You don't have a lot of skills that spend Fury, it might be worthwhile to get the passive skill Berserker Rage to take advantage of all the excess fury that you will have.
Even if this build looks really neat at first glance, using dread bomb is the least efficient way to deal damage/fury. For example, for 10 fury, you hit for 145% weapon damage. With 10 fury used on dread bomb, you only deal an additional 30%.
I looked into this sort of build also, and i came to the conclusion that unless this damage can be converted into something beneficial apart from pure damage, it is not worth it since the damage/fury is too low. To avoid loosing a lot of fury for little damage, you would definitely want to use throw as soon as you are able to. Unless you do that, you will expand you fury for small damage gains. Then when the time is right, you start stocking up on rage for the dread bomb. You definitely want to use dread bomb, when your critical chance is maxed, being just after you used both overpower and revenge in any case.
Well the purpose of the build is not to expend Fury on anything other than buffs and then Weapon Throw. If you look at the original build, the sustained DPS comes from Overpower and Cleave, both of which don't use Fury. The main objective is to gain enough Fury to have Dread Bomb come into full effect and deal massive AoE damage at once. You wouldn't be casting Weapon Throw when you only have 10 Fury because, as you said, it just doesn't deal a whole lot of damage; you need to save the Fury up before using the ability which is why the other skills and passives are based around generating Fury and crit chance.
I have a feeling that this build really will not work in Inferno difficulty if it is as hard as the developers say it is, the build has very little survivability skills, but it should work really well for farming Nightmare and Hell mode mobs I'd think.
You say that but than you switch WC for Wrath? It has a huge cooldown and costs you fury (which is counter productive)... Yes Berserker Rage works on all skills. I think you'll be fighting a new mob every 10-20 seconds not every second so a 30 second CD isn't that bad
I guess that will be situational then, if you're going around attacking mobs continuously with a build like this that's based around crit/Fury generation then Wrath of the Berserker(Thrive on Chaos) should be up for quite a while because of the continuous Fury generation. Although the CD of WotB is 2 minutes, if you can fight your way through mobs without pausing you should technically only have to cast it once.
Remember Battle Rage has a chance to give you rage on crit. Not every crit.
Thats why you also want to stack crit so that when you AoE you get the maximum number of chances of getting that 15 additional Fury. If you look at my original build, every single skill there has some synergistic properties with 1 or 2 other skills to maximize the chances of crit and Fury generation.
Awww darn, I guess I didn't win. Oh well, I thought the build I came up with (Fury Dump Throw Barb) was pretty cool so I posted in the Barbarian section of the forums. Apparently it seems to be a pretty fun build. =D
Using Ancient Spear deviates too far away from the "Fury Dump" build though. Its only single target DPS and has a fairly long cooldown. Its more of a PvP or single target Skill.
If you take No Escape the cooldown of Ancient Spear is reset on a critical hit and since this seems to be a crit build that could end up being quite often.
I guess thats true but by taking No Escape you lose out on Weapons Master which I figured would be used with an axe/mace for the 10% extra crit. My initial idea was to be able to have high enough crit so that Overpower could be spammed for DPS along with Cleave to generate Fury. Once the Fury is generated, dump it using Weapon Throw.
Wrath of the Berserker(Thrive on Chaos) is what I have in place of your Ancient Spear which I thought would be a good choice because with the constant Fury generation you would only have to ever cast it once and gain another 10% crit and 25% IAS.
Using Ancient Spear deviates too far away from the "Fury Dump" build though. Its only single target DPS and has a fairly long cooldown. Its more of a PvP or single target Skill.
Having No Escape is a pretty good idea, I seemed to have overlooked that one. Although I'd opt to remove Weapons Master than Animosity though. Animosity gives an extra 20 Fury which in turn becomes 60% extra damage when coupled with Weapon Throw(Dread Bomb), so with the two passives you gain 70% extra damage on top of the regular amount of Fury x 3%.
