I'm playing Grin Reaper at the moment but without Simplicity Strenght. I think it does enhance the damage of the mimics because they do a % damage of what you do.
Just tested, Simplicity's Strength does not affect Grin Reaper mimics.
Poison Dart: Splinters without MH/OH/etc. (to reduce damage range)
Mimic splinters with and without SS gem: 8647 non-crit
Pretty clear that it doesn't, sadly.
Good news is, they do benefit just fine from Zei's Stone of Vengeance (+X% for every 10 yards), based on their distance to the enemy, not yours. (Like other pets)
Do you know if the gem SIMPLICITY'S STRENGTH works on the spells cast by the Mimics of The grin reaper? I don't find the information on internet ...
Tkx
Class set items recently had their drop weight increased so that they are relatively common. Set items, of course, are highly desirable. Let's say I want to get my 6-pc bonus and I want the items to actually be good. With your system in place, I'll get my first set shoulders, they'll be crap, and then I'll have to deal with other drops increasing in weight and being more common than my set shoulders (because, remember, many legendary drops share the same weight. If I get my set shoulders, the other common drops become more common than the set shoulders).
I certainly don't like the sound of that.
Rare items are supposed to be rare. That's the design that Blizzard has chosen. We don't need to further complicate the system by having variable drop rates. It's not a bad idea, but I don't think it's a good idea for Diablo 3.
edit: I know that a lot of my posts are me saying that I don't like the suggestions being offered. Honestly, I think a lot of the suggestions being made are by people who aren't really interested in making Diablo 3 a better game. This idea, for example, will get people their ultra-rare drops earlier than intended and then what happens? Well, you've got your BIS items now, so what point is there to continue playing?
Indeed, that's my problem with a lot of ideas for Diablo 3. Diablo 3 is supposed to be a game that you play and play and play and, well, never stop playing... but most of the ideas I see are people trying to reduce the time requirement -- to get them the items they want instead of the items they don't want. These ideas shorten the lifespan of the game and that's obviously detrimental to the game's survival.
I like ideas that make our characters more powerful, but I don't like it when those ideas are attached to gear acquisition. Yes, I think we should be more powerful. Hell, I'd be fine if they increased the difficulty ceiling by giving us a few more Torment levels in exchange for making us a bit more powerful by default... but making it easier to get the items that everyone wants? I don't think that's good for the game.
I think OP was trying to show that there are alternatives to the usual "fire/fire/fire everywhere theres fire" builds that are commonplace. I will certainly give it a tryout. I don't need optimal, Iwant different and fun now n then too. Thanks for the post, OP! Thumbs up!
"... I just think farming gold on lower difficulties isn't nearly as rewarding as I think it should be...."
This I can agree with, higher gold rewards would be nice.
"...Still bottom line, I don't want to play hoursto maintain my gold spending habits."
See, THIS is where I disagree with you. Why should you, or anyone, feel they should be "entitled" to the same gear/gold rewards playing 1-2hrs at a time -vs- those who play 4-6 hrs or more? I understand it's frustrating not having the gear/items you'd like, but why should you not have to put in the time like the player who put in 100 hrs(or much more)? I don't get this feeling of entitlement from some people.
myself and a friend are also experiencing this phenomena lol. Only started when using Demon Skin gear. Drops about 15k n then regens back to full any time you enter a new area, open/close inv, vendor window, etc. Doesn't do it while fighting, so I've not considered it a big deal really. lol
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Join the Conquests Community chat group in game. People are always looking for others(and helping others) to achieve the conquests.
Kridershot.....played since beginning of D3....not once have I ever gotten one. lol
This I can agree with, higher gold rewards would be nice.
"...Still bottom line, I don't want to play hours to maintain my gold spending habits."
See, THIS is where I disagree with you. Why should you, or anyone, feel they should be "entitled" to the same gear/gold rewards playing 1-2hrs at a time -vs- those who play 4-6 hrs or more? I understand it's frustrating not having the gear/items you'd like, but why should you not have to put in the time like the player who put in 100 hrs(or much more)? I don't get this feeling of entitlement from some people.