I don't play often so I am a casual player. I still haven't beat Hell with a SC barb and honestly don't even know if I will try. If I play, I am more interested in trying out HC now.
I just started a HC character this morning ( my first wizard ) and set the MP to 5 hoping it would allow me to access slightly better gear from elite and mini boss kills. I also believes it's supposed to provide more experience thus leveling you up faster..?
Two kills today though left me wondering why I am bothering to risk my wizards early development with higher MP.. the wretched mother fight in the cemetery and then the Headcleaver fight both dropped nothing but white items. I saw basically no improvement in any other drops either. It also feels like this wizard is taking a little longer to level than a recently deceased DH did on MP0.. but that could be because the monsters are fairly harder to kill and it's just taking me longer to move through?
I have to admit, I don't get too involved in understanding how all these things interact so maybe I'm just missing the point of MP.. is this more for the players that are in Hell/Inferno and looking for ways to have more challenging runs?
That early on in the game, the mobs do only drop whites and rarely blues. It's to slowly introduce you into the item system.
As far as I'm aware MP only increases item quality to be similar to mob level rather than item level - and possibly even only on inferno.
People play high MP for exp only at low levels, and if it's too slow, tone down the MP. For HC though I've been levelling my new character in 4 player public games on MP0 and it's very quick with the new multiplayer buff - and more importantly - safer than high MP.
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And may the odds be ever in your favour. Emmo#2406
I'm gonna echo Emmo here; while I don't play HC myself, I'd never play my first HC character on anything but MP0. You won't really start to see great rewards/drops until you hit Inferno. If the game's gotten stale for you, I'd suggest going back to your barb in multiplayer and getting him/her up to 60, or rolling another character and doing the same. Basically, you want to blow through the first 60 levels of the game, then settle in for some great fights and great items in Inferno.
If it was me, I'd stick with the barb, because you're going to start seeing cool items with him/her really soon, and barbs are really cheap to gear up on the AH if that's your thing. For example, I recently hit 60 on my barb (my main character is a WD), and was able to get him Inferno MP2 ready for less than 2 million gold. Hope you have some luck!
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i would choose my own religion and worship my own spirit, but if he ever preached to me i wouldn't want to hear it. i'd drop him, a forgotten god, languishing in shame; and then if i hit stormy seas, i'd have myself to blame.
Thanks for replies... I think I will back off on the MP then. It is taking much longer to level and having already lost 2 DH around the same level of 16 to stupidity, I would rather not lose this WZ. I will try to stick to MP for the increased experience also..
I will get back to the Barb but he is a SC character so of little use to any of my HC characters and now that I've tried HC, it really is bringing some excitement to the game with the chance of losing everything.
MP is really for the challenge and for expanded difficulty beyond Inferno. MP in normal, nightmare, and hell won't really help you level faster and don't make a significant enough addition to the game to make them worth using when leveling a character. You have to remember that the game was designed around natural progression on mp0 to get you from 0-60 just from beating the three first difficulties. If you are power leveling you might be using MP but if you're doing that then you are probably just repeating depths 2 anyway...
I'm pretty sure that below a certain iLvl threshold you can't get rares. It's been a really long time since I leveled a toon, but I cannot honestly recall ever seeing a rare before the Skeleton King.
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I just started a HC character this morning ( my first wizard ) and set the MP to 5 hoping it would allow me to access slightly better gear from elite and mini boss kills. I also believes it's supposed to provide more experience thus leveling you up faster..?
Two kills today though left me wondering why I am bothering to risk my wizards early development with higher MP.. the wretched mother fight in the cemetery and then the Headcleaver fight both dropped nothing but white items. I saw basically no improvement in any other drops either. It also feels like this wizard is taking a little longer to level than a recently deceased DH did on MP0.. but that could be because the monsters are fairly harder to kill and it's just taking me longer to move through?
I have to admit, I don't get too involved in understanding how all these things interact so maybe I'm just missing the point of MP.. is this more for the players that are in Hell/Inferno and looking for ways to have more challenging runs?
As far as I'm aware MP only increases item quality to be similar to mob level rather than item level - and possibly even only on inferno.
People play high MP for exp only at low levels, and if it's too slow, tone down the MP. For HC though I've been levelling my new character in 4 player public games on MP0 and it's very quick with the new multiplayer buff - and more importantly - safer than high MP.
And may the odds be ever in your favour.
Emmo#2406
If it was me, I'd stick with the barb, because you're going to start seeing cool items with him/her really soon, and barbs are really cheap to gear up on the AH if that's your thing. For example, I recently hit 60 on my barb (my main character is a WD), and was able to get him Inferno MP2 ready for less than 2 million gold. Hope you have some luck!
I will get back to the Barb but he is a SC character so of little use to any of my HC characters and now that I've tried HC, it really is bringing some excitement to the game with the chance of losing everything.
Ha. Bagstone.