So the OP has some valid points, but I wanted to examine what is probable/likely as opposed to what people want.
- One of the panels already described the D3 heroes as "morally ambiguous, like the D1 chars, or the D2 sin/necro." So yes, you're completely spot-on when you mention that this is about "who is the biggest badass" as opposed to a noble hero. Good or bad that's the direction they are taking.
- The bone the good-two-shoers have been thrown is already here, it's the monk. It's really a less ambiguous character than most will give credit for, you (and probably most people) are just not tuned into it because it exemplifies a nobility very different from chivalrous knights. As the witch doctor suggests though, D3 is really reaching out for some exotic and non-western twists on the typical archetypes. (e.g. even the classic wizard has clearly asian origins)
- While we are on the "leadership" topic, I feel confident that nothing mechanically similar to the paladin auras will return in a major way. Blizzard seems to be very consciously trying to differentiate this from MMOs (including their own) and not create support characters or encourage balanced parties, they want any band of 1-x players to get together, have a good time, and be farily challenged in higher difficulties. Considering they are talking about max 4 party size, support characters aren't that exciting anyway.
The question of 4 vs 8 has less to do with netcode and graphics cards, and more to do with D3 being primarily geared for solo and small team play. All of the classes are self-sufficient, there are no support characters or intention to promote a balance of classes in a party. Furthermore they all have over-the-top effects and powers that could make play too chaotic in large numbers, not to mention the problems with scaling monster difficulty appropriately. Personally I found 8-player D2 parties over the top and not enjoyable, and opinions will vary, but it seems the D3 designers have some similar concerns.
Are people still in denial about Diablo being the 3-headed demon featured in the earliest CG trailer?
And did anyone bother reading the freaking manuals? The prime three could wander the mortal realm in disembodied spirit form just fine, they simply used the soulstones to anchor and focus their powers. Destroying the soulstones at the hellforge merely released their spirits back into hell, where they could later reform, but making return to sanctuary more difficult. These are the prime evils heading an eternal war, you don't just "kill" them.
Glad you have employment now, but this seems planned by D3.net from the start. "Hey, how can we eliminate that stupid other fansite so everyone comes and clicks our ads? I know, let's hire them..." Obviously you have to take the paying deal if you're out of job.
Really hate these stupid companies taking over, especially one like gamers.inc that censor discussing anyone but themselves. Diablofans must persist in spite of the loss.
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- One of the panels already described the D3 heroes as "morally ambiguous, like the D1 chars, or the D2 sin/necro." So yes, you're completely spot-on when you mention that this is about "who is the biggest badass" as opposed to a noble hero. Good or bad that's the direction they are taking.
- The bone the good-two-shoers have been thrown is already here, it's the monk. It's really a less ambiguous character than most will give credit for, you (and probably most people) are just not tuned into it because it exemplifies a nobility very different from chivalrous knights. As the witch doctor suggests though, D3 is really reaching out for some exotic and non-western twists on the typical archetypes. (e.g. even the classic wizard has clearly asian origins)
- While we are on the "leadership" topic, I feel confident that nothing mechanically similar to the paladin auras will return in a major way. Blizzard seems to be very consciously trying to differentiate this from MMOs (including their own) and not create support characters or encourage balanced parties, they want any band of 1-x players to get together, have a good time, and be farily challenged in higher difficulties. Considering they are talking about max 4 party size, support characters aren't that exciting anyway.
And did anyone bother reading the freaking manuals? The prime three could wander the mortal realm in disembodied spirit form just fine, they simply used the soulstones to anchor and focus their powers. Destroying the soulstones at the hellforge merely released their spirits back into hell, where they could later reform, but making return to sanctuary more difficult. These are the prime evils heading an eternal war, you don't just "kill" them.
Really hate these stupid companies taking over, especially one like gamers.inc that censor discussing anyone but themselves. Diablofans must persist in spite of the loss.