Ah thanks for the information. So, basically in short burst, puncturing arrow has a higher dps unless stationary for a long period devouring arrow excels better.
This is a PvE Barb Tank cleave build for groups. I'm proposing being in Nightmare mode for this build. Aimed to clustering enemies together with Ground Stomp and Leap Attack. Using those two would be able to allow me to leap towards my allies then after ground stomp to pull more of them together. Then after could using Overpower to generate any health loss then immediately while moving back before using Cleave, Hammer of The Ancients and Earthquake whenever I can while kiting.
Since Nightmare the more hard hitting, I took Nerves of Steel and Relentless to be able to reduce damage done to me. While using Brawler to increase damage by 30% as this build constantly tries to get as many adds together as possible.
I like it pretty much because I can help to pull mobs off my teammates and constantly apply cleave damage while taking the brunt of the damage.
I'm wondering if being stationary and doing a constant rate of fire, which rune actually comes up on top?
This is a PvE Barb Tank cleave build for groups. I'm proposing being in Nightmare mode for this build. Aimed to clustering enemies together with Ground Stomp and Leap Attack. Using those two would be able to allow me to leap towards my allies then after ground stomp to pull more of them together. Then after could using Overpower to generate any health loss then immediately while moving back before using Cleave, Hammer of The Ancients and Earthquake whenever I can while kiting.
Since Nightmare the more hard hitting, I took Nerves of Steel and Relentless to be able to reduce damage done to me. While using Brawler to increase damage by 30% as this build constantly tries to get as many adds together as possible.
I like it pretty much because I can help to pull mobs off my teammates and constantly apply cleave damage while taking the brunt of the damage.