Now that the general consensus from the critics has been delivered; "D3 has nothing to do with player skill it is just a gear check", prepare for my rejoinder.
The game in question, Diablo III, is very player friendly. It allows an at-will, completely free of charge, re-spec for all characters, at ANY time. In MMO-style games you have to pay with gold, and in some of these new MMO games you can pay real money. wat. In classically styled RPG games you can't re-spec at all. A player who has decided upon a skill or play style is then faced with the choice when reaching a difficult impasse in gameplay; alter the characters build, or farm better gear/gold for gear in AH.
The latter choice is a more time consuming and classic approaching to a game like diablo, in the way that this will stretch out your advancement of the difficulties much more than the former choice, which will devolve into the most simple of tactics- these skills that no build seems to be absent of.
I have read, and understood myself from gameplay, the seeming need for a build composed majorly of defensive abilities and relentless vit stacking across pretty much all classes.
Advancing your character's gear to enhance your playstyle, without compromising your chosen build is an amazing way to play Diablo III because, although you are not setting any world records for difficulty advancement, you are taking time and enjoying the game. If the ability to re-spec was changed, requiring a mass of gold, or even given a cool-down, the farming in this game would increase, better legendary items would get dropped eventually- people would stop complaining about underpowered legendary items because there would finally be some good stats rolled, and the player skill base would rise.
The cut-throat mentality that this game has fostered, a child of Blizzard, is similar to the vehemence of WoW subs and SC addicts. This competitive idealism is what is driving the homogeneity of character builds. With more care taken to farming, which in its essence is the search for gear rolled that will help advance your build EXACTLY, the AH economy would achieve better results, flooding the market with legendary and rare items that actually have good affixes. These higher level items would force the lower level market out, also eliminating the feeling of "AH advancement"- that is using the AH for massive jumps in DPS and AC.
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DeadVault#1573
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The game in question, Diablo III, is very player friendly. It allows an at-will, completely free of charge, re-spec for all characters, at ANY time. In MMO-style games you have to pay with gold, and in some of these new MMO games you can pay real money. wat. In classically styled RPG games you can't re-spec at all. A player who has decided upon a skill or play style is then faced with the choice when reaching a difficult impasse in gameplay; alter the characters build, or farm better gear/gold for gear in AH.
The latter choice is a more time consuming and classic approaching to a game like diablo, in the way that this will stretch out your advancement of the difficulties much more than the former choice, which will devolve into the most simple of tactics- these skills that no build seems to be absent of.
I have read, and understood myself from gameplay, the seeming need for a build composed majorly of defensive abilities and relentless vit stacking across pretty much all classes.
Advancing your character's gear to enhance your playstyle, without compromising your chosen build is an amazing way to play Diablo III because, although you are not setting any world records for difficulty advancement, you are taking time and enjoying the game. If the ability to re-spec was changed, requiring a mass of gold, or even given a cool-down, the farming in this game would increase, better legendary items would get dropped eventually- people would stop complaining about underpowered legendary items because there would finally be some good stats rolled, and the player skill base would rise.
The cut-throat mentality that this game has fostered, a child of Blizzard, is similar to the vehemence of WoW subs and SC addicts. This competitive idealism is what is driving the homogeneity of character builds. With more care taken to farming, which in its essence is the search for gear rolled that will help advance your build EXACTLY, the AH economy would achieve better results, flooding the market with legendary and rare items that actually have good affixes. These higher level items would force the lower level market out, also eliminating the feeling of "AH advancement"- that is using the AH for massive jumps in DPS and AC.