Dude, hahahaha. So I see lots of beautiful discussion here. And then half the discussions just end with "your a baby", "CRY SOME MOAR", "deal with it". Aren't we all here to have fun and discuss this game we all love?? No need for the negative comments, especially when you have something insightful then just end it on a sour note.
On topic: It's not a true nerf, it's just making proc rates more in line with what Blizzard originally intended. CM build is still going to be around in september, it's just you're not going to have infinite health and eat mobs alive. From what I've gathered CM is going to be that high end build where it's much more gear dependant then other builds.
Which I personally find alright. Builds built around critical hits should be heavily gear dependant.
Oh man, you guys are hard to please. These are previews, and I'm sure could even be called teasers. We aren't learning a lot, sure, but you have to think that 1.0.4 is coming with a lot of changes and these developers are focusing on development. Plus why would they go through the effort of putting out a really indepth article when you sharks are just going to eat them alive anyways?
I've never seen a more depressed and angry community then the Diablo 3 community. And it sucks because while Diablo 3 may not be where it needs to be, it's slowly getting there.
That's great! Everyone should be excited about the games and hobbies they play. And before I leave you guys to meander around this topic, I want to stress that this is only one bullet point in a possible slew of changes that improve meta-game. This change right here is not enough to make playing D3 every night, or even every weekend, enticing. Sure it's cool, but if this was the only change, nothing would really be fixed other then there are about 50-100 cool new items to get in a game where with MF you see upwards of 100 rares dropping a hour.
But eitherway I've said my piece and hopefully its enough to keep this topic on track and I don't have to come back to see people doing the usual internet troll thing.
Now that is one thing I agree on. Legendaries should only really differ by a 15-20% from bottom to low. And you should kind of know what to expect when you see say a staff drop. Staff of the BRILLIANT MAGE, should have like a roll of 260-340 intelligence. Not 100-400 int, or 1-400 agi, and 1-400 str, AND WHILE WE ARE AT IT 1-400 vitality. That's why we have an Auction house filled with inane crap.
I agree completely with that sentiment though. I'd hate to get a shitty legendary, because well it's a Legendary and it should be something I either want, or someone else will.
Legendaries shouldn't be accesible to everyone. It's a item meta-game that is designed to entice the more "hardcore" crowd. If Blizzard increases drop rates then they are devaluing Legendaries as a tier. Rare items is what a normal level 60 character class should be decked out in, and then either that extremely rich guy, or that lucky fella is supposed to have a legendary or two.
I know in Warcraft Blizzard pushed the whole idea of equality and everything should be as easily accesible to the players as possible. But this isn't Warcraft, this is Diablo. And if you want to make the comparison, Legendaries should be the equivilant of Heroic Ulduar Proto Drake or Server first Lich King title. Not everyone should be running around in orange gear, or like I said it completely devalues Legendaries as a item tier and they might as well take the affixes and add them to rare drops.
I disagree. Legendaries are supposed to be that hard to get item. I know with 1.04 that they are making them extremely enticing. That's the point, it's supposed to be I want it, I WANT IT, I WANT IT. And then you play like 2 months straight until you get like legendary shield, but you don't want that so you trade around until you get that two hand sword, or whatever.
I know there is a mentality nowadays that says "everything should be accesible and I shouldn't have to grind my life away for it". But this is Diablo, not Warcraft. Just appreciate they are extremely good items now, and go chase after them until you get what you want. Legendaries are like a rare meta-game, even more now that they mean something.
And remember they are trying to add more meta-game systems, this just happens to be the first one they openly discussed. This meta-game is not supposed to be the one that keeps people playing 2 hours every night, though it will entice a handful too.
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On topic: It's not a true nerf, it's just making proc rates more in line with what Blizzard originally intended. CM build is still going to be around in september, it's just you're not going to have infinite health and eat mobs alive. From what I've gathered CM is going to be that high end build where it's much more gear dependant then other builds.
Which I personally find alright. Builds built around critical hits should be heavily gear dependant.
I've never seen a more depressed and angry community then the Diablo 3 community. And it sucks because while Diablo 3 may not be where it needs to be, it's slowly getting there.
But eitherway I've said my piece and hopefully its enough to keep this topic on track and I don't have to come back to see people doing the usual internet troll thing.
I agree completely with that sentiment though. I'd hate to get a shitty legendary, because well it's a Legendary and it should be something I either want, or someone else will.
I know in Warcraft Blizzard pushed the whole idea of equality and everything should be as easily accesible to the players as possible. But this isn't Warcraft, this is Diablo. And if you want to make the comparison, Legendaries should be the equivilant of Heroic Ulduar Proto Drake or Server first Lich King title. Not everyone should be running around in orange gear, or like I said it completely devalues Legendaries as a item tier and they might as well take the affixes and add them to rare drops.
I know there is a mentality nowadays that says "everything should be accesible and I shouldn't have to grind my life away for it". But this is Diablo, not Warcraft. Just appreciate they are extremely good items now, and go chase after them until you get what you want. Legendaries are like a rare meta-game, even more now that they mean something.
And remember they are trying to add more meta-game systems, this just happens to be the first one they openly discussed. This meta-game is not supposed to be the one that keeps people playing 2 hours every night, though it will entice a handful too.