Say somehow there were a type of dungeon that scaled up in difficulty based on progression/deeper down the dungeon.
And if the elite/champion numbers scaled up based on zone/level tier, they can just keep going until there are 3 champions, etc and then maybe there could be a next level after 3 champions that is red called 'infernal' and once you meet 2 infernals after that one more level that's black called 'spectre' or 'abyssal' (I think uber bosses and keywardens might be this color already, which effectively makes them a miniboss/uber boss you can certainly use in the progression of elites) so now you have blue elites, yellow champions, red infernals, black spectres/abyssal (think red infernal like hellfire Diablo's red soulstone and black spectre/abyssal like Diablo in the Terror Realm).
But these wouldn't show up in the beginning levels, you would only have whites at first, then 1 elite, then after 3, 1 champion, so up until maybe the equivalent of GR60 or 70 is when you meet your first infernal or something like that.
So at endgame something equal to GR120 now, you could see like 2 spectre/abyssal, 3 infernals, 4 champions, 5 elites and the boss at the end, that would be insane. Each in their own zone of course, but you can always pull them all together perhaps if you can tank and want to do damage to as many monsters as possible. Or maybe by that difficulty there are only infernal and spectre/abyssal, so you have like 3 spectre/abyssal and 4 infernals.
There needs to be also doors/barriers and entrances to the next zone that takes time/damage to breakdown/open so that you can't easily skip to the next zone because the monsters in the previous zone will keep attacking you while you try and break the barrier to the next zone/area.
For example if you're a tank then you'll have trouble doing enough damage to break the door/barrier, but if you're a glass cannon then you'll die from the monsters attacking you though you can break down the door/barrier faster.
Just an idea, this also comes from D1 or D2 back when there were many colors for the elites and I know they wanted it more simple, but just 2 more isn't too many and only 2 isn't enough, and they are due to the scaled progression of depth levels once again, key to Diablo's original core.
I mean just look at goblins for example, why do we have so many colored goblins, but there's only 2 types of elites? It doesn't make sense. What is this goblin slayer? They said they didn't want too many colors for elites but instead makes them for goblins... that's pitiful, I'm sorry to say.
I agree there shouldn't be too many colors for elites, but I think blue, yellow, red and black really capture the essence of their difficulty, we have such a huge range of difficulty but all we ever see are 2 types of elites, it's a bit underwhelming to say the least.
Why are there so many colors of goblins?
Say somehow there were a type of dungeon that scaled up in difficulty based on progression/deeper down the dungeon.
And if the elite/champion numbers scaled up based on zone/level tier, they can just keep going until there are 3 champions, etc and then maybe there could be a next level after 3 champions that is red called 'infernal' and once you meet 2 infernals after that one more level that's black called 'spectre' or 'abyssal' (I think uber bosses and keywardens might be this color already, which effectively makes them a miniboss/uber boss you can certainly use in the progression of elites) so now you have blue elites, yellow champions, red infernals, black spectres/abyssal (think red infernal like hellfire Diablo's red soulstone and black spectre/abyssal like Diablo in the Terror Realm).
But these wouldn't show up in the beginning levels, you would only have whites at first, then 1 elite, then after 3, 1 champion, so up until maybe the equivalent of GR60 or 70 is when you meet your first infernal or something like that.
So at endgame something equal to GR120 now, you could see like 2 spectre/abyssal, 3 infernals, 4 champions, 5 elites and the boss at the end, that would be insane. Each in their own zone of course, but you can always pull them all together perhaps if you can tank and want to do damage to as many monsters as possible. Or maybe by that difficulty there are only infernal and spectre/abyssal, so you have like 3 spectre/abyssal and 4 infernals.
There needs to be also doors/barriers and entrances to the next zone that takes time/damage to breakdown/open so that you can't easily skip to the next zone because the monsters in the previous zone will keep attacking you while you try and break the barrier to the next zone/area.
For example if you're a tank then you'll have trouble doing enough damage to break the door/barrier, but if you're a glass cannon then you'll die from the monsters attacking you though you can break down the door/barrier faster.
Just an idea, this also comes from D1 or D2 back when there were many colors for the elites and I know they wanted it more simple, but just 2 more isn't too many and only 2 isn't enough, and they are due to the scaled progression of depth levels once again, key to Diablo's original core.
I mean just look at goblins for example, why do we have so many colored goblins, but there's only 2 types of elites? It doesn't make sense. What is this goblin slayer? They said they didn't want too many colors for elites but instead makes them for goblins... that's pitiful, I'm sorry to say.
I agree there shouldn't be too many colors for elites, but I think blue, yellow, red and black really capture the essence of their difficulty, we have such a huge range of difficulty but all we ever see are 2 types of elites, it's a bit underwhelming to say the least.
https://us.battle.net/forums/en/d3/topic/20753646643