I'm just speculating endgame material here.
I think having 4-6 players in an increasingly difficult
"Horde" setting would be epic. Especially if there were side
objectives you had to complete during waves to aid your
survival. Bring in some mini-bosses here and there or even
a boss every so many waves.
I like this. What would be the motive to play this? Would monsters drop items? If not, maybe they should have at least a new decoration for your banner, which would signify something like "this player survived 13 rounds of Horde invasions", or something silly like that. If it had some kind of reward for playing that game mode, I'm all for it.
Wasn't there something announced or in a thread about a survival mode. I think there will be one. But I would not be able to quote the source I read that from as I do not remember.
Isn't very "diablo-y"
If it was worth doing, who would play the campaign?
If it wasn't, no one would do it.
Would ruin the game most likely or be huge wasted resources that could have developed something better.
There is no need for DotA battlegrounds or anything fancy like this. Diablo is Diablo. If you want something else, play something else.
Games spread too thin suck
There has been a small amount of official mention of "secondary modes" as I've been calling them. I note some of the responses in my PvP in Diablo 3 article. Specifically they were mentioning on secondary PvP modes such as Horde, but either way it'd be the same mode.
To sum it all up, they like the idea, but it's low on the to-do list at the moment. They also don't want to stray too far from the game type feeling like Diablo. They said they've tested modes like that, so they're obviously interested in adding them eventually.
“We act as though comfort and luxury were the chief requirements of life, when all that we need to make us happy is something to be enthusiastic about.” - Albert Einstein
I have faith in blizzard to create a "Horde-like" mode
while still maintaining the Diablo feel. It may take them
a while to perfect but I'm sure they can handle it.
How would this mode not be diablo-y? An onslaught
of Demons and Angels trying to consume and destroy you
endlessly. Horde may not be diablo-y but the general
idea could easily be introduced and accepted.
It's been done, and it can be fun, but as a couple people have already stated it doesn't quite fit the Diablo tone. There are ways around that, but their aren't ways around the staleness that tends to come about with survival modes.
Left 4 Dead's survival was sort of a short-lived craze that died out very quickly.
The same is true of DoW2's survival mode.
And COH's, which didn't even really have much of a craze.
The point being I haven't really seen a survival mode yet that people don't get bored of in a hurry. The problem with survival is the repetition doesn't hold up very well--once you've played through the first 10 levels a few dozen times, no matter how much you want to beat your old record it's hard to face the same thing again and again to reach it.
This could be said of a lot of grindy sorts of activities, but the difference between this and PvP stuff is that in PvP while you're doing the same maps and objectives and whatnot over and over you are doing them against new opponents with new classes. Plus, even over multiple rounds with the same opponents you both adapt to eachother and react, which can only really happen with a human opponent. Humans are generally more interesting to fight than AI when repetition is involved.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
I think having 4-6 players in an increasingly difficult
"Horde" setting would be epic. Especially if there were side
objectives you had to complete during waves to aid your
survival. Bring in some mini-bosses here and there or even
a boss every so many waves.
-Titan's Quest -Magicka -Terreria -Skyrim
Nice idea.
DKR
If it was worth doing, who would play the campaign?
If it wasn't, no one would do it.
Would ruin the game most likely or be huge wasted resources that could have developed something better.
There is no need for DotA battlegrounds or anything fancy like this. Diablo is Diablo. If you want something else, play something else.
Games spread too thin suck
To sum it all up, they like the idea, but it's low on the to-do list at the moment. They also don't want to stray too far from the game type feeling like Diablo. They said they've tested modes like that, so they're obviously interested in adding them eventually.
while still maintaining the Diablo feel. It may take them
a while to perfect but I'm sure they can handle it.
How would this mode not be diablo-y? An onslaught
of Demons and Angels trying to consume and destroy you
endlessly. Horde may not be diablo-y but the general
idea could easily be introduced and accepted.
-Titan's Quest -Magicka -Terreria -Skyrim
Left 4 Dead's survival was sort of a short-lived craze that died out very quickly.
The same is true of DoW2's survival mode.
And COH's, which didn't even really have much of a craze.
The point being I haven't really seen a survival mode yet that people don't get bored of in a hurry. The problem with survival is the repetition doesn't hold up very well--once you've played through the first 10 levels a few dozen times, no matter how much you want to beat your old record it's hard to face the same thing again and again to reach it.
This could be said of a lot of grindy sorts of activities, but the difference between this and PvP stuff is that in PvP while you're doing the same maps and objectives and whatnot over and over you are doing them against new opponents with new classes. Plus, even over multiple rounds with the same opponents you both adapt to eachother and react, which can only really happen with a human opponent. Humans are generally more interesting to fight than AI when repetition is involved.