First of all a big hello to the community of D_fans. Hello! and thank you for keeping me informed about D3 all the summer
I have discovered an interview ( dated August 12, 08 ) from Travis Baldree, a former developer of Flagship Studios, talking for Mythos game and what the future of their new company will be.
One of the Questions asked is about Diablo III and its really interesting.
- Just for fun, what do you think about the discussion swirling around the “tone and color” of Diablo 3?
- Personally, I think what they’ve done with Diablo 3 is fantastic. It seems pretty obvious that the mandate was to make the game look like a concept painting brought to life, and I think they’ve succeeded pretty wildly. The contrast and use of color really works well for an Action-RPG, where there are hordes of monsters and spells, and separation of individual entities is required for satisfying play. I can’t wait to play it! Blizzard is really second-to-none, and I have nothing but admiration for their work. I know a lot of people are lamenting what they see as a move away from the grim vibe of Diablo, but I think a lot of that gothic feel is really sold by a combination of sound, content and story, and the visceral nature of the game - and Blizzard certainly isn’t skimping on the visceral if the videos are any indication. I also feel strongly that there’s some pretty grim content they haven’t bothered to show everyone just yet.
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I have discovered an interview ( dated August 12, 08 ) from Travis Baldree, a former developer of Flagship Studios, talking for Mythos game and what the future of their new company will be.
One of the Questions asked is about Diablo III and its really interesting.
- Just for fun, what do you think about the discussion swirling around the “tone and color” of Diablo 3?
- Personally, I think what they’ve done with Diablo 3 is fantastic. It seems pretty obvious that the mandate was to make the game look like a concept painting brought to life, and I think they’ve succeeded pretty wildly. The contrast and use of color really works well for an Action-RPG, where there are hordes of monsters and spells, and separation of individual entities is required for satisfying play. I can’t wait to play it! Blizzard is really second-to-none, and I have nothing but admiration for their work. I know a lot of people are lamenting what they see as a move away from the grim vibe of Diablo, but I think a lot of that gothic feel is really sold by a combination of sound, content and story, and the visceral nature of the game - and Blizzard certainly isn’t skimping on the visceral if the videos are any indication. I also feel strongly that there’s some pretty grim content they haven’t bothered to show everyone just yet.
Entire interview [thread link="Travis Baldree"]http://hellgateguru.com/2008/08/warcry-network-with-travis-baldree/[/thread link]
Welcome to DiabloFans!
We appreciate your enthusiasm, but this interview has already been posted here.
To avoid posting duplicate discussions, you may find our Search Function to be helpful in finding existing topics of discussion. You can access it from the third link over, from the right, in the navigation bar below the main banner, above.
Thanks, and please enjoy your time here.