I'm beginning to imagine that commentating Diablo 3 PvP would, in style, be comparable to that of fighting games. It's a style where the commentators focus on explaining the subtleties, techniques or strategies behind the actions taking place on a screen, rather than a radio commentating style of repeating everything that takes place on screen. A good example can be seen in this video of the Evo 2010 SSF4 Finals. Or an example of a much more chaotic game (I think we can agree D3 PvP is going to be hella chaotic), see the MvC2 finals instead.
Just thinking about it makes me excited to see how the PvP meta game will evolve! What builds will be viable, what class combinations, which runes? Oh man, get hype!
Force, glad to see someone taking interest in commentating PvP in Diablo. While I doubt it will reach the competitive level of SC2, I hope it will be balanced enough to make for a fun experience. If tournaments happen, then count me in!
Producing the console version will probably be very similar to when Capcom ported Street Fighter IV to PC. In that case, Capcom released the console version first, and only then did they begin work on the PC version which released months later.
I expect Diablo 3 will be similar.
I respectfully disagree. Blizzard just started getting a console team, so they'll base everything on the PC version. Capcom was always focused more on consoles, i see no similarity between them and Blizzard.
Sorry, I should have been more clear. As Maka explained above, what I meant was that I believe Blizzard will complete their product for its primary platform first. Only after that will they begin serious work on a port to a different platform.
Like how Capcom created SF4 on Console, then ported to PC. Blizzard will finish Diablo 3 for PC, then will port to Console.
Producing the console version will probably be very similar to when Capcom ported Street Fighter IV to PC. In that case, Capcom released the console version first, and only then did they begin work on the PC version which released months later.
That's pretty interesting. What I am wondering is: will the multiplayer experience run on Battle.net? Afterall, companies like EA run their multiplayer games off of their own networks in one manner or other. How integrated will this be? Will we be able to cross play PSN/Xbox Live with desktop based platforms? If you make a character on one platform, will we be able to also play it on the other?
Anyway, while it's too bad there will be one build type less to create, it sounds like its for the best. Besides, there will be such a vast variety of other builds based on skills and traits alone that my thirst for customization will be justly satiated.
... I think the beat option if they want to make each class different is by combining armor value and defense stat. Multiply armor by defense = damage reduction. That way the barb will always get the biggest benefit since his def stat will most likely always be the highest.
Perhaps I am misunderstanding something, but would't this still suffer from the fact that every class and build would still rather have the heaviest armor? What you propose still means that higher armor is better for anyone than not. What would make, for example, a Wizard want to have a lighter armor if they could just as easily have a heavier armor with the same stats/attributes?
Or will level requirements for the same type of armor be different for each class? If that were the case, then the heaviest armor might simply not be an option... but I guess you would still rather wear the heaviest armor you have access to.
Am I as confused as I think I am? lol
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The Build: http://us.battle.net...iYXR!bWS!YZcbca
The idea being to...
Does anybody know the tracklist on the Diablo 15th Anniversary Music CD?
Every day, by Drivepilot.
http://www.youtube.com/watch?v=O7lw4Z-d0lU
Just thinking about it makes me excited to see how the PvP meta game will evolve! What builds will be viable, what class combinations, which runes? Oh man, get hype!
Here's hopin'
I was too afraid to get my hopes up that we'd actually get an update this soon, haha. Well played, sirs!
*reads interview*
Sorry, I should have been more clear. As Maka explained above, what I meant was that I believe Blizzard will complete their product for its primary platform first. Only after that will they begin serious work on a port to a different platform.
Like how Capcom created SF4 on Console, then ported to PC. Blizzard will finish Diablo 3 for PC, then will port to Console.
Didn't mean to confuse
I expect Diablo 3 will be similar.
So many questions...
Anyway, while it's too bad there will be one build type less to create, it sounds like its for the best. Besides, there will be such a vast variety of other builds based on skills and traits alone that my thirst for customization will be justly satiated.
Perhaps I am misunderstanding something, but would't this still suffer from the fact that every class and build would still rather have the heaviest armor? What you propose still means that higher armor is better for anyone than not. What would make, for example, a Wizard want to have a lighter armor if they could just as easily have a heavier armor with the same stats/attributes?
Or will level requirements for the same type of armor be different for each class? If that were the case, then the heaviest armor might simply not be an option... but I guess you would still rather wear the heaviest armor you have access to.
Am I as confused as I think I am? lol