Here's a great Skull Grasp for other Wizards using the Magic Missile primary skill.
While not shown on your DPS number, the +10% applies to your final weapon damage as it adds to the +% weapon damage on the Magic Weapon rune you choose. Since this modifier scales with your DPS, the +10% can add far more overall damage than other damage modifiers provided you are using Magic Missile.
SKULL GRASP
+138 Intelligence
+6% Attack Speed
+152 Life on Hit
+196 Armor
+34 Cold Resistance
Increase Magic Missile Damage by 10%
Some interesting facts regarding the probability of this combination:
- Skull Grasps can roll either +STR, +DEX, or +INT (1 of 3)
- Magic Missile is 1 of 58 possible skill rolls (1 of 58)
- % increase ranges from +5%-11% (2 of 7 for 10-11%)
This means that it's about a 0.5% chance to roll +INT and Magic Missile Skull Grasp. About 0.16% for one with +10% or +11% damage. Magic Missile Damage not a searchable stat for armor either, so that makes tracking one down on the AH even tougher!
Will consider all reasonable offers. If interested, please message me in-game or through the forums. Thank you!
PS. Great way to plan ahead if you are interested in PVP. I myself will be basing my PVP strategy around Magic Missile for its fast travel speed, ability to round corners, and off-screen auto-targeting. Will be combining with Temporal Flux passive for constant snares,
While not shown on your DPS number, the +10% applies to your final weapon damage as it adds to the +% weapon damage on the Magic Weapon rune you choose. Since this modifier scales with your DPS, the +10% can add far more overall damage than other damage modifiers provided you are using Magic Missile.
SKULL GRASP
+138 Intelligence
+6% Attack Speed
+152 Life on Hit
+196 Armor
+34 Cold Resistance
Increase Magic Missile Damage by 10%
Some interesting facts regarding the probability of this combination:
- Skull Grasps can roll either +STR, +DEX, or +INT (1 of 3)
- Magic Missile is 1 of 58 possible skill rolls (1 of 58)
- % increase ranges from +5%-11% (2 of 7 for 10-11%)
This means that it's about a 0.5% chance to roll +INT and Magic Missile Skull Grasp. About 0.16% for one with +10% or +11% damage. Magic Missile Damage not a searchable stat for armor either, so that makes tracking one down on the AH even tougher!
Will consider all reasonable offers. If interested, please message me in-game or through the forums. Thank you!
PS. Great way to plan ahead if you are interested in PVP. I myself will be basing my PVP strategy around Magic Missile for its fast travel speed, ability to round corners, and off-screen auto-targeting. Will be combining with Temporal Flux passive for constant snares,
Will consider any reasonable offer!