Right, I completely forgot about the skill pages. While I think they're better than monsters and items, I'm not opposed to an overhaul of them if we can come up with something good.
Here would be my suggestions for skill pages:
1. The skill tree that is on every page that shows the location of the skill is a good idea, obviously, but the little background highlight of it is gaudy as hell and changes for every skill tree, so it feels like there's no consistency to it and it's kind of just a random thing.
2. Increase the skill levels we show. Right now we go up to 20, which makes sense because that's the cap, but +Skills are such an important and prevalent part of gearing, I think we should increase it to around level 40, which should be more than enough for any given build.
3. Use the page space better. Right now the actual skill information uses only about half the width of the page, with the skill tree taking up the other half. That means that the table has to be twice as tall instead of twice as wide, and you can't fit the entire table on your screen at once. If we increase the skill levels on the table, this will become an even bigger issue. If we designed a table to use the entire width of the page, we could easily fit 40 skill levels on only two table levels. I'm sure we could come up with a way to make the tables sleeker/slimmer as well, which will just make things better and easier to see and read.
Anyway, that's my take.
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Here would be my suggestions for skill pages:
1. The skill tree that is on every page that shows the location of the skill is a good idea, obviously, but the little background highlight of it is gaudy as hell and changes for every skill tree, so it feels like there's no consistency to it and it's kind of just a random thing.
2. Increase the skill levels we show. Right now we go up to 20, which makes sense because that's the cap, but +Skills are such an important and prevalent part of gearing, I think we should increase it to around level 40, which should be more than enough for any given build.
3. Use the page space better. Right now the actual skill information uses only about half the width of the page, with the skill tree taking up the other half. That means that the table has to be twice as tall instead of twice as wide, and you can't fit the entire table on your screen at once. If we increase the skill levels on the table, this will become an even bigger issue. If we designed a table to use the entire width of the page, we could easily fit 40 skill levels on only two table levels. I'm sure we could come up with a way to make the tables sleeker/slimmer as well, which will just make things better and easier to see and read.
Anyway, that's my take.