Write it down. Link the build. I don't watch videos. Why do people who make videos feel the need to show their faces in them? At least if you write it up properly people can skip to the parts which are important/relevant to them and their current situation.
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"For the price of one bullet you can eat 4 hotcakes." - Vash the Stampede.
Just go play something else for a while and check this site every now and then. There are so many amazing games coming out, and many of them are cheap! As soon as something actually happens or is announced it'll be on the frontpage of Dfans. In the meantime, why not play some Company of Heroes 2?
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"For the price of one bullet you can eat 4 hotcakes." - Vash the Stampede.
Done. I would be lying if I said the gold wasn't an incentive but I know how hard it is to get people to fill out surveys for university. I had to resort to bribery in the plaza at lunch time. "Free slice of pizza if you fill this out!"
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"For the price of one bullet you can eat 4 hotcakes." - Vash the Stampede.
You'll die or run out of mana then die if you're not killing mobs within the range of your passive ability which is giving you life/mana % per kill.
You're also reducing the cooldown of your abilities per kill. This means you need to kill enough mobs in a certain short period in order to keep everything going. You can, if you kill mobs quickly enough, keep spirit walk up constantly (which is regenerating mana while active with the rune).
It's also much cheaper to continuously channel fire bats than to start and stop it, that'll drain you.
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"For the price of one bullet you can eat 4 hotcakes." - Vash the Stampede.
I've never played a public game and don't plan to. I play with my limited number of friends on occasion but besides that it's all solo. Why? Some of the reasons mentioned but mostly because I don't like being a hindrance to others who are better than me and I don't like babysitting people worse than me.
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"For the price of one bullet you can eat 4 hotcakes." - Vash the Stampede.
There's a difference between difficulty based on skill level and difficulty based on gear level. Of course people will become frustrated when their progress is halted because of something beyond their personal abilities. No matter how much their skills mature they're stuck while they wait on drops that are far too random. Sure you can change your build but at the end there're only a few builds that work per class with very minor viable variations. It's possible to have 344645723423 different builds, theoretically, it's also possible to bolt a car together a million different ways but only a few are going to get you anywhere.
At any rate I'll stick my head in the door come expansion time providing I have the time. As it is the game is a very dry sandwich.
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"For the price of one bullet you can eat 4 hotcakes." - Vash the Stampede.
The point he was making, fanboy tsunami, was that he thinks Diablo 3 was made to have a relatively short life since they're not pulling in subscription fees.
You do see that games are deliberately designed with short lives (CoD) so they can get the dlc sold then replace it next year.
Whether they really did with D3 or hoped the RMAH would replace subs is the question.
Only reason D3 is always online is for DRM.
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"For the price of one bullet you can eat 4 hotcakes." - Vash the Stampede.
It's a strange time in gaming really, they're playing with new marketing, financial and content models. I wouldn't say Blizzard is terrible now, they've definitely been trying hard to hit another jackpot cash cow.
I just would say this team headed by mr 'f*ck that loser' ballsed this game.
It isn't even about instant gratification, the problem here is there's very little gratification even when something does drop. They still make the best cinematics at least. I thought this game's story was a bit half-hearted and contrived and the fact Cain got killed by a cartoon villain idiot woman wasn't shocking it was just an insult to his legend.
Anyway, I play this game when my friends ask me to accompany them and play something better (of which there are many games) the rest of the time.
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"For the price of one bullet you can eat 4 hotcakes." - Vash the Stampede.
The enrage timer is there so that the people able to beat it can sit up on their high horses acting like twats touting their high dps. If there was no enrage timer anyone could kill the mp10 bosses eventually and then what would those guys have to hold over you?
While I personally think enrage timers are a gorilla's nutsack you're just going to have to follow the albeit unsympathetic advice of most of the people in the thread and switch to a higher dps build with higher dps gear or step down to a lower mp.
Or you could go and play a better game. That's what I do.
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"For the price of one bullet you can eat 4 hotcakes." - Vash the Stampede.
I had varying success on the AH but to be honest a game that's supposed to be pick up and play, hand and slash, action rpg is just getting bogged down with the AH.
Having to leave the game to get to the AH, the inefficient design of it, and the lack of freedom when using it make the AH system incongruous and tedious.
