I'm not sure how many of you have read the complete transcripts from the event but I think alot of people here should read the Lore and Enviromental Art Panel, especially the second half.
While the arguement has been hashed back and forth back to death I feel that the designers of d3 explain themselves rather well. Anyway there is some great information in there a good long drink of d3 fever medicine. I found it on another d3 fansite and im not to sure as to the policy on links here as im pretty new. (although long time diablo fan d1, d2 stress test, d2x)
It's one thing to explain yourself very well, as if you were trying to make people understand your motives. It is another to say that you are going to respect the franchise while ignoring what the previous games have looked like, especially when we've played the locale in the very first game.
All they have to do, and I do mean ALL they have to do is to get rid of the blue-green hue in the dungeon and bring back some of the bright oranges in the outside world. Also, a few burning piles of books, some more corpses, and a little bit more... disorder in the inside and outside world.
We should be seeing the chaos created by the demons SPECIFICALLY around the place that they came out of. What we see is a world that not only looks pretty and tidy before the combat starts, but pretty and tidy after the combat starts... something that is more than just a design problem with the art, it's a design problem period.
"But it's a W.I.P."
Of course. This is why we are speaking up now while it is still a W.I.P.
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While the arguement has been hashed back and forth back to death I feel that the designers of d3 explain themselves rather well. Anyway there is some great information in there a good long drink of d3 fever medicine. I found it on another d3 fansite and im not to sure as to the policy on links here as im pretty new. (although long time diablo fan d1, d2 stress test, d2x)
All they have to do, and I do mean ALL they have to do is to get rid of the blue-green hue in the dungeon and bring back some of the bright oranges in the outside world. Also, a few burning piles of books, some more corpses, and a little bit more... disorder in the inside and outside world.
We should be seeing the chaos created by the demons SPECIFICALLY around the place that they came out of. What we see is a world that not only looks pretty and tidy before the combat starts, but pretty and tidy after the combat starts... something that is more than just a design problem with the art, it's a design problem period.
"But it's a W.I.P."
Of course. This is why we are speaking up now while it is still a W.I.P.