I took a conduit in a 65 and took not even 20% of the boss's life. What could have happened? As the Conduit works now? Did 60 and 63 using it and the boss was destroyed quickly. Playing with Barb simply impossible to achieve kill a boss in a 65. So, ALL depends on luck in this game now? Can not create a mechanical using at least some of the brain of the player, something creative, creative items, creative challenges to not get tired so quickly? I was playing, then i got a DC then i try to kill a boss at 65 using conduit (the only way that a barbarian can kill a gr, nice mechanichs grats blizz)
I took rank 50 barbarian with 3 hours of PTR. Now come the next patch, abusers will be paragon 2000 and will not have any competitive again. After all, what sense this game? Be doing speed (usually holding a button or using two skills at most) and get infinitely XP for +5 main stat?
What is the purpose of so much shit from Blizzard?
do you read the patch note before you just jump into 2.3?
here's the patch note about the conduit
Nephalem Rifts
Conduit Pylon
Duration has been increased from 15 to 30 seconds in Greater Rifts
Conduit now deals damage based on your current difficulty level or Greater Rift tier
Conduit now deals reduced damage to bosses and Rift Guardians
Multiple machines drop at T8 and T10. I didn't test the other 2 torments. Maybe not T7 but you would think T9 as well. Death's Breath as drops multiple items from elites. In my estimate this is good as split farming at T10 would be really hard in a multi-player game. Probably like a Rank 50 grift.
You can't really split farm for keys anymore unless all you are doing is finding the keywarden then killing together since they, said that you have to be within a certain range to get the machine it warden is killed
From another forum , after preliminary testing it's something like .
Torment 6: +1600% EXP, 1 Death’s Breath per elite*, 1 Rift Key per Guardian, 2 Horadric Cache materials, 50% chance of 1 Machine from KWs, 100% chance of 1 Organ per Uber.
Torment 7: +1900% EXP, 5% chance of 2 DBs per Elite*, 5% chance for 2 Rift Keys per Guardian, 3 Horadric Cache materials, 60% (?) chance of 1 machine from KWs, 50% (?) chance of 2 Organs per Uber.
Torment 8: +2300% EXP, 10% chance of 2 DBs per Elite*, 15% chance of 2 Rift Keys per Guardian, 3 Horadric Cache materials, 70% (?) chance of 1 machine from KWs, 90% (?) chance of 2 organs per Uber.
Torment 9:+2750% EXP, 20% chance of 2 DBs per Elite*, 25% chance of 2 Rift Keys per Guardian, 4 Horadric Cache materials, 80% (?) chance of 1 machine from KWs / 10% chance of 2 machines from KWs, 50% chance of 3 organs per Uber.
Torment 10:+3300% EXP, 33% chance of 2 DBs per Elite, 50% chance of 2 Rift Keys per Guardian, 4 Horadric Cache materials, chance for bonus Cache legs**, 90% (?) chance of 1 machine from KWs / 33% chance of 2 machines from KWs, 90% chance of 3 organs per Uber.
PTR from 7+ it was 4 mats per cache + 4 from bonus so total of 8 from 7up
yup it just replaces it with the affix that you have on your're weapon over the passive one so having less elite damage on your weapon will result in lowering the elite damage itself. Incase people are running double items passive becuz that is their best wpn atm.
To answer your question i tested out the leroic crown , brown crown , furance and RoRG. So far it seems that the leroic crown isnt working at all. I'd tested it out with the Diamond gem, amethyst gem , ruby gem there is no change in the character sheet like you would see in equipped the furance with 50% elite damage buff. There was no extra life added to my character heath when i used the amethyst gem also. Also when i equipped the actually furance onto my character, with the furnace passive the one that i was using as weapon overrides the passive . Instead of getting the 50% elite i was giving only 47, because of my weapon one. RoRG works, if anyone wondering about that. Those were the only few i could test out due to not being able to remake the game. Broken works for, as you guys know the broken spawns basically the gem on you instead of where the it drops from.
actually you can speed it up lol once u hit 45 with good rng you can roll a level 60 item from blacksmith with 15 reduce level requirement. But overall it slows down because it requires much more xp to kill a mob.
for me it wasnt fire chain it was orbiter it was pretty much i revive and instantly died right after with my dh, because i wasnt paying attention and was watching tv so i also didn;t really see what i really did differently. I was in a 4 man group doing bounty and just escaping the game gave me the 10secs to log out and when i logged back into the game it was fine
get that tals armor that atk speed is nice with MM , also try out harrington waistguard as long as it a clickable, you gain 100%-130% extra damage. It quite nice when ur MM does about 10m x 3 if they all hit. You could also try out winterflurry for that extra 20% cold damage
Unless the legendary gem states that you can only have 1 of same type legendary gem, i think you could have a totally different way of stack damage. The one they release as an idea states that you gain 100% damage but you no longer benefit from critical hits. If you stack 3 of those you now have about 300% damage. You can substitute the emerald for Ruby for 260 weapon damage. You can choose between now adding avg damage and more attack speed instead of having to roll for those realling annoying 10% chc and 100% chd or 50% damage that just sometimes takes millions of gold to roll for. Also not force to endlessly grind till you hit that sweet spot in paragon levels where you get that extra 50% chd and 5% chc.
