enabled within the game.
One of my favorite aspects of the Diablo series has always been seeing the loot that dropped not only for me but for my friends in the game.
Clearly this has already been implemented and is available in local co-op on the console, why not allow us to do it on the PC as well?
Thoughts?
Grants your abilities a chance to charm your enemy into an ally for a short time.
Ichabod's Crane - Mighty Weapon
Here is a link to the build: http://us.battle.net...XhUc!dWg!ZZcbaZ
Abilities:
Cleave - Reaping Swing - Generates an additional 3 fury per enemy hit
Seismic Slam - Shattered Ground - Increased damage and knockback
Ground Stomp - Avalanche - 12 yard knockback and 55% weapon damage
Furious Charge - Stamina- 8 fury per target hit
Overpower - Revel - 7% Life Stolen per enemy hit
Rend - Blood Lust - 6% Life Stolen by rend
Passives:
Bloodthirst - 3% Life Stolen
Animosity - Increase max fury by 20, increase fury generation by 10%
Brawler - 30% additional damage when 3 enemies within 8 yards
Tactics:
This build focuses on the ability to control crowds of enemies. The increased fury generation of cleave and furious charge allows for a big opening of fury generation, followed by an instant application of Rend to start stacking life leach. Seismic slam will serve as the main fury dump and also knock back enemies in front of the Barbarian, reducing the amount of damage being taken. In scenarios where the Barb is overwhelmed, Ground Stomp will serve as a reprieve, by knocking all enemies back 12 yards, allowing for another charge. Overpower serves as another nice means of health regen with the Revel rune ability, and also adds to the already high amount of AoE output.
The passives also allow for additional life leach, increased fury and fury generation, as well as additional damage in AoE situations.
I guess that's my real question, will there be any semblance of a ladder system. I believe someone stated that there will be no Ladder vs. Non-Ladder stipulation. Can a system like that exist in the game when Blizzard allows real currency to be spent on in-game items. I can imagine that the outrage over Ladder seasons ending would be rather intense.