I will be running with groups so I hope to take little damage and have built for max damage. I know I will be like a vase in a glass shop with a bull running wild, but it should be fun.
My wizard build. Clearly designed for damage output, though with Energy Armor (Prismatic Armor) & Galvanizing Ward hopefully it'll have enough survivability to get me through.
It's primary function is using movement speed and mobility tools to round up your prey. Softening them up with strafe as you do it and get the packed as tightly together as you can before using cluster arrow.
Smoke screen and fault are there in there in case you back your self into a corner. Combining them and evasive fire with tactical advantage can nearly ensure a 60% movement boost for the start of every encounter.
Grenader is used to help keep hatred topped off allowing Hot Pursuit to remain active longer.
Entangling shot with it's Chain gang rune is used to help keep more monsters where you want them at any time
I decided to go with the loaded barrel rune on cluster arrow because with everything being so tightly packed i wanted that initial impact to really do serious damage to everything you have grouped up.
Strafe has it's drifting shadow rune to increase movement speed for faster evasion of enemies while still chipping off life before cluster arrow.
So that's the most creative build i could think of, I feel it's a build that requires a middle level of skill to use and will keep a Demon Hunter from getting overwhelmed quickly.
Main damage spell is meteor, electocute used for AP regen when its empty, frost nova with 7s cd (-15% from passive and -3s from rune) for massive cc and to land meteors easier, double teleport for escape, energy armor for better sustain and archon against champs/bosses. Pew, pew, pew!!!
I wanted a build that would heal stuff since I am still kinda into that healing train of thought from other rpgs so I came up with a build that focuses on spirit regen and healing for the monk while still being able to deal a bit of single target and aoe damage.
This is my Monk build for Diablo 3. The main focus around this build is stacking critical strike so you can max your dodge chance. Doing this makes the Monk very tanky, but at the same time is able to deal massive amounts of AoE damage while CCing. I intend on using this build while my wife and I play, her being the Witch Doctor. With this build it will be easier for us to rush the first difficulty as well as be competitive in Inferno.
With out further more time wasted! I had to go to the European site to get the current calculator! US seems to be down for maintenance!
The idea behind my Witch Doctor Build? Slow, Slow, and SLOW?! No need to have the skill summon zombies if Im able to get them on proc? Amaright? I mean why waste it. But any who slow + aoe = lots of damage! Here's to wishing me luck to get one of these keys! I'd honestly almost do anything for one
P.S. Unlike alot of people on here... Im not actually posting from multiple accounts and trying to cheat the system! I am brand new, yes, but Ive been a long LONG time follower, since WAY before diablofans.com when it was diablo3.com
P.S.S Only thing Ive done remotely similar is have my girlfriend sign up under her name, her e-mail, a new account. BUT if she wins it... she gets it Itll be hers, and she MAY let me use it when shes not... If she doesnt, I wont be making late night runs to the store for her "pregnancy cravings" MWHAHAHHAHAA... awww sad
This barbarian focuses on equal parts strength, brutal damage and attacks on a group of bad guys. Many of the Runes placed will add to stealing life from those attacked. If you can keep you health up and constantly steal life than it's obviously harder to kill you. Along with this the barbarian can charge out of bad situations when needed or knock back enemies when he's taking too much Damage.
My Wizard Build. Mainly a solo build -- only hesitation is about Archon. Also assuming that Familiar runed gives you +15% damage (I might be reading that wrong though). The trade out for either of those would be Slow Time (possibly for groups).
Rather straight forward coop oriented build with lots of aoe and support with time slow and spreading frost nova. Archon needs to be tested before final decisions tho.
Not ACTUALLY from Europe, just had to use the EU calc cuz the us one is downz. Heres my Witch Doctor ladiez and gentz! Feast your eyes! I dont really like witch docotrs all that much so I didnt put a whole lot of time and or effort into the build. But for sure gonna try him out! Hope we get to slay the big d him self soon
Way of the hundred fists with fists of thunder- this will allow me to get many hits with the second attack and take advantage of the new " stun on hit" or in crit builds switching this to blazing fists.
Exploding palms with impending doom. With this rune i will be able to switch between using exploding palms and crippling wave as the last part of a combo .
Dashing strike with blinding speed is the main spirit spender in my build. With this it will allow me to use it every 2 seconds with plenty of spirit.
