Much like sockets will always be included on primals (with the exception of weapons where you would just use Ramaladni's Gift), certain affixes could be EXCLUDED from the rollable affixes list to maximize usefulness of a primal ancient.
Take a look at the image above, particularly the Last Breath ceremonial knife in the middle. An otherwise decent roll, with the exception of Monster kills grant +X experience secondary affix. Instead, it would make more sense to have the weapon roll with either +X maximum mana, +X life after each kill or any of the +X% chance to X on hit modifiers.
Considering the abysmal drop rate (by Diablo III standards, at least), here's a list of modifiers that, in my opinion, would feel out of context on any primal ancient item, regardless of the build it is used for:
+X% extra gold from monsters – Even though extra gold would boost the toughness gain from Goldwrap, you are pretty much immortal anyway when running around with that belt. And if you really need to farm for gold quicker, then you'll most probably be using a different gear for that end, without actually sacrifing a precious affix slot on a hard-earned primal.
Monster kills grant +X experience – Relevant only for new characters who want to level up quicker. Even then, you have other options such as socketing Gem of Ease into your weapon or having a friend boost your character to level 70.
Level requirement reduced by X – Again, relevant for new characters only. If you've beaten GR 70 solo (to even find a primal ancient in the first place), then it already means that you're level 70 and this affix wouldn't benefit you much.
Ignores durability loss – I suppose this would be handy if you died a lot in higher GR-s and wouldn't want to waste time or money on repairing, but, in that case, a primal that doesn't keep you alive isn't up to the task anyways.
+X% chance to inflict bleed for X% weapon damage over 5 seconds – Never seen this primary affix actually used in a build. If bleed effect is required, then Pain Enhancer gem seems to be your best friend, rather than sacrifing that precious primary affix slot on your weapon.
Plain and simple, the affixes mentioned above wouldn't be available when the primal ancient is being first generated. If you so wish, you could reroll an affix to one of them, but I doubt anyone would do that.
Just wanted to hear your opinion on this kind of approach.
(Apologies if this has already been discussed in detail before – I looked through a couple of threads related to primal ancients, also the comments on the news articles related to primals and didn't notice much discussion on redundant affixes.)
I agree with Anx1ous. Not a single build will ever require durability loss or reduced level requirement. The only affix of his list that i would keep,is the bonus gold. Goldfind on gear is multiplicative so every single roll highly increases the dropped gold. Also, bane of the hoarder scales with the golddropbonus. The gold reward from GRs and the rift empowering cost have been reduced, making gold drop from normal GRs additionally useful.
They can use smart loot to guarantee the appearance of particular affixes. This is already happening - I believe the previews mention that chest and legs will always roll with the maximum number of sockets, and weapons will never roll a socket. They could go a step further and guarantee sockets on rings/amulets.
They can also rule out a (small number) of completely useless affixes. Basically all of the above, but someone justified the bleed suffix, so leave that one in. I find it difficult to imagine a justification for level requirement, durability, gold or experience on a primal ancient item whose niche case wouldn't be sufficiently satisfied by a non-primal legendary.
Maybe gold and health pickup too, but I think WD have a case for that. That can be smart-looted off for every other class though.
All they have to do is make it exceedingly unlikely (note: not impossible) to get a bad combination of affixes through smart loot.
And there we are. Guys, things you are proposing are just band aid to the disaster called "pimal ancient". To be atleast bit usefull they should remove the limit of only one affix reroll per item for primals. You can't really tell what is good and what is not good affix, not only now but also for future developments (imaginary legendary power that increase our power based on bonus xp secondary for example), so they have to stay random.
Yes and this was proposed like 100 times. But i think it still needs to be repeated as people make up posts like the OP.
Make everything rerollable, let primals have three secondary slots (def. not imba), stats increase by 10% (instead of 30% as primals 1) and we would have a better band aid. I think making primals really great is something that we cannot expect from blizzard anymore ;D.