Battle Rage only increases crit by 3%... Kinda lack luster if you ask me! I know the 15% is nice but faster fury gen will be better imo. Plus if you change one of your passives to Berserker Rage you get an extra 25% dmg while at max fury (which is when you should be using the bomb anyways) which just makes sense!
Hmm, removing Wrath of the Berserker for Furious Charge might be a good idea. The increased dodge might be a detriment for Revenge but then again, I'm not too sure I want to get hit lol. The extra 10% crit and IAS might help generate enough Fury using Cleave in the middle of combat to offset Furious charge. We probably won't know till we get in game and try it out.
But I still think that Battle Rage(Into the Fray) will have a higher Fury output than War Cry(Charge) only because of the 30 second cooldown on War Cry. Battle Rage's Fury is generated on chance per crit and since the build is built around high crit/high Fury generation/AoE I would think that overtime Battle Rage would be optimal when fighting off waves of mobs.
I made this build earlier this week and just posted it on the Beta Key Build Contest but I thought I'd share it here since no one is gonna read it over there lol
Barbarian Weapon Throw Fury Dump
So the build that I've created revolves around generating a ton of Fury using Cleave(Reaping Swing) and damage output by using very little of the generated Fury; Overpower(Killing Spree) and Revenge(Best Served Cold) both with increased crit % to help Overpower reduce cooldown so it can be used for DPS.
Battle Rage(Into the Fray [increase fury generation]) and Wrath of the Berserker(Thrive on Chaos[Fury increases time duration]) are also included to further increase crit % to help Overpower.
Passives include Ruthless for 5% extra crit, Weapons Master (intended for use with mace/axe for 10% extra crit) and Animosity for increased Fury generation and increased Fury cap (intended for use with Weapon Throw)
All the Fury generated in this build is put towards Weapon Throw(Dread Bomb) which drains all the Fury in one shot to deal massive AoE damage.
So this build is for PvE only and for killing lots of mobs at once, I don't think it'll stand well in a boss fight since its mostly AoE damage though. What do you guys think? All the skills seem to link together fairly well with all the bonuses benefiting one or two other skills.
The build that I've created revolves around generating a ton of Fury using Cleave(Reaping Swing) and damage output by using very little of the generated Fury; Overpower(Killing Spree) and Revenge(Best Served Cold) both with increased crit % help Overpower reduce cooldown so it can be used for DPS.
Battle Rage(Into the Fray [increase fury generation]) and Wrath of the Berserker(Thrive on Chaos[Fury increases time duration]) are also included to further increase crit % to help Overpower.
Passives include Ruthless for 5% extra crit, Weapons Master (intended for use with mace/axe for 10% extra crit) and Animosity for increased Fury generation and increased Fury cap (intended for use with Weapon Throw)
All the Fury generated in this build is put towards Weapon Throw(Dread Bomb) which drains all the Fury in one shot to deal massive AoE damage.
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Well the purpose of the build is not to expend Fury on anything other than buffs and then Weapon Throw. If you look at the original build, the sustained DPS comes from Overpower and Cleave, both of which don't use Fury. The main objective is to gain enough Fury to have Dread Bomb come into full effect and deal massive AoE damage at once. You wouldn't be casting Weapon Throw when you only have 10 Fury because, as you said, it just doesn't deal a whole lot of damage; you need to save the Fury up before using the ability which is why the other skills and passives are based around generating Fury and crit chance.
I have a feeling that this build really will not work in Inferno difficulty if it is as hard as the developers say it is, the build has very little survivability skills, but it should work really well for farming Nightmare and Hell mode mobs I'd think.
I guess that will be situational then, if you're going around attacking mobs continuously with a build like this that's based around crit/Fury generation then Wrath of the Berserker(Thrive on Chaos) should be up for quite a while because of the continuous Fury generation. Although the CD of WotB is 2 minutes, if you can fight your way through mobs without pausing you should technically only have to cast it once.