Breath of heaven with blazing wrath is in my build to give me increased damage. With the dodge I have in my build I should not be taking that much damage so the cooldown is not a problem. With that in mind you cant say no to the extra damage after you use it.
Crippling wave with concussion will allow me to reduce damage done by the enemy. The daze affect along side the damage reduction will help me live through heavy damage that might get by my dodge.
Mantra of evasion with hard target will increase my armer and dodge. This will lead to that much more survivability .
For passives I have picked Guardians path for the dodge you get from duelwielding. Size the initiative will Help with more armer. My last passive is combination strike, So get extra damage from using 3 different spirit generators.
this build is designed for raw power with ppets as my "Defensive CC"
1. Fire Bats : Hungery Bats Rune - effective singel target machingun shooting burning bats AWSOME
2 Plague of Toads : Rain of Toads - cool looking short aoe
3. Corpse Spider : Blazing Spiders - longer reach dmg, and burning spiders are pwn
4. Wall of Zombies : Pile on - Frontal cone of falling Zombies for dmg
5. Summon Zombie Dogs : Burning Dogs - Burning zombie dogs for single and little fire aoe
6. Gargantuan : Humongoid - for some gian cleaving zombie action
Passive: Spiritual Atunement: for mana nad mana regen. Zombie Handler: for better zombies and
Vermine for better dmg on raining Frogs, burning spiders and dangerous machinegun bats
This build is made and gonna be played, for a fun WitchDoctor experience with funny looking but effective abileties, moste of what i have is raw power in stead of hard micro without pets, and i like pets and zombies
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http://us.battle.net/d3/en/calculator/wizard#eZlTQm!YTX!YbYZbc
I will be running with groups so I hope to take little damage and have built for max damage. I know I will be like a vase in a glass shop with a bull running wild, but it should be fun.
My wizard build. Clearly designed for damage output, though with Energy Armor (Prismatic Armor) & Galvanizing Ward hopefully it'll have enough survivability to get me through.
http://us.battle.net/d3/en/calculator/demon-hunter#XdVWjP!aWg!YZYaac
It's primary function is using movement speed and mobility tools to round up your prey. Softening them up with strafe as you do it and get the packed as tightly together as you can before using cluster arrow.
Smoke screen and fault are there in there in case you back your self into a corner. Combining them and evasive fire with tactical advantage can nearly ensure a 60% movement boost for the start of every encounter.
Grenader is used to help keep hatred topped off allowing Hot Pursuit to remain active longer.
Entangling shot with it's Chain gang rune is used to help keep more monsters where you want them at any time
I decided to go with the loaded barrel rune on cluster arrow because with everything being so tightly packed i wanted that initial impact to really do serious damage to everything you have grouped up.
Strafe has it's drifting shadow rune to increase movement speed for faster evasion of enemies while still chipping off life before cluster arrow.
So that's the most creative build i could think of, I feel it's a build that requires a middle level of skill to use and will keep a Demon Hunter from getting overwhelmed quickly.
here is my Wizzard Build for PURE Damage!!
Link: http://us.battle.net/d3/en/calculator/wizard#eZlTQm!YTX!YbYZbc
and as a Picture aswell
I choose this build, cause i think its the build, with the most DMG output !!
Hope i win a Key !!
*fingers crossed*
http://eu.battle.net/d3/en/calculator/wizard#eYjQOm!YXg!YZZacc
Main damage spell is meteor, electocute used for AP regen when its empty, frost nova with 7s cd (-15% from passive and -3s from rune) for massive cc and to land meteors easier, double teleport for escape, energy armor for better sustain and archon against champs/bosses. Pew, pew, pew!!!
http://eu.battle.net/d3/de/calculator/monk#acXhiT!VZU!YbZaba
This is my Monk build for Diablo 3. The main focus around this build is stacking critical strike so you can max your dodge chance. Doing this makes the Monk very tanky, but at the same time is able to deal massive amounts of AoE damage while CCing. I intend on using this build while my wife and I play, her being the Witch Doctor. With this build it will be easier for us to rush the first difficulty as well as be competitive in Inferno.
http://eu.battle.net/d3/en/calculator/monk#abXfQg!ecd!bccccc
http://us.battle.net/d3/en/calculator/wizard#aZlRTk!cYX!YZaZZc
It's all about damage, damage damage!!
