I'm sure most of you noticed the announcement that there will be more quests and class specific quests. I'd like to hear what you have in mind.
For me, I think it would be really cool to have an under water quest (if of course the Havoc physics generator can pull that off) and a guild-related quest. I'd like to see a rune-related quest (searching for them not just killing the countess), a musical instrument related quest, and of course there must be something related to a shard of the Worldstone.
For single player, if not for BN, I think it would also be good to have a quest that changes future gameplay. For example, you choose between rescuing a NPC or killing them and getting some really good loot. If you save them you get an extra discount in town or an extra hireling (non-resurrectable perhaps). If you kill them, you get arareor unique item.
As far as quest rewards: For something guild-related, I think you should get asetitem specific to your class (after all wouldn't most of the set items be highly guarded by the guild).
For an underwater quest, I think you should get to collect something that can get sold for gold (coral, perals, etc.) and I think you should get+5 fire resistanceand/or a magic item that cannot be found elsewhere in the game... stingray (leather) armor, a sharkstooth (serrated) blade, or a crown of pearls.
For a music related quest I think you should be able to bring the item to a bard and get increased stamina and perhaps a town discount... after all, the bard will make you famous. Of course, if we added the possiblity that the instrument gets broken before you return with it, you could suffer a negative quest outcome.
So, what would be your quest request?
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For me, I think it would be really cool to have an under water quest (if of course the Havoc physics generator can pull that off) and a guild-related quest. I'd like to see a rune-related quest (searching for them not just killing the countess), a musical instrument related quest, and of course there must be something related to a shard of the Worldstone.
For single player, if not for BN, I think it would also be good to have a quest that changes future gameplay. For example, you choose between rescuing a NPC or killing them and getting some really good loot. If you save them you get an extra discount in town or an extra hireling (non-resurrectable perhaps). If you kill them, you get a rare or unique item.
As far as quest rewards:
For something guild-related, I think you should get a set item specific to your class (after all wouldn't most of the set items be highly guarded by the guild).
For an underwater quest, I think you should get to collect something that can get sold for gold (coral, perals, etc.) and I think you should get +5 fire resistance and/or a magic item that cannot be found elsewhere in the game... stingray (leather) armor, a sharkstooth (serrated) blade, or a crown of pearls.
For a music related quest I think you should be able to bring the item to a bard and get increased stamina and perhaps a town discount... after all, the bard will make you famous. Of course, if we added the possiblity that the instrument gets broken before you return with it, you could suffer a negative quest outcome.
So, what would be your quest request?