You could also cast it in a narrow corridor to pelt incoming monsters. I agree that the skill video on the D3 website makes it look like crap though, as it manages to miss pretty much every target.
Between dashing strike (keeps pressure on ranged classes), 7-sided strike (777% weapon damage during which you are invincible), the healing skills, and probably the best passives in the game, I think that a well-played monk is going to be a force to be reckoned with in PvP.
I think that there will be far more customization in terms of variety of play styles, because all of the skills will be useful.
However, I will also miss having red boxes pop up at the next level and adding stats (even though everyone chose the same stats), and I agree that if you're talking about D3 lacking modifiers that permanently alter your character, there are none.
Look in the video at the wizard using teleport for every other rune for this skill and the un-runed version of the skill. When the wizard uses teleport with these runes, it initiates a cooldown. Ergo, if the rune in question did initiate a cooldown after 1.5 seconds, it would do so in the video. Case closed.
I am as surprised as any of you, because I also believed that you only had 1.5 seconds (it's now 1 second) before the cooldown would begin regardless of how many times you teleported in that 1.5 seconds, but I guess not (unless Blizzard has changed the way the runes works since this video was made).
Yeah I was aware of that. But it doesn't matter if you get 45 DP in 15s or in 45s (after which Preparation is up again). So you can look at it as 45 DP every 45s or 1 DP per second.
Or in other words, during a 45s period the DH generates 45 DP by default. If you cast Preparation + Focused Mind every 45s you get another 45 DP. Together that's 90 DP at your disposal every 45s. Casting Vault every 2s (45 / 2 = 22.5 times) costs 22.5 * 4 DP = 90 DP.
Ah okay, yeah you're right, my mistake, and I found the two passives that combined can give you 75% increased movement speed.
Regardless of how that particular rune for Vault works, there's still an issue with your calculation. Focused Mind does the following: "Gain 45 Discipline over 15 seconds instead of restoring it immediately." So it doesn't add +1 discipline per second to the default +1 discipline per second - it's a 15 second interval where you get 3 discipline per second (assuming the regeneration rate is even over the whole 15 seconds, which is probably a safe assumption). You would still have 30 seconds until you can use Preparation again with this rune where you would only be generating +1 discipline per second.
Also, I don't understand where you are getting the free 75% movement speed from. The build you posted has only two things- Vault and Preparation, both un-runed.
While i get your sarcasm... and I agree... to be fair you would need to at least do a NIGHT screenshot in WC3.
Sorry, I wasn't meaning to be sarcastic. I'm not really talking about the color scheme as a contributor to something being cartoony or not, just the exaggerated angle of the buildings which add a slightly "cartoony" flavor. Like they say in the video that Molster posted, it is a more stylized look (and a more modern one, as well) instead of going for realism. I added a picture of Warcraft 2 to compare how the different perspective affects that series as well.
Blizzard would be really foolish, frankly, to release a game that looked in any way like D1 or D2. Even the hack-and-slash genre is pretty outdated, so I'm happy that D3 is as true to its roots as it is, 10 years later.
No doubt that the perspective of Diablo 3 is very different from D1 or D2. (not real spoilers, just big images illustrating my point)
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The perspective is more similar to Warcraft 3 (i.e., everything is on a slightly exaggerated curve so that the buildings are angled slightly and not straight up and down). Honestly, I think that's the biggest contributor to the "cartoony" feel. (edit: I included a similar picture from Warcraft 2 so you can compare - WC2 really doesn't look cartoony at all, to me at least)
It's a cool idea, and also just kind of exciting - it makes the game feel like a live event. It is also a way of including anyone who is maybe waiting for the game to be delivered, which is nice.
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However, I will also miss having red boxes pop up at the next level and adding stats (even though everyone chose the same stats), and I agree that if you're talking about D3 lacking modifiers that permanently alter your character, there are none.
Were characters in D2 at level 13 very different from each other?
Look in the video at the wizard using teleport for every other rune for this skill and the un-runed version of the skill. When the wizard uses teleport with these runes, it initiates a cooldown. Ergo, if the rune in question did initiate a cooldown after 1.5 seconds, it would do so in the video. Case closed.
I am as surprised as any of you, because I also believed that you only had 1.5 seconds (it's now 1 second) before the cooldown would begin regardless of how many times you teleported in that 1.5 seconds, but I guess not (unless Blizzard has changed the way the runes works since this video was made).
Also, I don't understand where you are getting the free 75% movement speed from. The build you posted has only two things- Vault and Preparation, both un-runed.
Blizzard would be really foolish, frankly, to release a game that looked in any way like D1 or D2. Even the hack-and-slash genre is pretty outdated, so I'm happy that D3 is as true to its roots as it is, 10 years later.
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