Old nats set bonus is a bit overrated, I'd rather invest in new items, so my DPS goes considerably higher, then you simply dont need disc regen anymore.
Old nats set bonus is a bit overrated, I'd rather invest in new items, so my DPS goes considerably higher, then you simply dont need disc regen anymore.
I'm with you on that. With the dps boosts via stats in Paragon levels and overall increase in stats with the new sets, the regen will not matter. You'll be melting things faster than you'll ever burn through discipline.
Get real, folks, the diablo you all knew is dead, a few years ago i said right here in this forum that D3 had a pretty good chance of being blizzard first bust (i was flamed to death ofc), and what you know, its not even beta and its already looking that way.
Get real, folks, the diablo you all knew is dead, a few years ago i said right here in this forum that D3 had a pretty good chance of being blizzard first bust (i was flamed to death ofc), and what you know, its not even beta and its already looking that way.
Get real, folks, the diablo you all knew is dead, a few years ago i said right here in this forum that D3 had a pretty good chance of being blizzard first bust (i was flamed to death ofc), and what you know, its not even beta and its already looking that way.
Blizzard hot fixed chests because they were too good.
Then they hot fixed goblins because they were too good.
Then they hot fixed vase drops because they were too good.
Then it was time for ponys to see the mighty hammer, because they were too good.
Last but not least, Siege Breaker got hot-visited by Blizzard, because he was too good.
Blizzard clearly can implement/change number of drops anytime they please, then someone please answer me this, why the hell do we need to wait till 1.0.3 for drop changes in inferno?
Get real, folks, the diablo you all knew is dead, a few years ago i said right here in this forum that D3 had a pretty good chance of being blizzard first bust (i was flamed to death ofc), and what you know, its not even beta and its already looking that way.
If you honestly think that a elite pack of 1-shotters with invulnerable, vortex, jailer, etc, is balanced/difficult you are stupid.
If you honestly think that the damage monsters did in a full party inferno game is balanced/difficult you are stupid.
There comes a point where no amount of skill will let you conquer ''difficult'', and that's the sign of a poor piss rushed design, D3 breaking point was when they doubled it.
Get real, folks, the diablo you all knew is dead, a few years ago i said right here in this forum that D3 had a pretty good chance of being blizzard first bust (i was flamed to death ofc), and what you know, its not even beta and its already looking that way.
I'm doing siege runs nonstop. Rakkis crossing wp, kill 5 elites, look for underbrigde chest, kill SB, repeat, takes about 15-20 minutes, but phat lewts.
And as its standard for blizzard, they nerfed underbridge and SB, after all we are not supposed to farm for gear in a farming game, we need to use their brand new RMAH and farm with a credit card.
And we can't play the game the way we want, we are supposed to farm entire acts, because, in Noob Wilson words, the ''story is so great, and has so much replaybility, players are supposed to experience it all the time''.
Get real, folks, the diablo you all knew is dead, a few years ago i said right here in this forum that D3 had a pretty good chance of being blizzard first bust (i was flamed to death ofc), and what you know, its not even beta and its already looking that way.
Yeah, they have very, very good loot tables, don't kld yourself.
Even if they never dropped a legendary or rare, they consistently drop good gems / artisan pages, which is OP enough without the rares and legendaries that do indeed drop.
Considering the amount of gems/pages needed for upgrades, i don't think it's that OP, at all.
I'm watching method stream, i can't really see if the rares droping are gamebreaking.... ofc, the chest might need a tweak, but it's hardly an exploit, as most people *cough* wow players *cough* think it is.
HAHA wow get off your high horse.
Just because you say it's "not an exploit" does not make it so.
The game is clearly not intended to be played this way, but why the fuck argue with you about it lol.
This chest is dropping gems every time as well, you can do this many many many times per hour, and you are saying it is intended.
HAHAHA.
Let me guess.... you're an WoW player, never played a Diablo game besides D3, and got mad from what i said, right?
Get real, folks, the diablo you all knew is dead, a few years ago i said right here in this forum that D3 had a pretty good chance of being blizzard first bust (i was flamed to death ofc), and what you know, its not even beta and its already looking that way.
The devs literally said that anything can drop anything, it's all a matter of percentages and odds. Do you like your odds better farming this chest in Act 2 (not Act 1, you don't even know what you're talking about) Inferno or trying to down really brutal champion packs that might not even have a better chance to drop the elite-end legendaries? In the time to kill one nasty champion pack in Inferno you could hit this chest 2-4 times. Even if you're right, you're wrong.
I said act 1 as an example, did you seriously thought i confused the acts?
easy accessible chest = poor odds, chests you find after bosses = higher odds, is it really that hard to understand?
it doesn't matter if they are getting 2 rares a run if everything is crap (btw, their drops so far are more like 1 rare every 10 runs, which is WAY worse than any D2 run). It's like farming pindleskin in D2, you would always get something out of him, 95% of time it would be junk.
Get real, folks, the diablo you all knew is dead, a few years ago i said right here in this forum that D3 had a pretty good chance of being blizzard first bust (i was flamed to death ofc), and what you know, its not even beta and its already looking that way.
Yeah, they have very, very good loot tables, don't kld yourself.
Even if they never dropped a legendary or rare, they consistently drop good gems / artisan pages, which is OP enough without the rares and legendaries that do indeed drop.
Considering the amount of gems/pages needed for upgrades, i don't think it's that OP, at all.
I'm watching method stream, i can't really see if the rares droping are gamebreaking.... ofc, the chest might need a tweak, but it's hardly an exploit, as most people *cough* wow players *cough* think it is.
