I'm pretty fucking thrilled.
I always loved the map editors they include, the SC one was always my favorite.
Not particularaly powerful, but even Helen Keller could have figured it out.
Was so simple and easy to use, I loved it.
The WC3 one was a bit more complex though, I could never make good maps with it :(. Tried on several occasions, but failed horribly.
Will definitely actually make an attempt to learn the programming in the SC2 editor though, looks like it's going to blow our faces backwards.
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"One in every 10 million people can potentially have a headache from this pill." God forbid she is the 0.000000001% of having a headache.
If Blizzard has learned one thing from Warcraft 3, its that a good Map Editor is basically right up there in the top 3 things that are required to increase re-playability... If not #1
More people probably play Dota on a regular basis than the ordinary Warcraft game
There was a question asked about this during the Q&A panel, I think one of the developers responded that it is something they are hoping to include at ship, if not in a later patch.
You sir are my hero :cool:
I think it would be an amazing tool to add because once you had enough of the maps, you can always add youre own feel to the expirience. plus it keeps the game fresh which is important especially if you play heavily. (which i plan to)
I would like to see Blizzard make a very good editor and then sell it instead of putting it into a game. We have already seen that the editors they make can support arcade, FPS and RTS. I would guess that RPG is possible too. I would pay a insane amount of money for a really good Editor.
The best thing with Editors is that they never get outdated The graphics of a game can get outdated, but a editor can't.
I mean that they develop a editor without a specific game theme. That way you could make your own artstyle for your game. Games made for SC2 are probably going to have restrictions to suit the game client. Wc3 for example had a 4mb limit to map size. You couldn't make completely custom textures because it would take up to much space. They forced everyone to use the textures that everyone had from purchasing the game. A separate editor wouldn't have these limitations.