Dont reroll the thunderfury for higher intell... reroll the vit for %damage it goes up to 10
First try and get the highest possible stats for all your yellows, Ammy (%elemental, Intell, CHD, CHC,) Gloves (Intell, CHD, CHC, ATk speed,), Ring (Intell, Chd, chc, Attk speed) , Helm (Intell, CHC, skill damage), Chest (Intell, 3socket, Armor , Vit) , Pants (Intell , 2socket, Armor Vit), Bracers (%elemental, CHC , Intell , (armor or vit) , Belt (Intell, vit armor, %life or all res ), Offhand (Intell, CHC, Skill damage, Apoc) , Boots (Intell, Armor, Skill damage, Vit or all res.)
And after that slowly work on getting legendaries to replace them.
http://www.d3maxstats.com/ this site use it to see which afflix can be rolled from which item so that you can design optimize your char
Your left ring find one with trifecta on it, until you can find yourself an soj
Blackthorne is nice set to use if you are still running yellows that elite damage gain and that elite damage reduction helps a lot out
use your shards and find yourself a better off hand item first your main weapon and your off hand will give you the most damage over anything else, everything else just stacks on top of those 2 main source of damage.
Your boots reroll them for arcane orb if you are still running orb build , also a nice pair of reapers wrath will help in the long run for arcane regen for your orbs since they cost a lot
Remove unvwaving will passive put in glass cannon, orb builds tend to do a massive amount of damage with few shots standing still with orb isnt that useful, also use pinpoint barrier over scramble gives you much better toughness overall if anything
Why dont you try out meteor build instead?, you already have the 4piece tal set and the skill damage you get from meteor buffs up ur tals meteor proc. i say keep the cinder over blackthrone unless you find a tals rasha armor or have more of vrys set sticking to fire you have the most damage right now from your items that rolled fire.
So i just test it out as long as you have the 4 piece set bonus, if you can give ur follow a weapon that either procs lighting , cold , fire or arcane your metoer will proc.. I just tested out with Thunderfury and it procs my lightining Meteor andazurewrath that has a chance to freeze it procs my cold metoer, with these weapons you can equip the azurewrath on your follow and Thudnerfury on you and now you have 2 source of procing meteors of cold and lite, familiar for fire and use arcane torrent for acane and your're pretty much set.
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Bagstone there is a slight chance to get 2xrift keys from t7also
you can test that with a barb with the for ancients "rune together as one" and unity plus ignore pain
do you read the patch note before you just jump into 2.3?
here's the patch note about the conduit
Nephalem Rifts
have a nice day
You can't really split farm for keys anymore unless all you are doing is finding the keywarden then killing together since they, said that you have to be within a certain range to get the machine it warden is killed
I just notices this but the 2 piece set from the krelm is also added in, i guess as long as it has orange text it can be cubed
PTR from 7+ it was 4 mats per cache + 4 from bonus so total of 8 from 7up
yup it just replaces it with the affix that you have on your're weapon over the passive one so having less elite damage on your weapon will result in lowering the elite damage itself. Incase people are running double items passive becuz that is their best wpn atm.
To answer your question i tested out the leroic crown , brown crown , furance and RoRG. So far it seems that the leroic crown isnt working at all. I'd tested it out with the Diamond gem, amethyst gem , ruby gem there is no change in the character sheet like you would see in equipped the furance with 50% elite damage buff. There was no extra life added to my character heath when i used the amethyst gem also. Also when i equipped the actually furance onto my character, with the furnace passive the one that i was using as weapon overrides the passive . Instead of getting the 50% elite i was giving only 47, because of my weapon one. RoRG works, if anyone wondering about that. Those were the only few i could test out due to not being able to remake the game. Broken works for, as you guys know the broken spawns basically the gem on you instead of where the it drops from.
actually you can speed it up lol once u hit 45 with good rng you can roll a level 60 item from blacksmith with 15 reduce level requirement. But overall it slows down because it requires much more xp to kill a mob.
for me it wasnt fire chain it was orbiter it was pretty much i revive and instantly died right after with my dh, because i wasnt paying attention and was watching tv so i also didn;t really see what i really did differently. I was in a 4 man group doing bounty and just escaping the game gave me the 10secs to log out and when i logged back into the game it was fine
First try and get the highest possible stats for all your yellows, Ammy (%elemental, Intell, CHD, CHC,) Gloves (Intell, CHD, CHC, ATk speed,), Ring (Intell, Chd, chc, Attk speed) , Helm (Intell, CHC, skill damage), Chest (Intell, 3socket, Armor , Vit) , Pants (Intell , 2socket, Armor Vit), Bracers (%elemental, CHC , Intell , (armor or vit) , Belt (Intell, vit armor, %life or all res ), Offhand (Intell, CHC, Skill damage, Apoc) , Boots (Intell, Armor, Skill damage, Vit or all res.)
And after that slowly work on getting legendaries to replace them.
http://www.d3maxstats.com/ this site use it to see which afflix can be rolled from which item so that you can design optimize your char
Your left ring find one with trifecta on it, until you can find yourself an soj
Blackthorne is nice set to use if you are still running yellows that elite damage gain and that elite damage reduction helps a lot out
use your shards and find yourself a better off hand item first your main weapon and your off hand will give you the most damage over anything else, everything else just stacks on top of those 2 main source of damage.
Your boots reroll them for arcane orb if you are still running orb build , also a nice pair of reapers wrath will help in the long run for arcane regen for your orbs since they cost a lot
Remove unvwaving will passive put in glass cannon, orb builds tend to do a massive amount of damage with few shots standing still with orb isnt that useful, also use pinpoint barrier over scramble gives you much better toughness overall if anything