I'm not sure I want to do any caster builds since they tend to suffer at low levels due to lack of mana, though the bow/summon druid sounds strange enough to be fun. How does it work? Does it require certain gear?
I've always played bowazons of some variety, hence why I want to go for a poison javazon. It might not be great, but it's something I haven't done. I could do some sort of lightning javazon instead if there was any compelling reason, but I haven't found one yet.
My 86 'sin is already a trapsin, so I'm going MA with the next one. Just finished the barb today, so I'm starting the javazon tomorrow or soon-ish probably.
I'm making low level characters & soloing through normal mode to get more socket quests for my NL characters, so I was wondering if anyone had any interesting ideas for low level builds. Granted just about any build or gear will work for normal mode, but if you know of anything fun, let me know. So far I'm just trying stuff that I've never used before. My first toon, a 2h conc barb, is almost done, and then I'll try a poison javazon, probably followed by a MA 'sin. Not really sure what I'll try after that.
I don't think they had synergies between skills when you last played either. Check out a skill tree calculator to see all the bonuses, but essentially putting a point in one skill boost other related skills. This is pretty key for most builds now. Just keep in mind that +skill from gear doesn't grant synergy bonuses.
Definitely some good advice Hans & I've been using town portal scrolls as a makeshift teleport, but the more I think about it, the more I probably need to bite the bullet & get Enigma for my necro, though that means he'll likely wind up with the exact same gear as my other two casters (boo on best in slots!). Even aside from losing summons who lag behind, there are other problems it would solve too. For example, getting them to attack the target I want is difficult currently & Attract isn't always an effective option, but I could tele on top of the target & a lot of them would naturally start attacking it, which is a much better alternative than having to run way past the target just to drag everybody to where I want them standing. Another problem is that I'm using the Arm of King Leoric, which has the unfortunate habit of trapping me & whatever hit me behind the same bone prison.
If I try anything else, it'll probably be a bonemancer of some sort for PvP.
While I'm at it, a stat question about my summonmancer: do I want to spend any points in dex to get my block to 75% since Homunculous has a high block chance, or should I just keep sinking all my points into vitality?
Yeah, I was afraid of that. Makes me kinda sad though. I just got another piece of Trang-Oul's to drop. It just seemed like a fun set from when I played years ago, and I was looking forward to using it. But since I can't control my zoo without teleporting, and Trang-Oul's slows casting anyway, it may not be worth it.
Oh well, at least I'll get use out of the Homunculous that recently dropped.
My summonmancer's army of undead is getting pretty large thanks to stacking +skill gear, and it's become problematic. My revived monsters tend to lag behind & disappear even in open areas, and in the smaller indoor areas, everything tends to get stuck in a traffic jam. Is there a way to manage this without teleport? If not, are there any options that will allow a necromancer to teleport besides Enigma, Naj's Puzzler, or an amulet? I'm a terrible cheapskate so I don't fancy the idea of paying to recharge an item constantly (rules out the Puzzler & amulet), and I was hoping to use the full Trang-Oul's set (which rules out Enigma).
I've tried running back to my monsters lingering in the back of the army to keep them from disappearing, but it's a bit of a waste of time, and impractical in a lot of situations. I've also tried zig zagging as I run forward to help them keep up, but without much success. As for the cluster**cks that happen indoors, I don't even know how to solve those without teleport.
AM, if you're on USEast, add me up. I'm Oniphire on there.
I've always played bowazons of some variety, hence why I want to go for a poison javazon. It might not be great, but it's something I haven't done. I could do some sort of lightning javazon instead if there was any compelling reason, but I haven't found one yet.
My 86 'sin is already a trapsin, so I'm going MA with the next one. Just finished the barb today, so I'm starting the javazon tomorrow or soon-ish probably.
For shields, look into rhyme and splendor.
A lore helm is a decent starter hat if you don't find any good uniques with +skill.
I'll skip putting points into dex though. My necro doesn't usually take damage except from spells, which blocking won't do much against.
While I'm at it, a stat question about my summonmancer: do I want to spend any points in dex to get my block to 75% since Homunculous has a high block chance, or should I just keep sinking all my points into vitality?
Oh well, at least I'll get use out of the Homunculous that recently dropped.
I've tried running back to my monsters lingering in the back of the army to keep them from disappearing, but it's a bit of a waste of time, and impractical in a lot of situations. I've also tried zig zagging as I run forward to help them keep up, but without much success. As for the cluster**cks that happen indoors, I don't even know how to solve those without teleport.
What do you do at a reset party? Is there a countdown & a giant ball that drops?