Crit Hit Chance: 56% chance from the Skills already mentioned (there will be cooldown limitations etc so this is a max chance
Critical Hit Damage Bonus: 71% damage (21% goes to near buy enemies)
Attack Speed: 120% speed
Movement Speed: +80%
Critical Hitting while using OverPower = 150% damage to all enemies in 9 yards (this is going to rock hard)
Now I havn't worked out stacking of abilities so these figures are most likely way too optimistic but still this is excluding all gear and makes a damn good starting point for a Crit Chance Build.
So a weapon doing 100 damage should do 120% more often so would be at 220damage per second, should crit half the time and deal 376damage/sec. This is taking into account any damage increase from the stats which I'm sure there are plenty as well.
Ohh and I've forgotten the Rune Potentials as well: Battle Rage + Alabaster: While under the effects of Battle Rage, critical hits cause an explosion of blood dealing 21% of the damage done to all other nearby enemies. Frenzy + Obsidian: While under the effects of Frenzy you gain 16% increased movement speed. OverPower+ Crimson: Whenever used, your chance to critical hit is increased by 16% for 4.5 seconds. (if this constantly resets with a super high Crit chance this bonus should stay active while in most combats Sprint + Crimson: Increases the movement speed bonus to 60% for 14 seconds.
Obviously the stats of all these will change through the beta as well as after the game is released but this is a pretty good start excluding any investigation into equipment: (Battle Master has already gone up 5% critical hit chance int eh last beta update)
Logical Follower for this build is the Scoundrel. (the Top Skill in the Enchantress is a very nice Damage buff potential however)
- Anatomy Skill = +10% Critical Hit Chance
- Hysteria Skill = + 10% Attack speed half the time while in combat (assuming crits will happen every 3 seconds)
Hysteria works well as the Soundrel can get a Crit on his own and boost your own attack Speed.
Barbarian Skill Selection:
Battle Rage (lev 4) +4% Critical Hit Chance
Ruthless (lev 10) +5% Critical Hit Chance, +50% Critical Hit Damage
Frenzy(lev 11) +75% Attack speed (after 5 hits)
Weapons Master (13) +10% Critical Hit Chance on Maces/Hammers
Wrath of the Bezerker (29) +10% Critical Hit Chance, +45% Attack Speed, +20% Movement Speed,
Barbarian Side Skill Selection:
OverPower (18) + 150% Damage to 9 yards (Cooldown removed if Critical Occurs) - 100% Critical is going to make this Barbarian Build amazing for AOE clearing most likely mixed with Leap and fast movement Speed.
Sprint (24) + 40% movement Speed (can't wait for this one
This is the build plan I'll be aiming for in D3. Curious of any comments, recommendations, variations:
1) Aim for 100% Cirical Hit Chance
2) Aim for anything that improves Critical Damage
3) Aim for anything that improves attack speed
4) Aim for anything that improves Movement Speed (this is is a personal favourite of speeding through the game in a melee Character.
I'll do a post of skills and followers etc as I collate all the info
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Crit Hit Chance: 56% chance from the Skills already mentioned (there will be cooldown limitations etc so this is a max chance
Critical Hit Damage Bonus: 71% damage (21% goes to near buy enemies)
Attack Speed: 120% speed
Movement Speed: +80%
Critical Hitting while using OverPower = 150% damage to all enemies in 9 yards (this is going to rock hard)
Now I havn't worked out stacking of abilities so these figures are most likely way too optimistic but still this is excluding all gear and makes a damn good starting point for a Crit Chance Build.
So a weapon doing 100 damage should do 120% more often so would be at 220damage per second, should crit half the time and deal 376damage/sec. This is taking into account any damage increase from the stats which I'm sure there are plenty as well.
Battle Rage + Alabaster: While under the effects of Battle Rage, critical hits cause an explosion of blood dealing 21% of the damage done to all other nearby enemies.
Frenzy + Obsidian: While under the effects of Frenzy you gain 16% increased movement speed.
OverPower+ Crimson: Whenever used, your chance to critical hit is increased by 16% for 4.5 seconds. (if this constantly resets with a super high Crit chance this bonus should stay active while in most combats
Sprint + Crimson: Increases the movement speed bonus to 60% for 14 seconds.
Obviously the stats of all these will change through the beta as well as after the game is released but this is a pretty good start excluding any investigation into equipment: (Battle Master has already gone up 5% critical hit chance int eh last beta update)
- Anatomy Skill = +10% Critical Hit Chance
- Hysteria Skill = + 10% Attack speed half the time while in combat (assuming crits will happen every 3 seconds)
Hysteria works well as the Soundrel can get a Crit on his own and boost your own attack Speed.
Barbarian Skill Selection:
Battle Rage (lev 4) +4% Critical Hit Chance
Ruthless (lev 10) +5% Critical Hit Chance, +50% Critical Hit Damage
Frenzy(lev 11) +75% Attack speed (after 5 hits)
Weapons Master (13) +10% Critical Hit Chance on Maces/Hammers
Wrath of the Bezerker (29) +10% Critical Hit Chance, +45% Attack Speed, +20% Movement Speed,
Barbarian Side Skill Selection:
OverPower (18) + 150% Damage to 9 yards (Cooldown removed if Critical Occurs) - 100% Critical is going to make this Barbarian Build amazing for AOE clearing most likely mixed with Leap and fast movement Speed.
Sprint (24) + 40% movement Speed (can't wait for this one
1) Aim for 100% Cirical Hit Chance
2) Aim for anything that improves Critical Damage
3) Aim for anything that improves attack speed
4) Aim for anything that improves Movement Speed (this is is a personal favourite of speeding through the game in a melee Character.
I'll do a post of skills and followers etc as I collate all the info