Thats why you also want to stack crit so that when you AoE you get the maximum number of chances of getting that 15 additional Fury. If you look at my original build, every single skill there has some synergistic properties with 1 or 2 other skills to maximize the chances of crit and Fury generation.
I guess thats true but by taking No Escape you lose out on Weapons Master which I figured would be used with an axe/mace for the 10% extra crit. My initial idea was to be able to have high enough crit so that Overpower could be spammed for DPS along with Cleave to generate Fury. Once the Fury is generated, dump it using Weapon Throw.
Wrath of the Berserker(Thrive on Chaos) is what I have in place of your Ancient Spear which I thought would be a good choice because with the constant Fury generation you would only have to ever cast it once and gain another 10% crit and 25% IAS.
Using Ancient Spear deviates too far away from the "Fury Dump" build though. Its only single target DPS and has a fairly long cooldown. Its more of a PvP or single target Skill.
Having No Escape is a pretty good idea, I seemed to have overlooked that one. Although I'd opt to remove Weapons Master than Animosity though. Animosity gives an extra 20 Fury which in turn becomes 60% extra damage when coupled with Weapon Throw(Dread Bomb), so with the two passives you gain 70% extra damage on top of the regular amount of Fury x 3%.
Hmm, removing Wrath of the Berserker for Furious Charge might be a good idea. The increased dodge might be a detriment for Revenge but then again, I'm not too sure I want to get hit lol. The extra 10% crit and IAS might help generate enough Fury using Cleave in the middle of combat to offset Furious charge. We probably won't know till we get in game and try it out.
But I still think that Battle Rage(Into the Fray) will have a higher Fury output than War Cry(Charge) only because of the 30 second cooldown on War Cry. Battle Rage's Fury is generated on chance per crit and since the build is built around high crit/high Fury generation/AoE I would think that overtime Battle Rage would be optimal when fighting off waves of mobs.
I made this build earlier this week and just posted it on the Beta Key Build Contest but I thought I'd share it here since no one is gonna read it over there lol
Barbarian Weapon Throw Fury Dump
So the build that I've created revolves around generating a ton of Fury using Cleave(Reaping Swing) and damage output by using very little of the generated Fury; Overpower(Killing Spree) and Revenge(Best Served Cold) both with increased crit % to help Overpower reduce cooldown so it can be used for DPS.
Battle Rage(Into the Fray [increase fury generation]) and Wrath of the Berserker(Thrive on Chaos[Fury increases time duration]) are also included to further increase crit % to help Overpower.
Passives include Ruthless for 5% extra crit, Weapons Master (intended for use with mace/axe for 10% extra crit) and Animosity for increased Fury generation and increased Fury cap (intended for use with Weapon Throw)
All the Fury generated in this build is put towards Weapon Throw(Dread Bomb) which drains all the Fury in one shot to deal massive AoE damage.
So this build is for PvE only and for killing lots of mobs at once, I don't think it'll stand well in a boss fight since its mostly AoE damage though. What do you guys think? All the skills seem to link together fairly well with all the bonuses benefiting one or two other skills.
Barbarian Weapon Throw Fury Dump
The build that I've created revolves around generating a ton of Fury using Cleave(Reaping Swing) and damage output by using very little of the generated Fury; Overpower(Killing Spree) and Revenge(Best Served Cold) both with increased crit % help Overpower reduce cooldown so it can be used for DPS.
Battle Rage(Into the Fray [increase fury generation]) and Wrath of the Berserker(Thrive on Chaos[Fury increases time duration]) are also included to further increase crit % to help Overpower.
Passives include Ruthless for 5% extra crit, Weapons Master (intended for use with mace/axe for 10% extra crit) and Animosity for increased Fury generation and increased Fury cap (intended for use with Weapon Throw)
All the Fury generated in this build is put towards Weapon Throw(Dread Bomb) which drains all the Fury in one shot to deal massive AoE damage.