this came to me in a dream and i think it was inspired by the word "talisman" which came up in an interview with jay wilson.
this is a late-game quest and involves the player obtaining a mysterious amulet from an npc. it could be anybody but lets say it's a chick. she doesn't know much about the amulet herself, but says that her husband received it from a strange mystic who told him that it would protect him on a mission - which turns out to be the very same quest the player is charged with.
she recounts that her husband dismissed the mystic's advice as the amulet only bestowed minor enchantments and warns that this arrogance resulted in her husband's demise.
for all intents and purposes i'll say the object of the quest is to locate and destroy a boss deep in the wilderness (or dungeon or whatever). the enemies in this area turn out to be exceptionally strong as they are corrupted by an unknown power. fortunately the player is accompanied by a large group of npcs who have also ventured on the quest and help to destroy the hordes of super-powered creatures.
the players themselves will be reluctant to equip the amulet as it has extremely low stats (possibly only adding +1 life) and it would mean sacrificing a more powerful amulet that would undoubtedly be available in the late game. plus the fact that the enemies are more powerful so you'd be tempted to wear only the best gear.
before the player approaches the boss's lair with the group of npcs, s/he will be prompted to equip the amulet if s/he hasn't done so already. once they're in the lair they'll see the boss with a group of cultists or other spellcasters performing a weird ritual. the boss will exclaim something like "ah, more puppets for the show" (lame, i know lol) in a creepy and ominous manner. suddenly all the friendly units are possessed and turn into hostile enemy units - the amulet having protected the player from corruption. our character will then be forced to destroy everyone, including the boss on their own.
now this is where it could go two ways. the dark energy that corrupts the npcs could suddenly unleash a whole lot of cool buffs from the amulet, increasing damage output, life and resistences (to make up for the empowered enemies) and disintegrate once all the enemies are dead. or it could simply remain a dud and the ensuing battle would be more challenging and fun for our characters. which of the two do you guys reckon would be better?
any thoughts? has this been done before? i wouldn't know because i don't play any other rpgs outside of diablo ii: lod and final fantasy.
Sounds like a fun and interesting quest. I dont think the amulet should give alot of buffs. It should be challenging
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this is a late-game quest and involves the player obtaining a mysterious amulet from an npc. it could be anybody but lets say it's a chick. she doesn't know much about the amulet herself, but says that her husband received it from a strange mystic who told him that it would protect him on a mission - which turns out to be the very same quest the player is charged with.
she recounts that her husband dismissed the mystic's advice as the amulet only bestowed minor enchantments and warns that this arrogance resulted in her husband's demise.
for all intents and purposes i'll say the object of the quest is to locate and destroy a boss deep in the wilderness (or dungeon or whatever). the enemies in this area turn out to be exceptionally strong as they are corrupted by an unknown power. fortunately the player is accompanied by a large group of npcs who have also ventured on the quest and help to destroy the hordes of super-powered creatures.
the players themselves will be reluctant to equip the amulet as it has extremely low stats (possibly only adding +1 life) and it would mean sacrificing a more powerful amulet that would undoubtedly be available in the late game. plus the fact that the enemies are more powerful so you'd be tempted to wear only the best gear.
before the player approaches the boss's lair with the group of npcs, s/he will be prompted to equip the amulet if s/he hasn't done so already. once they're in the lair they'll see the boss with a group of cultists or other spellcasters performing a weird ritual. the boss will exclaim something like "ah, more puppets for the show" (lame, i know lol) in a creepy and ominous manner. suddenly all the friendly units are possessed and turn into hostile enemy units - the amulet having protected the player from corruption. our character will then be forced to destroy everyone, including the boss on their own.
now this is where it could go two ways. the dark energy that corrupts the npcs could suddenly unleash a whole lot of cool buffs from the amulet, increasing damage output, life and resistences (to make up for the empowered enemies) and disintegrate once all the enemies are dead. or it could simply remain a dud and the ensuing battle would be more challenging and fun for our characters. which of the two do you guys reckon would be better?
any thoughts? has this been done before? i wouldn't know because i don't play any other rpgs outside of diablo ii: lod and final fantasy.
If you want to arrange it
This world you can change it
If we could somehow make this
Christmas thing last
By helping a neighbor
Or even a stranger
And to know who needs help
You need only just ask