Actually people haven't forgotten about this at all and at last year's blizzcon everyone was freaking out about a "corrupted" female crusader from the blizzcon's promo artwork so there you go.
Ah I had forgotten all about that. Hmm. Maybe concept art for the new project?
I'm surprised with all this speculation that no one has brought up the end of ROS. Specifically, where they talk about the future of the nephalem and how they will be "tempted to corruption" and could turn good or evil. At the time, I was assuming it meant a big PVP expansion, but now I'm leaning more toward mmo with two opposing factions. -shrug. None of us know, but its just interesting to theorize. Does anyone else feel this ending is key in the next installment?
Some might think this is a bad idea but hear me out.
Isn't it annoying to have to lvl an alt to 70 just to keep track of a diff build for a secondary character of the same class? Most people will cookie cut to get to T6 but it's also nice to create a build that isn't necessarily the most efficient but is crazy fun? The idea I have thought of should save players time and brain power since you don't have to remember whether you put that one good leg on your alt to try it out or if you kept it on your main.
This is a simple idea. I propose adding a tab inside of the inventory window. The second tab would only affect the gear top half and not the latter. It would look the same as the normal Inv window aside from 4 things.
1. The dps, toughness, and healing would change according to the secondary build.
2. Any slot in the secondary tab that is empty will be occupied by the main builds item so you don't have to move items that would work for both builds.
3. You will be able to set up a whole diff skill layout that will activate once you go to the secondary tab instead of main.
4. You will only be able to change from main to secondary (and vice versa) in town.
I feel I have designed it in a way that the main is the main and the secondary is solely for experimentation and fun. I truly feel this would breath life into build diversity since it isn't hard to keep track of a secondary side build just for fun or even if you wanted to put two diff builds to the test to see which is best without all the hassle of switching everything around for a half hour or so trying to remember both skill setups.
This idea could also work without the skill feature if people feel it goes too far but since you can only do it in town I don't think it's a big deal.
Do the people who come to this site not read anything on the main page? You have a GREATER leg chance and the RG makes up for the mats. How is anyone complaining?....I AM SPECIAL SO I DESERVE LEGS....stupid entitled generation.
So I just thought of a random idea and I'd like opinions.
Sometimes it takes forever trying to find that one top rank diamond or that one Unity you put somewhere...Well what if there was a screen you could access from the gameplay main screen that would allow you to search for things that are in your stash and all other heroes at once. Idea is reminiscent of a feature in EVE Online.
Thoughts?
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Ah damn. Im waiting for Mu too.
I was really loving POE but I thought combat was a little clunky which is why Im in Devilian now. Its practically a Diablo MMO.
I am trying out Devilian tonight and the combat system feels just like Diablo.
Anyone got feed link?
I'm surprised with all this speculation that no one has brought up the end of ROS. Specifically, where they talk about the future of the nephalem and how they will be "tempted to corruption" and could turn good or evil. At the time, I was assuming it meant a big PVP expansion, but now I'm leaning more toward mmo with two opposing factions. -shrug. None of us know, but its just interesting to theorize. Does anyone else feel this ending is key in the next installment?
https://www.youtube.com/watch?v=IBAKjviBElo - incase you havent seen it.
Isn't it annoying to have to lvl an alt to 70 just to keep track of a diff build for a secondary character of the same class? Most people will cookie cut to get to T6 but it's also nice to create a build that isn't necessarily the most efficient but is crazy fun? The idea I have thought of should save players time and brain power since you don't have to remember whether you put that one good leg on your alt to try it out or if you kept it on your main.
This is a simple idea. I propose adding a tab inside of the inventory window. The second tab would only affect the gear top half and not the latter. It would look the same as the normal Inv window aside from 4 things.
1. The dps, toughness, and healing would change according to the secondary build.
2. Any slot in the secondary tab that is empty will be occupied by the main builds item so you don't have to move items that would work for both builds.
3. You will be able to set up a whole diff skill layout that will activate once you go to the secondary tab instead of main.
4. You will only be able to change from main to secondary (and vice versa) in town.
I feel I have designed it in a way that the main is the main and the secondary is solely for experimentation and fun. I truly feel this would breath life into build diversity since it isn't hard to keep track of a secondary side build just for fun or even if you wanted to put two diff builds to the test to see which is best without all the hassle of switching everything around for a half hour or so trying to remember both skill setups.
This idea could also work without the skill feature if people feel it goes too far but since you can only do it in town I don't think it's a big deal.
Wish that wasn't changed.
Sometimes it takes forever trying to find that one top rank diamond or that one Unity you put somewhere...Well what if there was a screen you could access from the gameplay main screen that would allow you to search for things that are in your stash and all other heroes at once. Idea is reminiscent of a feature in EVE Online.
Thoughts?