The fact that using it greatly improves your ability to progress through the game, and hence making it almost essential unless you wish to spend a very long time grinding and farming, means you waste a lot of time you could have been smashing, refining AH search parameters.
I've lost a lot of interest in this game. I only come here because I truly and honestly hope that it becomes something I would like to play in the future.
Why do people come here and the official forums to complain instead of just playing something else? Because, like me, they truly, honestly hope that this game changes enough to emulate what they, and I, loved about its predecessors, and at the moment, they, and I, don't believe it is that yet.
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"For the price of one bullet you can eat 4 hotcakes." - Vash the Stampede.
I've never found a set item. My wizard is plvl20 and my barb is plvl25. I have found a few legendaries doing act 3 clears. What I've noticed is that the bulk of them drop on weekends (or times when it's the weekend in the US).
I have less mf than you do. I don't get frustrated as I'm in my semester break and have heaps of free time but I can definitely understand how frustrating it would be to have constant let downs in a game you can only play in short bursts sporadically.
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"For the price of one bullet you can eat 4 hotcakes." - Vash the Stampede.
It's good for the people who are searching for legendaries but aren't in the 1%. It's bad for the 1% who have the time and focus to min max their gear and time and sell legendaries and set pieces at ridiculous prices due to their rarity.
On the other hand, as people have mentioned, the rolls on items can be downright pathetic, this means the 1% have twice the chance to find well rolled legendaries to sell for huge sums of money.
I really don't see why anyone can complain. It gives the poor hope and a little more reward and makes it easier for the rich to find top selling items like Skorn with their ridiculous gear. If you find twice as many then you have twice the chance it'll roll well right?
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"For the price of one bullet you can eat 4 hotcakes." - Vash the Stampede.
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You're also reducing the cooldown of your abilities per kill. This means you need to kill enough mobs in a certain short period in order to keep everything going. You can, if you kill mobs quickly enough, keep spirit walk up constantly (which is regenerating mana while active with the rune).
It's also much cheaper to continuously channel fire bats than to start and stop it, that'll drain you.
At any rate I'll stick my head in the door come expansion time providing I have the time. As it is the game is a very dry sandwich.
You do see that games are deliberately designed with short lives (CoD) so they can get the dlc sold then replace it next year.
Whether they really did with D3 or hoped the RMAH would replace subs is the question.
Only reason D3 is always online is for DRM.
I just would say this team headed by mr 'f*ck that loser' ballsed this game.
It isn't even about instant gratification, the problem here is there's very little gratification even when something does drop. They still make the best cinematics at least. I thought this game's story was a bit half-hearted and contrived and the fact Cain got killed by a cartoon villain idiot woman wasn't shocking it was just an insult to his legend.
Anyway, I play this game when my friends ask me to accompany them and play something better (of which there are many games) the rest of the time.
While I personally think enrage timers are a gorilla's nutsack you're just going to have to follow the albeit unsympathetic advice of most of the people in the thread and switch to a higher dps build with higher dps gear or step down to a lower mp.
Or you could go and play a better game. That's what I do.
Having to leave the game to get to the AH, the inefficient design of it, and the lack of freedom when using it make the AH system incongruous and tedious.
The fact that using it greatly improves your ability to progress through the game, and hence making it almost essential unless you wish to spend a very long time grinding and farming, means you waste a lot of time you could have been smashing, refining AH search parameters.
I've lost a lot of interest in this game. I only come here because I truly and honestly hope that it becomes something I would like to play in the future.
Why do people come here and the official forums to complain instead of just playing something else? Because, like me, they truly, honestly hope that this game changes enough to emulate what they, and I, loved about its predecessors, and at the moment, they, and I, don't believe it is that yet.
I have less mf than you do. I don't get frustrated as I'm in my semester break and have heaps of free time but I can definitely understand how frustrating it would be to have constant let downs in a game you can only play in short bursts sporadically.
On the other hand, as people have mentioned, the rolls on items can be downright pathetic, this means the 1% have twice the chance to find well rolled legendaries to sell for huge sums of money.
I really don't see why anyone can complain. It gives the poor hope and a little more reward and makes it easier for the rich to find top selling items like Skorn with their ridiculous gear. If you find twice as many then you have twice the chance it'll roll well right?