Ok guys im noob here and maybe i dont understand blizzard but now some of you may explain me de the diference?
patch 1.0.3 blizzard nerf APS becouse wase to much OP right?
1) You said you're inherently okay with players stacking certain stats over others. If this is the case, why did you nerf IAS? One of the biggest issues we discovered with IAS was that it actively limited build diversity. While IAS was pretty strong on its own, when coupled with certain gear and skill combinations, it simply became too alluring for a lot of players to ignore. So, instead of seeing an increase in gear and skill diversity over time, what we actually saw was more and more players shifting to IAS-focused builds almost exclusively. On a scale large, it was crippling experimentation and skill diversity.
A lot of players think we reduced the value of IAS because it made characters too powerful. While that's not a totally unreasonable conclusion to jump to, it's definitely not true. We don't think "doing a lot of damage" or "doing too much damage" is enough reason for us to nerf something outright. IAS was an outlier -- it's not that it made characters too powerful, but rather that it caused a few builds to become vastly superior to others. On top of that, it introduced a ton of bugs just due to how fast characters were attacking when stacked to its upper limits.
The initial iteration of IAS was flawed in many ways. So, in effort to promote skill diversity and remove several game-impacting bugs from the environment, we reduced the value overall. We're fairly happy with where IAS is right now, as well as skill diversity in general (though we're going to need to do some additional skill balancing to bring it up to where we want).
So now tell me what is the diference btw APS and the lets say 90% of players now making crit chars? crit here crit there.... so next blizzard gone nerf crit to?
like i told u im noob....
patch 1.0.3 blizzard nerf APS becouse wase to much OP right?
1) You said you're inherently okay with players stacking certain stats over others. If this is the case, why did you nerf IAS?
One of the biggest issues we discovered with IAS was that it actively limited build diversity. While IAS was pretty strong on its own, when coupled with certain gear and skill combinations, it simply became too alluring for a lot of players to ignore. So, instead of seeing an increase in gear and skill diversity over time, what we actually saw was more and more players shifting to IAS-focused builds almost exclusively. On a scale large, it was crippling experimentation and skill diversity.
A lot of players think we reduced the value of IAS because it made characters too powerful. While that's not a totally unreasonable conclusion to jump to, it's definitely not true. We don't think "doing a lot of damage" or "doing too much damage" is enough reason for us to nerf something outright. IAS was an outlier -- it's not that it made characters too powerful, but rather that it caused a few builds to become vastly superior to others. On top of that, it introduced a ton of bugs just due to how fast characters were attacking when stacked to its upper limits.
The initial iteration of IAS was flawed in many ways. So, in effort to promote skill diversity and remove several game-impacting bugs from the environment, we reduced the value overall. We're fairly happy with where IAS is right now, as well as skill diversity in general (though we're going to need to do some additional skill balancing to bring it up to where we want).
So now tell me what is the diference btw APS and the lets say 90% of players now making crit chars? crit here crit there.... so next blizzard gone nerf crit to?
like i told u im noob....
Streaming Monday - Friday 5pm to 10pm EST.
Twitch.tv/beefaaleaf (@beefaaleaf - twitter)
Link to Profile: http://us.battle.net/d3/en/profile/beefaaleaf-1514/hero/82969