Get real, folks, the diablo you all knew is dead, a few years ago i said right here in this forum that D3 had a pretty good chance of being blizzard first bust (i was flamed to death ofc), and what you know, its not even beta and its already looking that way.
Get real, folks, the diablo you all knew is dead, a few years ago i said right here in this forum that D3 had a pretty good chance of being blizzard first bust (i was flamed to death ofc), and what you know, its not even beta and its already looking that way.
Get real, folks, the diablo you all knew is dead, a few years ago i said right here in this forum that D3 had a pretty good chance of being blizzard first bust (i was flamed to death ofc), and what you know, its not even beta and its already looking that way.
Get real, folks, the diablo you all knew is dead, a few years ago i said right here in this forum that D3 had a pretty good chance of being blizzard first bust (i was flamed to death ofc), and what you know, its not even beta and its already looking that way.
I don't see how this is any different from classic Diablo farming.
It's not, which is why it's crummy and how we know to a pretty good degree of certainty that it's not 'working as intended'; the devs have stated over and over D3 is not supposed to function the same way (i.e., farming one area / boss forever).
Unless we are 100% sure of the math behind these chests we can't say it's not working as intended, i don't think all resplendent chests are the same.
These farmable chests probably can't drop elite legendaries, have a limit on the modifiers of rares, etc.
Get real, folks, the diablo you all knew is dead, a few years ago i said right here in this forum that D3 had a pretty good chance of being blizzard first bust (i was flamed to death ofc), and what you know, its not even beta and its already looking that way.
Get real, folks, the diablo you all knew is dead, a few years ago i said right here in this forum that D3 had a pretty good chance of being blizzard first bust (i was flamed to death ofc), and what you know, its not even beta and its already looking that way.
It's a different game, made by a different team. You can't possibly expect to be anything like D2.
That said, the game does has some issues, mostly story related (weak dialogues, cheesy story, lame ingame cutscenes, and etc, etc) but, Diablo is not about story, it's about loot and duels and bragging.
The gameplay is vastly improved (even if blizzard implemented holy trinity on the mechanics), the skill system is solid, and it's challenging. I literally smiled when our party got wiped and monsters camped the stairs, classic Diablo.
Get real, folks, the diablo you all knew is dead, a few years ago i said right here in this forum that D3 had a pretty good chance of being blizzard first bust (i was flamed to death ofc), and what you know, its not even beta and its already looking that way.
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PvP
On the official forums, that's a whole different story, non-constructive hardcore trashing is what made Blizzard know they had a big problem.
c/o: 16 mil by Jing2122 http://us.battle.net/d3/en/forum/topic/6146817500?page=1#10
Ends tonight, when i get home (8-9 pm PDT)
Then they hot fixed goblins because they were too good.
Then they hot fixed vase drops because they were too good.
Then it was time for ponys to see the mighty hammer, because they were too good.
Last but not least, Siege Breaker got hot-visited by Blizzard, because he was too good.
Blizzard clearly can implement/change number of drops anytime they please, then someone please answer me this, why the hell do we need to wait till 1.0.3 for drop changes in inferno?
If you honestly think that the damage monsters did in a full party inferno game is balanced/difficult you are stupid.
There comes a point where no amount of skill will let you conquer ''difficult'', and that's the sign of a poor piss rushed design, D3 breaking point was when they doubled it.
Dying too much? Here's a enrage timer.
And as its standard for blizzard, they nerfed underbridge and SB, after all we are not supposed to farm for gear in a farming game, we need to use their brand new RMAH and farm with a credit card.
And we can't play the game the way we want, we are supposed to farm entire acts, because, in Noob Wilson words, the ''story is so great, and has so much replaybility, players are supposed to experience it all the time''.
Makes me sick, every time..
Let me guess.... you're an WoW player, never played a Diablo game besides D3, and got mad from what i said, right?
I said act 1 as an example, did you seriously thought i confused the acts?
easy accessible chest = poor odds, chests you find after bosses = higher odds, is it really that hard to understand?
it doesn't matter if they are getting 2 rares a run if everything is crap (btw, their drops so far are more like 1 rare every 10 runs, which is WAY worse than any D2 run). It's like farming pindleskin in D2, you would always get something out of him, 95% of time it would be junk.
Considering the amount of gems/pages needed for upgrades, i don't think it's that OP, at all.
I'm watching method stream, i can't really see if the rares droping are gamebreaking.... ofc, the chest might need a tweak, but it's hardly an exploit, as most people *cough* wow players *cough* think it is.
Basically you're saying that farming a act 1 chest is the same as farming one in the room before you face Diablo.
This not only make any sense, its not how it worked throught out the series, different chests drop different items.
And different packs of rare/champions drop different qualities of items. It's probably the same for resplendents chest.
I'm pretty sure i said ELITE (aka: godly) legendaries on my post.
Unless we are 100% sure of the math behind these chests we can't say it's not working as intended, i don't think all resplendent chests are the same.
These farmable chests probably can't drop elite legendaries, have a limit on the modifiers of rares, etc.
That said, the game does has some issues, mostly story related (weak dialogues, cheesy story, lame ingame cutscenes, and etc, etc) but, Diablo is not about story, it's about loot and duels and bragging.
The gameplay is vastly improved (even if blizzard implemented holy trinity on the mechanics), the skill system is solid, and it's challenging. I literally smiled when our party got wiped and monsters camped the stairs, classic Diablo.