I don't know I kind of like the game but my computer hates it for some reason,I lag even on lowest. Having it on lowest and then second highest both lag the same amount, and so do the in-between. Highest setting lags more than the others though.
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"Cards and flowers on your window, your friends all plead for you to stay,
sometimes beginnings aren't so simple, sometimes goodbye's the only way."
I have mine for PS3, runs perfectly. In any case, since you level so slowly, especially after 20, classes make a profound impact on you. But yes, after you get higher, it doesn't matter at all, really, unless you're a major wizard casting those 200+ mana point spells, in which case the added 150 mana from the Wizard class helps a lot (it's wizard right?)
BTW doppel you said this game was a utter failure and you gave it a 5.5 which is above failing and you said that it was the options you gave. 1,2, and 3.
As an RPG it is, it is an RPG, rite? (i know its not, but for some reaon it is called as such and for some reason people buy into it and thus warants an "utter fail" in about every aspect)
The review of the guy is mainly written from the standpoint that Oblivion is infact supposed to be an RPG, not simply "game".
As a game its enjoyable on some levels, mainly the levels explained by Silversurfnstuds anecdotes. (always funny that to me anecdotes about Oblivion sound more interesting when reading them instead of actually experience them)
On the topic of anecdotes: I remember reading a review with the reviewer (obviously thinking Oblivion is TEH GREATEST RPH EVAH) going on and on and on about all the "great" and "unique" stuff and adventures he experienced when playing Oblivion for the first time. He was like; "The adventures you have are great, first i escaped the sewers and when i got outside i encountered a wolf and chased it and it run into a bandit and the bandit stated to attack me and i was like 'GOOD SIR, I SEEKS NO TROUBLE AROUND THESE PARTS' and the bandit was like 'TASTE MY BLADE MAGGOT' and i was like 'RHAWR' and i stormed at him with my sword drawn, but the bandit wouldn't go down so i almost started to beg for my live and just when it was almost too late a guard came to my rescue and brought the bandit to justice, then i stole his horse (lol) but the guard wouldn't have any of that, so he took out his bow and arrow and tried giving me a steel arrow poisoning. I was chased right into this big city with them right on my back and it was getting night so when i reached the docks i snuck into a boat but when i wanted to get a good sleep from all the excitement the boat got hyjacked by PIRATES! And i was thinking to myself 'THIS GAME HAS COME ALIVE', so then i showed them pirates whats what and luckily i made it back safe to the docks, but then after that adventure a guy came up to me and we began to have a highly deep discussion about,............................., in conclusion, this game literally lets you experience TONS AND TONS of these unique adventures wich can randomly happen to anyone with different outcomes and even totally unique experiences wich no one experienced in their game. THIS IS TEH GREATEST GAME OF ALL TIME".
I don't know, maybe. I just got a PS3 because I'm a die-hard Playstation boy, since I was really little and started playing FF7, Castlevania:SOTN, ERGEIZ (spell check?), and some other games, but that is a discussion for another time I've played it on both systems at length- I had a 360, then gave it to my little brother for Christmas and bought a PS3- and there isn't any difference at all, really. If anything, the PS3 version is just a hair faster in loading things in the main world, like trees and grass, but that could just be my bias kicking in, lol. The main advantage with 360 is that you can get the patches made by Bethesda off of their online service. Currently, unless you get GotY Ed., you can only get the Shivering Isles on Playstation Network. That's the good thing about the PC version- you can download a world editor and make your own patches, or download any number of ones made by other users for free from the net, a lot of them adding cool things like "Eating to stay alive", actual bedsheets that NPC's slip under, more realistic justice system, new towns, new NPC's, new monsters, new items, new dungeons and levels, new quests, new spells, glitch fixes, a Travel-locker (so that you actually have to WALK or RIDE everywhere, which I enjoy more), and many other neat features.
I know, but its when the fact that everything is so stale, nothing matters and you never have a choice in anything hits then it doesn't seem so "great" anymore, and after realizing its the exact same crap each and every time (maybe in a different order, wich doesn't matter at all anyways, or "gone left instead of right", like that has any meaning to it) then all these "great" events become utterly meaningless and irrelevant.
That particular review wasn't written by just someone also, it was one of the big gamereviewsites, i mean really, a string of anecdotes written in such a misleading way is pathetic, no?
BTW, i also agree that some of the mods (made by the community, NOT BETHESDA) are worthwhile to rid the game of annoyingly stupid things like "pie minigame" or "arrow of stupidity" or "questnotification for the retarded" or "dumbfuck levelscaling", etc, sadly they don't really add anything worthwhile to the game, say actual dialogue, meaningfull choices, actual consequences, a good story, character to NPC's, etc,...
It was really that bad for you? Maybe you just don't play any game for very long cause it doesn't seem like you were impressed with Two Worlds either.
I just got out of the prison or whatever, and as soon as I got outdoors, I was like screw this. Two Worlds turned me off from the beginning but I decided I would try, but once again the storyline pissed me off.
Quote from "Equinox" »
Basically, you didn't play neither of the games...
I know, but because I didn't want to continue either, I can conclude that for me, the games are pretty bad.
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It's the decisions you make when you have no time to make them that define who you are.
Sometimes I think there is a difference between criticizing a game and criticizing what was promised in game. Many things in Oblivion were really fun for me. But there were other features in the game that were not really what was promised. Perhaps the biggest mistake Oblivion made was promising lots of great features and then doing so many of them half-assed. When it would've been more admirable if they had bitten of closer to what they could chew.
It's kind of like that Shelfari site I'm on. The admins there are always boasting about new features that have either just been released or are about to be released, yet they fail to acknowledge how badly the existing features need a complete overhaul. Yet many people are dazzled anyway with the new features despite how bad the existing ones really are. Those people have shorter attention spans I think.
Thats not the biggest problem for me, i can deal with some socalled innovation (it wasn't but anyways) wich didn't work out, like at all, the thing that is worse is that it was pretty much inferior in about every respect to what already was before, namely Daggerfall and Morrowind. Nothing of those games got expanded upon, even worse, almost all of it got dumbed the fuck down and even completely butchered for who the fuck knows why. Oblivion was half-assed all the way through and a complete disaster when you start comparing to what already was and what it supposedly is, namely TES and RPG. Seriously, if i start comparing then i think Oblivion barely gets a 3, maybe not even, on the Doppel-scale.