I'm aiming to be a mega glass canon with this build, putting out the pain.
I think this strikes a nice balance for a defensive wizard build. A few enhancements to the snares and frost heavy.
This is my Witch Doctor build, he's plays with big zombies, while the dogs and the frankstein do their killing i'll Firebomb the heart out of them!
http://eu.battle.net...XjQg!cgY!ccbaca
AoE/support wizard build for co-op game.
The role of this character in game is simple - to chain-AoE weak targets while helping teammates with slow/freeze.
The idea behind my Witch Doctor Build? Slow, Slow, and SLOW?! No need to have the skill summon zombies if Im able to get them on proc? Amaright? I mean why waste it. But any who slow + aoe = lots of damage! Here's to wishing me luck to get one of these keys! I'd honestly almost do anything for one
P.S. Unlike alot of people on here... Im not actually posting from multiple accounts and trying to cheat the system! I am brand new, yes, but Ive been a long LONG time follower, since WAY before diablofans.com when it was diablo3.com
http://eu.battle.net...XQiT!WbT!YZZcbY\
P.S.S Only thing Ive done remotely similar is have my girlfriend sign up under her name, her e-mail, a new account. BUT if she wins it... she gets it Itll be hers, and she MAY let me use it when shes not... If she doesnt, I wont be making late night runs to the store for her "pregnancy cravings" MWHAHAHHAHAA... awww sad
This barbarian focuses on equal parts strength, brutal damage and attacks on a group of bad guys. Many of the Runes placed will add to stealing life from those attacked. If you can keep you health up and constantly steal life than it's obviously harder to kill you. Along with this the barbarian can charge out of bad situations when needed or knock back enemies when he's taking too much Damage.
http://us.battle.net/d3/en/calculator/barbarian#aQXhkj!dUb!YbZcZc
My Wizard Build. Mainly a solo build -- only hesitation is about Archon. Also assuming that Familiar runed gives you +15% damage (I might be reading that wrong though). The trade out for either of those would be Slow Time (possibly for groups).
http://eu.battle.net/d3/en/calculator/wizard#eZYjgm!ZTc!aaaZZa
http://eu.battle.net/d3/en/calculator/witch-doctor#aeXSgj!eYZ!.abZ
Way of the hundred fists with fists of thunder- this will allow me to get many hits with the second attack and take advantage of the new " stun on hit" or in crit builds switching this to blazing fists.
Exploding palms with impending doom. With this rune i will be able to switch between using exploding palms and crippling wave as the last part of a combo .
Dashing strike with blinding speed is the main spirit spender in my build. With this it will allow me to use it every 2 seconds with plenty of spirit.
Breath of heaven with blazing wrath is in my build to give me increased damage. With the dodge I have in my build I should not be taking that much damage so the cooldown is not a problem. With that in mind you cant say no to the extra damage after you use it.
Crippling wave with concussion will allow me to reduce damage done by the enemy. The daze affect along side the damage reduction will help me live through heavy damage that might get by my dodge.
Mantra of evasion with hard target will increase my armer and dodge. This will lead to that much more survivability .
For passives I have picked Guardians path for the dodge you get from duelwielding. Size the initiative will Help with more armer. My last passive is combination strike, So get extra damage from using 3 different spirit generators.
http://eu.battle.net/d3/en/calculator/witch-doctor#VcbkYT!YWZ!YccYYa
this build is designed for raw power with ppets as my "Defensive CC"
1. Fire Bats : Hungery Bats Rune - effective singel target machingun shooting burning bats AWSOME
2 Plague of Toads : Rain of Toads - cool looking short aoe
3. Corpse Spider : Blazing Spiders - longer reach dmg, and burning spiders are pwn
4. Wall of Zombies : Pile on - Frontal cone of falling Zombies for dmg
5. Summon Zombie Dogs : Burning Dogs - Burning zombie dogs for single and little fire aoe
6. Gargantuan : Humongoid - for some gian cleaving zombie action
Passive: Spiritual Atunement: for mana nad mana regen. Zombie Handler: for better zombies and
Vermine for better dmg on raining Frogs, burning spiders and dangerous machinegun bats
This build is made and gonna be played, for a fun WitchDoctor experience with funny looking but effective abileties, moste of what i have is raw power in stead of hard micro without pets, and i like pets and zombies